Player Matchup

Sol
Sol
ScopeSkyMav
Sol
Level 45
God Stats
1W - 1L
1,196 SR
Queue Stats
15W - 29L
1,339 Elo+
Solo
Cthulhu
Cthulhu
YakovTheGreat
Cthulhu
Level 28
God Stats
2W - 1L
1,652 SR
Queue Stats
13W - 16L
1,452 Elo+
Party 1
Tsukuyomi
Tsukuyomi
schoon5093
Tsukuyomi
Level 85
God Stats
30W - 15L
1,641 SR
Queue Stats
422W - 437L
1,447 Elo+
Party 1
Team Averages
Level 53
1,496 SR
1,413 Elo+

VS

Team Averages
Level 52
1,439 SR
1,473 Elo+
Cupid
Cupid
P2BD fLaMeZ
Cupid
Level 61
God Stats
2W - 4L
1,570 SR
Queue Stats
53W - 52L
1,549 Elo+
Solo
Tiamat
Tiamat
Ventus PR
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 116L
1,453 Elo+
Party 2
Fafnir
Fafnir
zKuraiSenshi
Fafnir
Level 29
God Stats
0W - 2L
1,246 SR
Queue Stats
50W - 60L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 9
12,138
759
13,075
13,058
5,071
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
15
4 / 2 / 11
12,520
783
10,814
15,254
17,911
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tsukuyomi
schoon5093
Tsukuyomi
17
10 / 0 / 7
14,144
884
20,117
8,726
4,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 0
11,564
723
12,185
12,521
4,761
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
Ventus PR
Tiamat
13
0 / 7 / 4
10,192
637
9,162
14,684
6,777
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
11
0 / 8 / 4
9,958
622
5,778
21,572
25,420
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
4
4
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
2
0
2
W
3
2
9
3.75
L
Tiamat
Ventus PR
Tiamat
0
7
4
0.29
W
Cthulhu
4
2
11
4.75
W
Tsukuyomi
schoon5093
Tsukuyomi
10
0
7
13.5
L
Fafnir
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,006
Damage
27,125
37,038
Taken
48,777
27,402
Mitigated
36,958
13,991
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,185
5,971
674
3,287
12,521
4,761
0
5,574
6,814
0
51,707
W
13,075
5,060
405
6,782
13,058
5,071
1,987
5,535
7,523
55,116
0
L
Tiamat
Ventus PR
Tiamat
9,162
605
354
2,621
14,684
6,777
0
6,249
8,339
34,406
0
W
Cthulhu
10,814
675
23
862
15,254
17,911
66
6,541
8,701
29,458
0
W
Tsukuyomi
schoon5093
Tsukuyomi
20,117
5,155
0
5,919
8,726
4,420
0
3,009
5,717
0
79,144
L
Fafnir
5,778
2,529
0
1,018
21,572
25,420
0
12,240
9,275
11,652
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,802
Gold Earned
31,714
201
Minions Killed
123
0
Camps Cleared
0
951,855
Distance Traveled
768,896
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
11,564
723
61
4
0
266,223
0
W
Sol
12,138
759
86
5
0
266,802
0
L
Tiamat
10,192
637
45
3
0
253,436
1
W
Cthulhu
12,520
783
22
1
0
308,737
2
W
Tsukuyomi
14,144
884
93
6
0
376,316
0
L
Fafnir
9,958
622
17
1
0
249,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role