Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DubDaBeast
Sylvanus
Level 99
God Stats
11W - 5L
1,695 SR
Queue Stats
209W - 180L
1,557 Elo+
Party 1
Nemesis
Nemesis
IsaacCXS1
Nemesis
Level 68
God Stats
50W - 47L
1,566 SR
Queue Stats
336W - 304L
1,527 Elo+
Solo
Ix Chel
Ix Chel
Shadw_Wolf
Ix Chel
Level 142
God Stats
6W - 5L
1,391 SR
Queue Stats
86W - 85L
1,493 Elo+
Solo
Apollo
Apollo
ZayThaGod
Apollo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 82L
1,519 Elo+
Party 1
Team Averages
Level 89
1,530 SR
1,519 Elo+

VS

Team Averages
Level 108
1,556 SR
1,559 Elo+
Raijin
Raijin
A_J_Slims
Raijin
Level 140
God Stats
1W - 2L
1,786 SR
Queue Stats
122W - 107L
1,570 Elo+
Solo
Hachiman
Hachiman
MN_Manimal_83
Hachiman
Level 109
God Stats
2W - 4L
1,765 SR
Queue Stats
43W - 36L
1,598 Elo+
Party 2
Thanatos
Thanatos
Nickoly828
Thanatos
Level 84
God Stats
4W - 8L
1,555 SR
Queue Stats
39W - 31L
1,580 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
The_K1ng_Sleepy
Morgan Le Fay
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,530 Elo+
Party 2
Charon
Charon
pierre28dj
Charon
Level 122
God Stats
1W - 1L
1,173 SR
Queue Stats
224W - 229L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
4 / 1 / 0
10,044
591
11,339
12,826
11,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
DubDaBeast
Sylvanus
13
2 / 4 / 11
8,707
512
11,821
19,312
11,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
IsaacCXS1
Nemesis
16
4 / 3 / 4
8,948
526
4,712
12,690
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ix Chel
Shadw_Wolf
Ix Chel
14
5 / 3 / 3
9,176
540
11,766
13,210
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
ZayThaGod
Apollo
16
5 / 1 / 4
9,664
568
12,043
15,203
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A_J_Slims
Raijin
16
1 / 2 / 0
8,867
522
5,026
15,660
13,796
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
MN_Manimal_83
Hachiman
13
3 / 3 / 4
7,966
469
11,208
14,934
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Nickoly828
Thanatos
14
6 / 7 / 2
8,913
524
11,543
18,637
7,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
The_K1ng_Sleepy
Morgan Le Fay
14
1 / 6 / 6
8,206
483
12,579
13,081
5,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon
pierre28dj
Charon
11
1 / 3 / 6
7,708
453
8,382
17,146
10,146
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
20
Kills
12
12
Deaths
21
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
1
0
4
L
Raijin
A_J_Slims
Raijin
1
2
0
0.5
W
Sylvanus
DubDaBeast
Sylvanus
2
4
11
1.88
W
Nemesis
IsaacCXS1
Nemesis
4
3
4
2
L
Hachiman
MN_Manimal_83
Hachiman
3
3
4
1.67
L
Thanatos
Nickoly828
Thanatos
6
7
2
1
W
Ix Chel
Shadw_Wolf
Ix Chel
5
3
3
2.17
L
Morgan Le Fay
The_K1ng_Sleepy
Morgan Le Fay
1
6
6
0.67
W
Apollo
ZayThaGod
Apollo
5
1
4
7
L
Charon
pierre28dj
Charon
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,681
Damage
48,738
73,241
Taken
79,458
38,682
Mitigated
43,117
28,120
Healing
28,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
11,339
859
0
2,296
12,826
11,486
0
5,369
7,457
987
84,221
L
Raijin
A_J_Slims
Raijin
5,026
589
0
3,880
15,660
13,796
0
2,678
12,982
76,612
469
W
Sylvanus
DubDaBeast
Sylvanus
11,821
3,272
3,698
6,274
19,312
11,961
65
5,962
13,350
32,263
0
W
Nemesis
IsaacCXS1
Nemesis
4,712
2,252
0
2,129
12,690
4,721
0
3,187
9,503
0
65,041
L
Hachiman
MN_Manimal_83
Hachiman
11,208
6,648
0
5,639
14,934
5,863
845
5,522
9,412
0
57,600
L
Thanatos
Nickoly828
Thanatos
11,543
2,799
0
9,971
18,637
7,697
370
5,514
13,123
0
67,698
W
Ix Chel
Shadw_Wolf
Ix Chel
11,766
1,932
1,845
5,066
13,210
4,345
1,585
6,219
6,991
58,749
0
L
Morgan Le Fay
The_K1ng_Sleepy
Morgan Le Fay
12,579
1,663
0
1,202
13,081
5,615
408
6,164
6,917
63,504
0
W
Apollo
ZayThaGod
Apollo
12,043
8,106
0
6,812
15,203
6,169
306
4,823
10,380
0
80,217
L
Charon
pierre28dj
Charon
8,382
2,581
1,884
5,538
17,146
10,146
0
4,696
12,450
25,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,539
Gold Earned
41,660
462
Minions Killed
417
0
Camps Cleared
0
1,475,191
Distance Traveled
1,460,897
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,044
591
130
8
0
331,271
0
L
Raijin
8,867
522
135
8
0
283,257
4
W
Sylvanus
8,707
512
32
2
0
292,583
2
W
Nemesis
8,948
526
84
5
0
260,773
0
L
Hachiman
7,966
469
86
5
0
293,498
3
L
Thanatos
8,913
524
82
5
0
321,069
1
W
Ix Chel
9,176
540
99
6
0
264,001
7
L
Morgan Le Fay
8,206
483
86
5
0
324,776
0
W
Apollo
9,664
568
117
7
0
326,563
5
L
Charon
7,708
453
28
2
0
238,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role