Player Matchup

Charon
Charon
ChaosMPG
Charon
Level 33
God Stats
11W - 17L
1,268 SR
Queue Stats
42W - 46L
1,443 Elo+
Party 2
Loki
Loki
CoolMathsGames
Loki
Level 185
God Stats
0W - 5L
1,701 SR
Queue Stats
194W - 224L
1,497 Elo+
Party 3
Surtr
Surtr
StarkkyyBoyy
Surtr
Level 162
God Stats
21W - 16L
1,645 SR
Queue Stats
337W - 339L
1,438 Elo+
Party 3
Jing Wei
Jing Wei
deaky2233
Jing Wei
Level 92
God Stats
16W - 18L
1,394 SR
Queue Stats
42W - 46L
1,443 Elo+
Party 2
Hera
Hera
eCxLoony
Hera
Level 144
God Stats
12W - 7L
1,570 SR
Queue Stats
114W - 134L
1,407 Elo+
Party 3
Team Averages
Level 123
1,516 SR
1,445 Elo+

VS

Team Averages
Level 123
1,496 SR
1,494 Elo+
Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Matan72
Hachiman
Level 125
God Stats
3W - 1L
1,602 SR
Queue Stats
205W - 190L
1,523 Elo+
Solo
Sylvanus
Sylvanus
Nasty___666
Sylvanus
Level 143
God Stats
6W - 7L
1,582 SR
Queue Stats
259W - 246L
1,509 Elo+
Solo
Anubis
Anubis
TTVxv1p3r
Anubis
Level 94
God Stats
5W - 5L
1,383 SR
Queue Stats
123W - 108L
1,500 Elo+
Party 1
Chang'e
Chang'e
chazkillo
Chang'e
Level 104
God Stats
20W - 14L
1,415 SR
Queue Stats
79W - 71L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ChaosMPG
Charon
10
0 / 2 / 0
5,955
458
5,748
8,807
6,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
4 / 1 / 2
7,916
609
4,734
10,717
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 1
7,206
554
8,239
14,818
13,348
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
deaky2233
Jing Wei
8
0 / 3 / 0
5,248
404
3,359
7,450
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
13
1 / 3 / 1
7,128
548
4,856
5,741
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 2 / 5
7,733
595
5,424
10,708
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Matan72
Hachiman
13
2 / 0 / 3
7,753
596
8,083
8,658
3,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Nasty___666
Sylvanus
14
3 / 2 / 2
8,103
623
5,298
8,470
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
TTVxv1p3r
Anubis
14
2 / 3 / 0
8,376
644
9,119
11,653
5,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
chazkillo
Chang'e
11
1 / 0 / 1
6,931
533
4,200
9,629
5,790
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
11
11
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
2
5
2.75
L
Charon
ChaosMPG
Charon
0
2
0
0
L
4
1
2
5
W
Hachiman
Matan72
Hachiman
2
0
3
3.5
W
Sylvanus
Nasty___666
Sylvanus
3
2
2
2
L
2
2
1
1.25
W
Anubis
TTVxv1p3r
Anubis
2
3
0
0.67
W
Chang'e
chazkillo
Chang'e
1
0
1
1.5
L
Jing Wei
deaky2233
Jing Wei
0
3
0
0
L
Hera
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,936
Damage
32,124
47,533
Taken
49,118
27,840
Mitigated
25,267
13,767
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,424
2,263
0
1,233
10,708
5,282
0
1,102
9,606
0
61,891
L
Charon
ChaosMPG
Charon
5,748
686
0
3,018
8,807
6,544
0
1,787
7,020
20,132
0
L
4,734
1,124
0
1,066
10,717
3,459
0
2,683
8,034
0
60,849
W
Hachiman
Matan72
Hachiman
8,083
5,334
0
3,746
8,658
3,086
2,950
3,381
5,277
0
54,445
W
Sylvanus
Nasty___666
Sylvanus
5,298
1,563
264
2,583
8,470
5,170
448
3,977
4,493
42,751
9,622
L
8,239
2,731
0
6,547
14,818
13,348
0
8,408
6,410
388
52,261
W
Anubis
TTVxv1p3r
Anubis
9,119
422
0
6,437
11,653
5,939
0
296
11,357
70,089
0
W
Chang'e
chazkillo
Chang'e
4,200
494
1,356
4,208
9,629
5,790
656
2,202
7,427
30,876
0
L
Jing Wei
deaky2233
Jing Wei
3,359
2,618
0
2,349
7,450
2,628
0
2,419
5,031
0
35,009
L
Hera
4,856
1,293
0
787
5,741
1,861
0
3,070
2,671
52,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,453
Gold Earned
38,896
379
Minions Killed
452
0
Camps Cleared
0
1,249,474
Distance Traveled
1,237,038
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,733
595
86
7
0
288,508
0
L
Charon
5,955
458
23
2
0
257,219
4
L
Loki
7,916
609
87
7
0
313,125
2
W
Hachiman
7,753
596
101
8
0
220,756
1
W
Sylvanus
8,103
623
90
7
0
233,529
0
L
Surtr
7,206
554
80
6
0
259,730
0
W
Anubis
8,376
644
130
10
0
233,291
2
W
Chang'e
6,931
533
45
3
0
260,954
3
L
Jing Wei
5,248
404
71
5
0
174,476
0
L
Hera
7,128
548
118
9
0
244,924
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role