Player Matchup

Anhur
Anhur
Gold I
ADúckOnQuack
Anhur
Gold I
Level 79
God Stats
2W - 0L
1,797 SR
Queue Stats
61W - 33L
1,908 MMR
Solo
Sobek
Sobek
Platinum II
Chillside
Sobek
Platinum II
Level 156
God Stats
4W - 4L
1,687 SR
Queue Stats
403W - 407L
1,904 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
GreggCNC
Sun Wukong
Diamond III
Level 163
God Stats
7W - 3L
1,717 SR
Queue Stats
172W - 139L
2,115 MMR
Party 3
Thoth
Thoth
Platinum II
Sw33tApplé
Thoth
Platinum II
Level 120
God Stats
14W - 25L
1,463 SR
Queue Stats
196W - 196L
1,935 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Zerâ
Ne Zha
Diamond III
Level 129
God Stats
5W - 3L
1,790 SR
Queue Stats
118W - 94L
2,115 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,691 SR
1,995 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,643 SR
2,001 MMR
Cu Chulainn
Cu Chulainn
Platinum IV
FrankiiSND
Cu Chulainn
Platinum IV
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 38L
1,887 MMR
Solo
Nemesis
Nemesis
Platinum I
MITMIT08
Nemesis
Platinum I
Level 157
God Stats
3W - 6L
1,566 SR
Queue Stats
47W - 37L
2,075 MMR
Party 1
Chronos
Chronos
Diamond V
McKritzin
Chronos
Diamond V
Level 145
God Stats
0W - 2L
1,799 SR
Queue Stats
114W - 107L
2,139 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond IV
Vinadarian
Kuzenbo
Diamond IV
Level 152
God Stats
27W - 21L
1,634 SR
Queue Stats
142W - 134L
1,952 MMR
Party 2
Hou Yi
Hou Yi
Diamond V
guillermon
Hou Yi
Diamond V
Level 151
God Stats
37W - 25L
1,714 SR
Queue Stats
142W - 134L
1,952 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,080
608
4,758
7,403
2,344
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
Chillside
Sobek
8
1 / 1 / 1
5,505
551
3,204
8,836
5,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
GreggCNC
Sun Wukong
12
3 / 0 / 2
7,064
706
7,264
9,164
7,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 0
6,347
635
3,187
3,868
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Zerâ
Ne Zha
10
3 / 0 / 3
6,101
610
4,259
7,113
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Zhong KuiGebThorGanesha

VS

Bans
RavanaAo KuangMartichorasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FrankiiSND
Cu Chulainn
9
0 / 4 / 0
5,192
519
5,292
11,298
9,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MITMIT08
Nemesis
11
2 / 1 / 1
5,774
577
3,199
7,818
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
McKritzin
Chronos
8
0 / 1 / 2
4,902
490
3,105
3,948
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Vinadarian
Kuzenbo
9
0 / 0 / 3
5,080
508
3,482
5,821
5,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
guillermon
Hou Yi
9
1 / 3 / 0
4,922
492
2,963
7,039
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
3
3
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Sobek
Chillside
Sobek
1
1
1
1.5
L
Cu Chulainn
FrankiiSND
Cu Chulainn
0
4
0
0
W
Sun Wukong
GreggCNC
Sun Wukong
3
0
2
4
L
Nemesis
MITMIT08
Nemesis
2
1
1
2.5
L
Chronos
McKritzin
Chronos
0
1
2
1
W
1
1
0
1
L
Kuzenbo
Vinadarian
Kuzenbo
0
0
3
1.5
W
Ne Zha
Zerâ
Ne Zha
3
0
3
4.5
L
Hou Yi
guillermon
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,672
Damage
18,041
36,384
Taken
35,924
18,756
Mitigated
20,774
13,159
Healing
10,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,758
2,864
0
3,504
7,403
2,344
156
1,731
5,632
0
48,276
W
Sobek
Chillside
Sobek
3,204
264
1,202
3,666
8,836
5,367
105
2,534
6,198
11,932
0
L
Cu Chulainn
FrankiiSND
Cu Chulainn
5,292
897
0
3,439
11,298
9,379
0
41
11,257
3,741
36,055
W
Sun Wukong
GreggCNC
Sun Wukong
7,264
2,380
0
2,204
9,164
7,150
0
1,327
7,817
0
50,453
L
Nemesis
MITMIT08
Nemesis
3,199
1,169
0
1,750
7,818
2,686
0
1,855
5,963
0
44,236
L
Chronos
McKritzin
Chronos
3,105
855
0
889
3,948
1,408
0
1,626
2,322
32,081
0
W
3,187
131
0
1,340
3,868
1,270
518
711
3,105
63,867
0
L
Kuzenbo
Vinadarian
Kuzenbo
3,482
1,327
0
2,116
5,821
5,262
0
1,808
4,013
14,147
0
W
Ne Zha
Zerâ
Ne Zha
4,259
2,004
0
1,243
7,113
2,625
0
1,284
5,789
0
41,720
L
Hou Yi
guillermon
Hou Yi
2,963
1,908
0
1,965
7,039
2,039
0
1,102
5,937
0
31,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,097
Gold Earned
25,870
386
Minions Killed
275
0
Camps Cleared
0
1,059,434
Distance Traveled
1,033,096
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,080
608
91
9
0
179,476
1
W
Sobek
5,505
551
18
2
0
211,970
2
L
Cu Chulainn
5,192
519
58
6
0
179,901
1
W
Sun Wukong
7,064
706
99
10
0
200,493
1
L
Nemesis
5,774
577
73
7
0
245,870
1
L
Chronos
4,902
490
74
7
0
172,952
0
W
Thoth
6,347
635
109
11
0
210,124
2
L
Kuzenbo
5,080
508
14
1
0
239,866
2
W
Ne Zha
6,101
610
69
7
0
257,371
0
L
Hou Yi
4,922
492
56
6
0
194,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role