Player Matchup

Jormungandr
Jormungandr
DancingYurtle82
Jormungandr
Level 118
God Stats
22W - 22L
1,454 SR
Queue Stats
496W - 450L
1,508 Elo+
Solo
Vamana
Vamana
JJG304-
Vamana
Level 26
God Stats
1W - 5L
1,205 SR
Queue Stats
34W - 51L
1,322 Elo+
Party 2
Ares
Ares
Raglik-
Ares
Level 16
God Stats
3W - 7L
1,289 SR
Queue Stats
88W - 93L
1,315 Elo+
Party 2
Ah Puch
Ah Puch
TheyEnvyuzi
Ah Puch
Level 46
God Stats
1W - 5L
1,309 SR
Queue Stats
285W - 299L
1,361 Elo+
Party 2
Cthulhu
Cthulhu
coolray424
Cthulhu
Level 6
God Stats
0W - 1L
1,224 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 42
1,296 SR
1,401 Elo+

VS

Team Averages
Level 105
1,585 SR
1,486 Elo+
Baron Samedi
Baron Samedi
GECKO JESUS8402
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 104L
1,531 Elo+
Party 1
Thanatos
Thanatos
GeeboChrist
Thanatos
Level 95
God Stats
20W - 13L
1,742 SR
Queue Stats
142W - 124L
1,540 Elo+
Party 1
Hel
Hel
SMSQ_Ramen
Hel
Level 107
God Stats
5W - 2L
1,689 SR
Queue Stats
284W - 288L
1,508 Elo+
Solo
Sol
Sol
danymotato
Sol
Level 116
God Stats
3W - 1L
1,515 SR
Queue Stats
9W - 14L
1,374 Elo+
Solo
Hachiman
Hachiman
imvadron
Hachiman
Level 83
God Stats
2W - 0L
1,480 SR
Queue Stats
180W - 180L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DancingYurtle82
Jormungandr
15
3 / 3 / 6
9,870
519
12,481
12,925
7,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
JJG304-
Vamana
16
7 / 2 / 5
10,441
550
8,991
15,020
8,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
Raglik-
Ares
14
2 / 0 / 4
8,999
474
6,381
15,380
14,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
TheyEnvyuzi
Ah Puch
16
5 / 5 / 3
9,735
512
14,437
14,379
5,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
coolray424
Cthulhu
13
0 / 6 / 1
7,957
419
3,298
18,691
14,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GECKO JESUS8402
Baron Samedi
17
5 / 3 / 3
10,685
562
13,622
13,657
12,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thanatos
GeeboChrist
Thanatos
17
7 / 5 / 2
10,216
538
9,466
21,604
10,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 2 / 4
10,192
536
12,892
12,493
5,946
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 4 / 6
8,939
470
7,339
14,832
6,523
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
imvadron
Hachiman
14
1 / 3 / 0
8,923
470
9,251
12,920
5,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
17
Kills
16
16
Deaths
17
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DancingYurtle82
Jormungandr
3
3
6
2
W
Baron Samedi
GECKO JESUS8402
Baron Samedi
5
3
3
2.17
W
Thanatos
GeeboChrist
Thanatos
7
5
2
1.6
L
Vamana
JJG304-
Vamana
7
2
5
4.75
L
Ares
Raglik-
Ares
2
0
4
4
W
2
2
4
2
L
Ah Puch
TheyEnvyuzi
Ah Puch
5
5
3
1.3
L
Cthulhu
coolray424
Cthulhu
0
6
1
0.08
W
1
4
6
1
W
Hachiman
imvadron
Hachiman
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,588
Damage
52,570
76,395
Taken
75,506
49,981
Mitigated
39,817
15,573
Healing
32,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DancingYurtle82
Jormungandr
12,481
2,763
0
1,285
12,925
7,027
110
4,380
8,387
82,874
0
W
Baron Samedi
GECKO JESUS8402
Baron Samedi
13,622
1,008
330
3,658
13,657
12,022
0
5,991
7,628
77,913
0
W
Thanatos
GeeboChrist
Thanatos
9,466
2,758
0
12,262
21,604
10,131
43
5,782
15,673
0
84,287
L
Vamana
JJG304-
Vamana
8,991
5,012
0
2,899
15,020
8,810
1,436
5,667
9,017
0
56,916
L
Ares
Raglik-
Ares
6,381
788
0
5,793
15,380
14,112
507
3,702
11,578
36,087
0
W
12,892
385
1,643
5,851
12,493
5,946
215
7,932
4,461
83,664
0
L
Ah Puch
TheyEnvyuzi
Ah Puch
14,437
546
0
3,086
14,379
5,595
502
8,884
5,024
72,849
0
L
Cthulhu
coolray424
Cthulhu
3,298
117
0
2,510
18,691
14,437
546
9,876
8,270
41,763
0
W
7,339
1,475
261
3,139
14,832
6,523
235
7,859
6,749
55,197
0
W
Hachiman
imvadron
Hachiman
9,251
7,524
0
5,380
12,920
5,195
207
8,285
4,215
0
67,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,002
Gold Earned
48,955
423
Minions Killed
598
0
Camps Cleared
0
1,964,459
Distance Traveled
1,833,427
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,870
519
141
7
0
393,855
9
W
Baron Samedi
10,685
562
137
7
0
331,492
2
W
Thanatos
10,216
538
97
5
0
420,455
2
L
Vamana
10,441
550
83
4
0
439,139
0
L
Ares
8,999
474
43
2
0
417,048
0
W
Hel
10,192
536
159
8
0
380,078
3
L
Ah Puch
9,735
512
105
6
0
351,478
8
L
Cthulhu
7,957
419
51
3
0
362,939
0
W
Sol
8,939
470
89
5
0
358,342
4
W
Hachiman
8,923
470
116
6
0
343,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role