Player Matchup

Medusa
Medusa
APAKKAPO
Medusa
Level 106
God Stats
20W - 12L
1,724 SR
Queue Stats
239W - 222L
1,556 Elo+
Solo
Thor
Thor
AurochsArt
Thor
Level 165
God Stats
1W - 3L
1,452 SR
Queue Stats
512W - 505L
1,468 Elo+
Solo
Guan Yu
Guan Yu
Axfran
Guan Yu
Level 29
God Stats
5W - 10L
1,276 SR
Queue Stats
116W - 102L
1,472 Elo+
Party 1
Charon
Charon
TheGomides
Charon
Level 127
God Stats
9W - 5L
1,578 SR
Queue Stats
226W - 205L
1,582 Elo+
Solo
Merlin
Merlin
culiadoring2
Merlin
Level 69
God Stats
3W - 6L
1,162 SR
Queue Stats
91W - 94L
1,441 Elo+
Party 1
Team Averages
Level 99
1,438 SR
1,504 Elo+

VS

Team Averages
Level 142
1,512 SR
1,502 Elo+
Vulcan
Vulcan
 
Vulcan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Agmoss34
Mercury
Level 129
God Stats
4W - 6L
1,386 SR
Queue Stats
228W - 212L
1,464 Elo+
Party 2
Jormungandr
Jormungandr
Directlink
Jormungandr
Level 171
God Stats
9W - 11L
1,474 SR
Queue Stats
199W - 168L
1,526 Elo+
Solo
Thor
Thor
ItzKronox
Thor
Level 127
God Stats
10W - 4L
1,507 SR
Queue Stats
130W - 120L
1,541 Elo+
Solo
Anhur
Anhur
chibcha
Anhur
Level 158
God Stats
3W - 2L
1,693 SR
Queue Stats
230W - 215L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
APAKKAPO
Medusa
10
1 / 3 / 0
5,416
542
5,897
9,424
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,237
524
2,196
8,074
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Axfran
Guan Yu
8
0 / 1 / 0
4,665
467
1,575
7,157
4,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charon
TheGomides
Charon
8
0 / 1 / 0
4,981
498
2,965
5,826
3,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
11
0 / 1 / 1
5,375
538
3,342
4,124
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 1 / 0
5,533
553
1,392
3,957
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Agmoss34
Mercury
12
3 / 0 / 3
6,893
689
2,985
5,478
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Directlink
Jormungandr
10
1 / 0 / 3
5,905
591
3,498
5,282
3,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
11
1 / 0 / 2
6,518
652
6,247
7,384
3,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anhur
chibcha
Anhur
10
2 / 1 / 2
5,942
594
6,087
7,590
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
7
7
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
1
0
0
L
Medusa
APAKKAPO
Medusa
1
3
0
0.33
W
Mercury
Agmoss34
Mercury
3
0
3
4.5
L
1
1
0
1
L
Guan Yu
Axfran
Guan Yu
0
1
0
0
W
Jormungandr
Directlink
Jormungandr
1
0
3
2.5
W
Thor
1
0
2
2
L
Charon
TheGomides
Charon
0
1
0
0
W
Anhur
chibcha
Anhur
2
1
2
3
L
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,975
Damage
20,209
34,605
Taken
29,691
14,169
Mitigated
14,286
8,347
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
1,392
473
0
500
3,957
1,547
132
2,186
1,771
36,126
0
L
Medusa
APAKKAPO
Medusa
5,897
2,864
0
2,338
9,424
2,431
0
1,095
8,329
0
39,344
W
Mercury
Agmoss34
Mercury
2,985
1,818
0
250
5,478
2,022
0
428
5,050
0
62,287
L
2,196
481
0
580
8,074
2,862
0
982
7,066
0
38,002
L
Guan Yu
Axfran
Guan Yu
1,575
191
20
1,890
7,157
4,062
0
53
7,104
0
22,329
W
Jormungandr
Directlink
Jormungandr
3,498
1,236
0
1,577
5,282
3,928
0
1,261
4,021
27,243
0
W
Thor
6,247
1,415
0
1,415
7,384
3,952
0
1,399
5,985
32
43,924
L
Charon
TheGomides
Charon
2,965
328
1,235
1,778
5,826
3,204
0
888
4,938
18,908
0
W
Anhur
chibcha
Anhur
6,087
3,048
0
3,460
7,590
2,837
0
1,098
6,492
0
36,113
L
Merlin
3,342
131
0
506
4,124
1,610
0
1,873
2,193
41,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,674
Gold Earned
30,791
281
Minions Killed
353
0
Camps Cleared
0
973,409
Distance Traveled
1,100,038
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,533
553
81
8
0
208,428
1
L
Medusa
5,416
542
76
8
0
180,437
0
W
Mercury
6,893
689
97
10
0
274,174
0
L
Thor
5,237
524
67
7
0
202,210
0
L
Guan Yu
4,665
467
40
4
0
162,813
0
W
Jormungandr
5,905
591
30
3
0
226,615
4
W
Thor
6,518
652
74
7
0
195,128
0
L
Charon
4,981
498
10
1
0
225,516
0
W
Anhur
5,942
594
71
7
0
195,693
0
L
Merlin
5,375
538
88
9
0
202,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role