Player Matchup

Thanatos
Thanatos
Crazy-_-Diamondx
Thanatos
Level 101
God Stats
2W - 5L
1,367 SR
Queue Stats
73W - 118L
1,228 Elo+
Solo
Zhong Kui
Zhong Kui
KRYPT0NITE KING
Zhong Kui
Level 127
God Stats
11W - 9L
1,504 SR
Queue Stats
482W - 481L
1,403 Elo+
Solo
Cliodhna
Cliodhna
KaitenWindrunner
Cliodhna
Level 155
God Stats
1W - 1L
1,911 SR
Queue Stats
214W - 208L
1,484 Elo+
Party 1
Charon
Charon
Sebby9k
Charon
Level 68
God Stats
12W - 10L
1,494 SR
Queue Stats
75W - 68L
1,437 Elo+
Solo
Raijin
Raijin
TheLittleOne2711
Raijin
Level 141
God Stats
0W - 3L
1,274 SR
Queue Stats
449W - 434L
1,484 Elo+
Party 1
Team Averages
Level 118
1,510 SR
1,407 Elo+

VS

Team Averages
Level 69
1,582 SR
1,466 Elo+
Medusa
Medusa
DieIsaac20
Medusa
Level 44
God Stats
7W - 5L
1,500 SR
Queue Stats
147W - 142L
1,392 Elo+
Solo
Thanatos
Thanatos
Lotus-rouge35
Thanatos
Level 89
God Stats
6W - 9L
1,540 SR
Queue Stats
437W - 434L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Pedro_Rib_eiro
Nu Wa
Level 60
God Stats
3W - 1L
1,428 SR
Queue Stats
19W - 18L
1,435 Elo+
Solo
Odin
Odin
danyans
Odin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,598 Elo+
Solo
Charon
Charon
xXLeMoNHaZeXx16
Charon
Level 81
God Stats
30W - 20L
1,944 SR
Queue Stats
346W - 376L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
6,572
506
2,907
7,083
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
KRYPT0NITE KING
Zhong Kui
13
2 / 4 / 0
7,444
573
9,512
11,460
9,763
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 3
7,079
545
6,978
9,129
3,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
Sebby9k
Charon
9
1 / 2 / 3
6,296
484
4,358
7,945
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 3 / 1
7,825
602
3,204
6,321
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DieIsaac20
Medusa
10
0 / 2 / 1
5,525
425
1,582
6,160
1,889
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Lotus-rouge35
Thanatos
14
10 / 3 / 1
8,743
673
11,103
16,160
6,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 3
7,394
569
4,747
4,038
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
danyans
Odin
12
1 / 1 / 3
7,295
561
5,072
10,338
7,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 4
6,488
499
2,851
8,808
6,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
8
Kills
12
12
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Medusa
DieIsaac20
Medusa
0
2
1
0.25
L
Zhong Kui
KRYPT0NITE KING
Zhong Kui
2
4
0
0.5
L
1
2
3
1.25
W
Thanatos
Lotus-rouge35
Thanatos
10
3
1
3.5
W
1
1
3
2.5
L
Charon
Sebby9k
Charon
1
2
3
1.25
L
1
3
1
0.5
W
Odin
danyans
Odin
1
1
3
2.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,959
Damage
25,355
41,938
Taken
45,504
22,786
Mitigated
23,761
12,737
Healing
15,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,907
475
0
4,686
7,083
2,120
0
742
6,297
0
35,578
W
Medusa
DieIsaac20
Medusa
1,582
792
0
828
6,160
1,889
848
1,148
4,907
0
25,634
L
Zhong Kui
KRYPT0NITE KING
Zhong Kui
9,512
1,527
0
3,720
11,460
9,763
0
270
10,383
53,650
0
L
6,978
800
0
1,893
9,129
3,336
0
2,374
6,755
0
54,892
W
Thanatos
Lotus-rouge35
Thanatos
11,103
4,300
0
10,255
16,160
6,575
0
4,118
12,042
0
62,205
W
4,747
1,217
0
350
4,038
1,426
0
1,896
2,142
49,184
0
L
Charon
Sebby9k
Charon
4,358
478
0
2,071
7,945
5,929
175
2,601
5,344
21,685
0
L
3,204
281
0
367
6,321
1,638
0
1,617
4,704
63,359
0
W
Odin
danyans
Odin
5,072
935
0
2,034
10,338
7,180
0
6,949
3,389
0
33,462
W
2,851
627
0
1,553
8,808
6,691
108
2,903
5,905
19,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
35,445
369
Minions Killed
314
0
Camps Cleared
0
1,181,471
Distance Traveled
1,250,532
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,572
506
66
5
0
223,391
0
W
Medusa
5,525
425
48
4
0
246,352
0
L
Zhong Kui
7,444
573
85
7
0
204,621
3
L
Cliodhna
7,079
545
82
6
0
294,698
2
W
Thanatos
8,743
673
85
7
0
277,980
0
W
Nu Wa
7,394
569
93
7
0
225,676
2
L
Charon
6,296
484
25
2
0
240,567
3
L
Raijin
7,825
602
111
9
0
218,194
0
W
Odin
7,295
561
69
5
0
277,704
0
W
Charon
6,488
499
19
1
0
222,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role