Player Matchup

Thanatos
Thanatos
FluffyThanThan
Thanatos
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
HkDabii
Danzaburou
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
Matukus
Fenrir
Level 48
God Stats
5W - 6L
1,398 SR
Queue Stats
13W - 11L
1,871 Elo+
Solo
Anubis
Anubis
Rhombulusx
Anubis
Level 49
God Stats
53W - 51L
1,562 SR
Queue Stats
72W - 70L
1,547 Elo+
Solo
Baba Yaga
Baba Yaga
TheFloppyGamer69
Baba Yaga
Level 37
God Stats
6W - 14L
1,393 SR
Queue Stats
97W - 102L
1,422 Elo+
Solo
Team Averages
Level 52
1,470 SR
1,568 Elo+

VS

Team Averages
Level 42
1,581 SR
1,403 Elo+
Fenrir
Fenrir
Deadset906
Fenrir
Level 49
God Stats
2W - 0L
1,739 SR
Queue Stats
3W - 4L
1,254 Elo+
Party 3
Medusa
Medusa
IAMJ0LT
Medusa
Level 97
God Stats
4W - 0L
1,668 SR
Queue Stats
28W - 16L
1,658 Elo+
Party 1
Artio
Artio
ImsLaughter
Artio
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,287 Elo+
Party 3
Sol
Sol
RichardSquid
Sol
Level 8
God Stats
6W - 4L
1,499 SR
Queue Stats
9W - 4L
1,631 Elo+
Party 1
Khepri
Khepri
destrabador2508
Khepri
Level 33
God Stats
4W - 4L
1,500 SR
Queue Stats
60W - 79L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
0 / 4 / 4
7,116
1,186
5,589
7,946
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
HkDabii
Danzaburou
11
0 / 1 / 1
6,236
1,039
1,089
1,568
652
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Matukus
Fenrir
12
3 / 6 / 2
7,815
1,303
4,839
12,038
6,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Anubis
Rhombulusx
Anubis
13
3 / 5 / 4
8,469
1,412
15,281
9,202
4,251
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
13
2 / 2 / 5
7,866
1,311
5,418
9,416
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

247

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deadset906
Fenrir
13
3 / 1 / 7
7,766
1,294
5,949
6,327
2,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
IAMJ0LT
Medusa
14
13 / 2 / 3
10,880
1,813
14,674
8,048
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 1 / 12
7,622
1,270
3,075
6,416
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 11
7,428
1,238
9,321
6,532
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 17
8,743
1,457
2,911
6,913
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
8
Kills
18
18
Deaths
8
16
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Deadset906
Fenrir
3
1
7
6.5
L
Thanatos
0
4
4
0.5
L
Danzaburou
HkDabii
Danzaburou
0
1
1
0.5
W
Medusa
IAMJ0LT
Medusa
13
2
3
7.25
W
0
1
12
6
L
Fenrir
Matukus
Fenrir
3
6
2
0.67
L
Anubis
Rhombulusx
Anubis
3
5
4
1
W
2
3
11
2.5
L
Baba Yaga
2
2
5
2.25
W
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,216
Damage
35,930
40,170
Taken
34,236
18,862
Mitigated
16,842
5,963
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Deadset906
Fenrir
5,949
1,813
0
769
6,327
2,509
0
3,191
3,034
0
11,136
L
Thanatos
5,589
432
0
2,350
7,946
3,641
0
1,178
6,740
0
16,321
L
Danzaburou
HkDabii
Danzaburou
1,089
41
0
74
1,568
652
0
1,047
521
0
2,446
W
Medusa
IAMJ0LT
Medusa
14,674
9,614
0
1,965
8,048
2,753
0
4,536
3,287
0
44,172
W
3,075
257
1,505
1,444
6,416
4,651
0
3,780
2,305
5,361
0
L
Fenrir
Matukus
Fenrir
4,839
1,288
0
420
12,038
6,717
0
4,824
7,196
0
6,325
L
Anubis
Rhombulusx
Anubis
15,281
288
169
1,998
9,202
4,251
0
2,891
6,305
35,210
0
W
9,321
4,052
0
989
6,532
2,148
0
3,892
2,552
18,365
1,760
L
Baba Yaga
5,418
1,172
0
952
9,416
3,601
0
4,892
4,497
20,302
0
W
2,911
198
0
1,070
6,913
4,781
0
4,847
1,971
8,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,502
Gold Earned
42,439
109
Minions Killed
129
3
Camps Cleared
6
486,010
Distance Traveled
615,153
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,766
1,294
10
2
2
132,996
0
L
Thanatos
7,116
1,186
27
5
1
111,354
0
L
Danzaburou
6,236
1,039
4
1
0
36,334
0
W
Medusa
10,880
1,813
77
13
2
112,836
0
W
Artio
7,622
1,270
4
1
0
129,077
0
L
Fenrir
7,815
1,303
3
1
0
98,887
0
L
Anubis
8,469
1,412
44
7
0
116,652
0
W
Sol
7,428
1,238
27
5
2
103,547
0
L
Baba Yaga
7,866
1,311
31
5
2
122,783
0
W
Khepri
8,743
1,457
11
2
0
136,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role