Player Matchup

Discordia
Discordia
PRADA 7188
Discordia
Level 28
God Stats
17W - 21L
1,466 SR
Queue Stats
30W - 52L
1,346 Elo+
Party 3
Pele
Pele
RequGax3
Pele
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,393 Elo+
Party 3
Hercules
Hercules
That Sly Banana
Hercules
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 69L
1,383 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 58
God Stats
176W - 167L
1,428 SR
Queue Stats
205W - 198L
1,401 Elo+
Solo
Bacchus
Bacchus
whoosKarmaa
Bacchus
Level 3
God Stats
1W - 1L
1,721 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 3
Team Averages
Level 49
1,523 SR
1,440 Elo+

VS

Team Averages
Level 41
1,541 SR
1,411 Elo+
Chaac
Chaac
Eaglyzz
Chaac
Level 8
God Stats
18W - 23L
1,270 SR
Queue Stats
49W - 56L
1,425 Elo+
Party 2
Set
Set
Eskxe
Set
Level 49
God Stats
4W - 8L
1,478 SR
Queue Stats
439W - 396L
1,397 Elo+
Party 1
Hades
Hades
GodlessKoti
Hades
Level 41
God Stats
5W - 4L
1,636 SR
Queue Stats
217W - 196L
1,440 Elo+
Party 2
Ullr
Ullr
INOSC0PXDJFK
Ullr
Level 55
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 214L
1,400 Elo+
Party 1
Cerberus
Cerberus
TheHeroAce2584
Cerberus
Level 54
God Stats
13W - 5L
1,820 SR
Queue Stats
199W - 193L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
PRADA 7188
Discordia
11
1 / 3 / 3
6,659
416
7,042
7,869
2,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
14
3 / 4 / 2
8,072
505
10,326
16,150
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
10
1 / 4 / 0
6,692
418
3,018
11,943
7,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
VseMozno
Izanami
12
2 / 4 / 4
7,616
476
7,047
8,705
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
whoosKarmaa
Bacchus
8
1 / 3 / 5
6,582
411
4,284
9,764
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Eaglyzz
Chaac
13
3 / 2 / 4
8,752
547
9,502
11,674
9,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Set
Eskxe
Set
16
3 / 0 / 6
9,635
602
8,273
12,587
6,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
7 / 1 / 2
9,951
622
10,905
14,805
8,125
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 3 / 2
8,384
524
6,210
7,952
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
13
0 / 2 / 8
7,182
449
3,485
12,008
9,733
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
18
18
Deaths
8
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Eaglyzz
Chaac
3
2
4
2.5
W
Set
Eskxe
Set
3
0
6
6
W
7
1
2
8
W
5
3
2
2
L
Discordia
PRADA 7188
Discordia
1
3
3
0.83
L
Pele
3
4
2
1
L
Hercules
1
4
0
0.25
W
Cerberus
0
2
8
2
L
Izanami
VseMozno
Izanami
2
4
4
1
L
Bacchus
whoosKarmaa
Bacchus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,717
Damage
38,375
54,431
Taken
59,026
29,224
Mitigated
37,419
8,670
Healing
18,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Eaglyzz
Chaac
9,502
1,645
0
1,335
11,674
9,354
1,835
1,621
9,961
0
45,357
W
Set
Eskxe
Set
8,273
4,319
0
3,990
12,587
6,959
1,796
1,844
10,678
0
98,304
W
10,905
1,899
263
10,807
14,805
8,125
579
2,296
12,169
76,074
0
W
6,210
3,210
0
1,211
7,952
3,248
2,651
2,146
5,726
0
49,110
L
Discordia
PRADA 7188
Discordia
7,042
364
0
250
7,869
2,615
48
2,541
5,328
28,654
0
L
Pele
10,326
3,957
0
3,561
16,150
6,770
200
4,604
11,546
0
64,574
L
Hercules
3,018
907
0
2,877
11,943
7,248
0
1,358
10,405
0
25,871
W
Cerberus
3,485
257
0
1,109
12,008
9,733
245
2,928
9,014
22,711
0
L
Izanami
VseMozno
Izanami
7,047
4,945
0
884
8,705
2,961
622
2,647
6,058
0
49,717
L
Bacchus
whoosKarmaa
Bacchus
4,284
353
0
1,098
9,764
9,630
116
3,389
6,375
11,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,621
Gold Earned
43,904
267
Minions Killed
469
0
Camps Cleared
0
1,492,361
Distance Traveled
1,592,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,752
547
83
5
0
292,750
0
W
Set
9,635
602
134
8
0
377,807
0
W
Hades
9,951
622
126
8
0
310,374
0
W
Ullr
8,384
524
81
5
0
289,665
0
L
Discordia
6,659
416
46
3
0
279,837
0
L
Pele
8,072
505
90
6
0
326,726
0
L
Hercules
6,692
418
49
3
0
260,501
0
W
Cerberus
7,182
449
45
3
0
322,183
0
L
Izanami
7,616
476
70
4
0
276,205
0
L
Bacchus
6,582
411
12
1
0
349,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role