Player Matchup

Thor
Thor
Platinum II
Dαнуυη
Thor
Platinum II
Level 167
God Stats
10W - 3L
1,686 SR
Queue Stats
61W - 35L
2,148 MMR
Solo
Bacchus
Bacchus
Diamond IV
GODDBM
Bacchus
Diamond IV
Level 218
God Stats
1W - 2L
1,578 SR
Queue Stats
269W - 247L
2,124 MMR
Solo
Chang'e
Chang'e
Diamond III
Konpanchiro
Chang'e
Diamond III
Level 145
God Stats
1W - 3L
1,497 SR
Queue Stats
105W - 89L
2,227 MMR
Solo
King Arthur
King Arthur
Diamond IV
TweakerMerc
King Arthur
Diamond IV
Level 149
God Stats
1W - 2L
1,315 SR
Queue Stats
144W - 118L
2,187 MMR
Solo
Xbalanque
Xbalanque
Diamond III
alph21
Xbalanque
Diamond III
Level 127
God Stats
37W - 35L
1,725 SR
Queue Stats
416W - 418L
2,162 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,560 SR
2,170 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,556 SR
2,054 MMR
Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond IV
Alexnderr
Surtr
Diamond IV
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 101L
2,143 MMR
Solo
Ishtar
Ishtar
Diamond III
MattGuy
Ishtar
Diamond III
Level 174
God Stats
13W - 20L
1,561 SR
Queue Stats
112W - 79L
2,228 MMR
Solo
Tiamat
Tiamat
Masters
Márš
Tiamat
Masters
Level 195
God Stats
46W - 43L
1,660 SR
Queue Stats
226W - 208L
2,206 MMR
Solo
Amaterasu
Amaterasu
Diamond III
Ráyyz
Amaterasu
Diamond III
Level 166
God Stats
3W - 6L
1,558 SR
Queue Stats
225W - 210L
2,195 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
7,388
528
7,158
12,530
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
GODDBM
Bacchus
10
0 / 1 / 1
6,309
451
3,838
8,741
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
Konpanchiro
Chang'e
13
1 / 2 / 2
7,568
541
3,594
8,723
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TweakerMerc
King Arthur
13
0 / 1 / 3
7,158
511
9,996
16,455
16,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
alph21
Xbalanque
12
0 / 3 / 1
6,581
470
5,487
10,964
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
RavanaThanatosBakasuraJanus

VS

Bans
KuzenboJormungandrKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 1 / 2
7,061
504
4,239
9,488
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Alexnderr
Surtr
14
0 / 1 / 2
8,341
596
10,577
13,532
14,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
MattGuy
Ishtar
14
1 / 1 / 2
8,201
586
8,808
9,633
3,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Márš
Tiamat
16
2 / 0 / 2
9,199
657
5,956
5,586
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Amaterasu
Ráyyz
Amaterasu
14
7 / 1 / 2
8,728
623
9,510
11,405
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
11
11
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
2
2
W
Surtr
Alexnderr
Surtr
0
1
2
1
L
3
4
0
0.75
L
Bacchus
GODDBM
Bacchus
0
1
1
0.5
L
Chang'e
Konpanchiro
Chang'e
1
2
2
1
W
Ishtar
MattGuy
Ishtar
1
1
2
2
W
Tiamat
Márš
Tiamat
2
0
2
3
W
Amaterasu
Ráyyz
Amaterasu
7
1
2
8
L
King Arthur
TweakerMerc
King Arthur
0
1
3
1.5
L
Xbalanque
alph21
Xbalanque
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,073
Damage
39,090
57,413
Taken
49,644
35,995
Mitigated
31,968
18,214
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,239
2,020
0
4,334
9,488
4,264
0
1,256
8,232
0
44,714
W
Surtr
Alexnderr
Surtr
10,577
4,110
0
3,373
13,532
14,262
129
552
12,980
741
69,039
L
7,158
1,855
0
3,782
12,530
4,534
0
1,752
10,662
0
63,446
L
Bacchus
GODDBM
Bacchus
3,838
862
0
2,598
8,741
8,209
0
2,012
6,608
17,049
0
L
Chang'e
Konpanchiro
Chang'e
3,594
252
944
3,748
8,723
2,797
0
1,538
7,090
71,356
0
W
Ishtar
MattGuy
Ishtar
8,808
5,080
0
5,135
9,633
3,770
311
1,027
8,606
0
71,454
W
Tiamat
Márš
Tiamat
5,956
389
0
2,314
5,586
3,754
252
1,271
4,315
86,047
0
W
Amaterasu
Ráyyz
Amaterasu
9,510
4,462
0
2,228
11,405
5,918
370
3,333
8,072
0
51,791
L
King Arthur
TweakerMerc
King Arthur
9,996
1,847
0
3,170
16,455
16,573
0
454
16,001
0
61,938
L
Xbalanque
alph21
Xbalanque
5,487
2,691
0
3,972
10,964
3,882
0
327
10,621
0
53,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
41,530
475
Minions Killed
544
0
Camps Cleared
0
1,367,471
Distance Traveled
1,590,813
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,061
504
73
5
0
347,747
0
W
Surtr
8,341
596
116
8
0
285,869
2
L
Thor
7,388
528
100
7
0
293,530
0
L
Bacchus
6,309
451
19
1
0
268,282
2
L
Chang'e
7,568
541
137
10
0
272,865
1
W
Ishtar
8,201
586
112
8
0
276,686
4
W
Tiamat
9,199
657
162
12
0
320,523
0
W
Amaterasu
8,728
623
81
6
0
359,988
0
L
King Arthur
7,158
511
117
8
0
285,092
0
L
Xbalanque
6,581
470
102
7
0
247,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role