Player Matchup

Janus
Janus
 
Janus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Yenruki
Chaac
Level 6
God Stats
4W - 4L
1,413 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 1
Bacchus
Bacchus
nLWashy
Bacchus
Level 15
God Stats
16W - 11L
1,683 SR
Queue Stats
17W - 13L
1,511 Elo+
Party 1
Team Averages
Level 33
1,532 SR
1,525 Elo+

VS

Team Averages
Level 27
1,349 SR
986 Elo+
Sun Wukong
Sun Wukong
Max10000009919
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 95L
1,069 Elo+
Party 2
Ganesha
Ganesha
PR Slime
Ganesha
Level 16
God Stats
1W - 4L
1,325 SR
Queue Stats
35W - 87L
954 Elo+
Party 2
Anhur
Anhur
xSiTmAsTeRx
Anhur
Level 15
God Stats
1W - 6L
1,222 SR
Queue Stats
33W - 71L
936 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 0 / 9
8,519
852
13,926
3,669
1,346
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Yenruki
Chaac
11
3 / 0 / 10
8,131
813
8,004
5,799
4,486
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
nLWashy
Bacchus
11
6 / 1 / 7
8,322
832
4,381
8,624
10,139
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Max10000009919
Sun Wukong
9
1 / 5 / 0
7,387
739
3,340
11,799
7,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
PR Slime
Ganesha
9
0 / 4 / 1
6,567
657
5,158
11,455
10,204
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 0
6,713
671
3,690
8,547
3,464
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
9
9.5
L
Sun Wukong
Max10000009919
Sun Wukong
1
5
0
0.2
L
Ganesha
PR Slime
Ganesha
0
4
1
0.13
W
Chaac
Yenruki
Chaac
3
0
10
8
W
Bacchus
nLWashy
Bacchus
6
1
7
9.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,311
Damage
12,188
18,092
Taken
31,801
15,971
Mitigated
21,143
3,473
Healing
1,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,926
1,777
0
750
3,669
1,346
0
537
3,132
43,113
0
L
Sun Wukong
Max10000009919
Sun Wukong
3,340
341
0
1,517
11,799
7,475
0
7,223
4,576
0
19,193
L
Ganesha
PR Slime
Ganesha
5,158
744
0
0
11,455
10,204
63
5,297
6,158
13,570
0
W
Chaac
Yenruki
Chaac
8,004
1,032
0
2,167
5,799
4,486
0
2,563
3,236
0
23,876
W
Bacchus
nLWashy
Bacchus
4,381
432
0
556
8,624
10,139
0
2,672
5,864
7,610
0
L
3,690
1,744
0
0
8,547
3,464
0
6,128
2,419
0
19,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
20,667
85
Minions Killed
72
0
Camps Cleared
0
606,629
Distance Traveled
528,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,519
852
44
4
0
203,263
0
L
Sun Wukong
7,387
739
33
3
0
197,320
0
L
Ganesha
6,567
657
3
0
0
172,664
0
W
Chaac
8,131
813
37
4
0
201,988
0
W
Bacchus
8,322
832
4
0
0
201,378
0
L
Anhur
6,713
671
36
4
0
158,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role