Player Matchup

Surtr
Surtr
Silver III
 
Surtr
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Silver III
BigBody-Miyagi
Anubis
Silver III
Level 73
God Stats
5W - 3L
1,679 SR
Queue Stats
49W - 72L
1,141 MMR
Solo
Neith
Neith
Silver I
I3l4ckyChan
Neith
Silver I
Level 118
God Stats
42W - 40L
1,575 SR
Queue Stats
1,148W - 1,185L
1,115 MMR
Solo
Arachne
Arachne
Silver IV
ZdradaOfHell
Arachne
Silver IV
Level 118
God Stats
2W - 0L
1,606 SR
Queue Stats
23W - 33L
1,122 MMR
Party 1
Cthulhu
Cthulhu
Silver V
yusuque7
Cthulhu
Silver V
Level 155
God Stats
3W - 2L
1,592 SR
Queue Stats
4W - 7L
1,267 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,590 SR
1,229 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,581 SR
1,201 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver V
FIRE ELFO
Poseidon
Silver V
Level 138
God Stats
0W - 1L
1,642 SR
Queue Stats
18W - 37L
1,131 MMR
Solo
Chaac
Chaac
Silver II
KOdignus
Chaac
Silver II
Level 48
God Stats
180W - 207L
1,519 SR
Queue Stats
194W - 232L
1,142 MMR
Solo
Lancelot
Lancelot
Bronze II
PharoRift
Lancelot
Bronze II
Level 88
God Stats
11W - 10L
1,500 SR
Queue Stats
133W - 200L
1,143 MMR
Solo
Sol
Sol
Silver I
leo02727
Sol
Silver I
Level 119
God Stats
11W - 9L
1,745 SR
Queue Stats
436W - 439L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
6 / 0 / 3
8,598
614
10,682
10,265
7,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
7 / 0 / 2
8,378
598
7,868
6,642
3,223
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 2
7,883
563
4,620
8,384
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Arachne
ZdradaOfHell
Arachne
13
4 / 1 / 4
8,092
578
4,227
12,079
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
yusuque7
Cthulhu
12
2 / 1 / 6
7,459
533
5,045
14,294
11,183
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
KaliAo KuangTyrHades

VS

Bans
ThanatosRavanaHachimanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 2 / 3
6,365
455
8,985
14,127
8,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
FIRE ELFO
Poseidon
12
0 / 4 / 0
6,294
450
4,886
6,789
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
KOdignus
Chaac
10
0 / 5 / 0
6,245
446
3,826
11,079
7,077
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
PharoRift
Lancelot
7
0 / 8 / 0
5,135
367
1,690
10,161
3,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 1
8,069
576
7,860
10,423
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
3
4
Deaths
21
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
6
0
3
7.5
L
Sun Wukong
 
Sun Wukong
0
2
3
0.75
W
7
0
2
8
L
Poseidon
FIRE ELFO
Poseidon
0
4
0
0
W
0
2
2
0.5
L
Chaac
KOdignus
Chaac
0
5
0
0
L
Lancelot
PharoRift
Lancelot
0
8
0
0
W
Arachne
ZdradaOfHell
Arachne
4
1
4
6
L
3
2
1
1.75
W
Cthulhu
yusuque7
Cthulhu
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,442
Damage
27,247
51,664
Taken
52,579
30,172
Mitigated
24,887
15,288
Healing
9,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,682
5,132
0
1,571
10,265
7,595
506
411
9,794
602
50,987
L
Sun Wukong
 
Sun Wukong
8,985
2,264
0
3,308
14,127
8,536
0
5,841
8,246
0
47,126
W
7,868
298
0
4,978
6,642
3,223
364
1,774
4,868
50,467
0
L
Poseidon
FIRE ELFO
Poseidon
4,886
163
0
1,150
6,789
2,122
0
3,193
3,596
50,494
0
W
4,620
1,101
0
1,912
8,384
3,362
658
3,648
4,736
0
65,528
L
Chaac
KOdignus
Chaac
3,826
585
0
1,291
11,079
7,077
492
1,102
9,841
0
39,246
L
Lancelot
PharoRift
Lancelot
1,690
257
0
161
10,161
3,332
0
2,285
7,870
0
19,303
W
Arachne
ZdradaOfHell
Arachne
4,227
2,497
0
2,898
12,079
4,809
404
3,883
8,196
0
47,873
L
7,860
3,317
0
4,004
10,423
3,820
647
668
9,683
69,613
0
W
Cthulhu
yusuque7
Cthulhu
5,045
870
160
3,769
14,294
11,183
29
3,572
10,686
40,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,410
Gold Earned
32,108
386
Minions Killed
366
0
Camps Cleared
0
1,506,387
Distance Traveled
1,359,360
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,598
614
74
5
0
299,126
0
L
Sun Wukong
6,365
455
73
5
0
313,295
0
W
Anubis
8,378
598
79
6
0
269,904
1
L
Poseidon
6,294
450
82
6
0
262,193
0
W
Neith
7,883
563
102
7
0
270,180
2
L
Chaac
6,245
446
68
5
0
268,650
7
L
Lancelot
5,135
367
27
2
0
269,589
0
W
Arachne
8,092
578
70
5
0
354,722
0
L
Sol
8,069
576
116
8
0
245,633
3
W
Cthulhu
7,459
533
61
4
0
312,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role