Player Matchup

Jormungandr
Jormungandr
BolognaRippr
Jormungandr
Level 28
God Stats
1W - 2L
1,279 SR
Queue Stats
87W - 108L
1,442 Elo+
Solo
Thoth
Thoth
PxrpleHaki
Thoth
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 109L
1,320 Elo+
Party 2
Anhur
Anhur
Rubbles5877
Anhur
Level 34
God Stats
6W - 7L
1,385 SR
Queue Stats
438W - 457L
1,414 Elo+
Party 2
Hades
Hades
SPAWN-nite78
Hades
Level 29
God Stats
3W - 1L
1,619 SR
Queue Stats
82W - 91L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
phantom_sound112
Tsukuyomi
Level 25
God Stats
1W - 0L
1,420 SR
Queue Stats
22W - 20L
1,472 Elo+
Solo
Team Averages
Level 37
1,441 SR
1,418 Elo+

VS

Team Averages
Level 61
1,506 SR
1,418 Elo+
Ne Zha
Ne Zha
Azona88
Ne Zha
Level 128
God Stats
8W - 18L
1,468 SR
Queue Stats
402W - 407L
1,527 Elo+
Party 1
Athena
Athena
Dr_Bubbles13
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,321 Elo+
Solo
Cernunnos
Cernunnos
EncreCameleon707
Cernunnos
Level 87
God Stats
11W - 10L
1,562 SR
Queue Stats
477W - 446L
1,544 Elo+
Party 1
Odin
Odin
RMSavage301
Odin
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 113L
1,263 Elo+
Solo
Cthulhu
Cthulhu
RadiantTamale
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BolognaRippr
Jormungandr
19
4 / 2 / 16
10,631
886
11,460
10,280
11,172
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
17
3 / 3 / 6
9,693
808
9,052
7,537
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 3 / 7
10,013
834
10,014
10,577
3,317
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 6 / 13
8,569
714
6,867
11,403
5,226
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
19
8 / 4 / 9
11,610
968
13,228
14,642
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Azona88
Ne Zha
19
10 / 5 / 4
10,547
879
20,151
13,391
5,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
16
4 / 7 / 11
9,374
781
6,421
18,136
19,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
17
1 / 5 / 7
8,534
711
9,714
12,488
4,575
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

18
3 / 4 / 11
9,011
751
8,426
12,626
14,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
1
0 / 0 / 0
3,372
281
0
0
0

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
51
21
Kills
18
18
Deaths
21
51
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Azona88
Ne Zha
10
5
4
2.4
W
Jormungandr
BolognaRippr
Jormungandr
4
2
16
6
L
Athena
4
7
11
1.36
L
Cernunnos
1
5
7
0.9
W
Thoth
3
3
6
2
L
3
4
11
2.13
L
Cthulhu
0
0
0
0
W
6
3
7
3.17
W
0
6
13
1.08
W
Tsukuyomi
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,621
Damage
44,712
54,439
Taken
56,641
27,664
Mitigated
44,025
17,185
Healing
9,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Azona88
Ne Zha
20,151
834
873
1,506
13,391
5,615
703
6,281
6,723
0
44,095
W
Jormungandr
BolognaRippr
Jormungandr
11,460
2,676
840
2,213
10,280
11,172
288
2,141
7,424
25,812
0
L
Athena
6,421
1,397
561
1,141
18,136
19,752
240
7,176
9,580
11,279
0
L
Cernunnos
9,714
3,639
502
2,372
12,488
4,575
458
6,408
5,686
0
22,988
W
Thoth
9,052
601
876
1,313
7,537
2,099
66
876
6,568
20,087
0
L
8,426
684
237
2,609
12,626
14,083
0
5,739
6,445
3,590
7,536
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
10,014
4,223
2,364
3,209
10,577
3,317
671
1,059
9,088
0
20,439
W
6,867
922
38
642
11,403
5,226
308
2,233
8,684
13,080
0
W
Tsukuyomi
13,228
2,429
658
5,032
14,642
5,850
0
1,508
12,304
0
32,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,516
Gold Earned
40,838
146
Minions Killed
95
0
Camps Cleared
0
1,164,130
Distance Traveled
901,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,547
879
41
3
0
227,583
0
W
Jormungandr
10,631
886
45
4
0
227,093
0
L
Athena
9,374
781
14
1
0
212,385
0
L
Cernunnos
8,534
711
34
3
0
208,475
0
W
Thoth
9,693
808
29
2
0
228,811
0
L
Odin
9,011
751
6
1
0
253,297
0
L
Cthulhu
3,372
281
0
0
0
0
0
W
Anhur
10,013
834
15
1
0
250,343
0
W
Hades
8,569
714
22
2
0
200,318
0
W
Tsukuyomi
11,610
968
35
3
0
257,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role