Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
ChaosMPG
Charon
Level 32
God Stats
11W - 17L
1,303 SR
Queue Stats
42W - 46L
1,456 Elo+
Party 2
Bakasura
Bakasura
IlILoyeralIl
Bakasura
Level 62
God Stats
80W - 82L
1,504 SR
Queue Stats
158W - 166L
1,452 Elo+
Party 3
Tyr
Tyr
TigerWinter
Tyr
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,408 Elo+
Solo
Jing Wei
Jing Wei
deaky2233
Jing Wei
Level 92
God Stats
16W - 18L
1,410 SR
Queue Stats
42W - 46L
1,456 Elo+
Party 2
Team Averages
Level 82
1,443 SR
1,455 Elo+

VS

Team Averages
Level 112
1,631 SR
1,396 Elo+
Anubis
Anubis
AndreyHennesy
Anubis
Level 96
God Stats
19W - 9L
1,703 SR
Queue Stats
239W - 225L
1,401 Elo+
Solo
Cupid
Cupid
BilbzTheBagginz
Cupid
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 52L
1,428 Elo+
Party 1
Hades
Hades
Blizzardy21
Hades
Level 87
God Stats
4W - 3L
1,626 SR
Queue Stats
171W - 185L
1,416 Elo+
Solo
Kali
Kali
Chewbaccoli
Kali
Level 126
God Stats
4W - 2L
1,827 SR
Queue Stats
100W - 103L
1,443 Elo+
Solo
Aphrodite
Aphrodite
RaidenLooterKing
Aphrodite
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 7 / 3
9,646
508
12,103
15,913
4,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Charon
ChaosMPG
Charon
12
0 / 1 / 3
8,207
432
8,231
10,276
7,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
IlILoyeralIl
Bakasura
16
1 / 6 / 1
9,296
489
9,111
24,923
10,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 6 / 1
8,032
423
7,066
22,311
18,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
deaky2233
Jing Wei
16
2 / 1 / 1
8,846
466
12,607
13,724
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 4
11,767
619
25,110
16,375
9,198
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 2
8,928
470
9,557
10,953
5,391
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 0 / 3
10,519
554
10,045
11,366
6,905
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 3 / 11
10,661
561
13,972
23,614
11,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
14
0 / 2 / 8
9,073
478
5,254
14,844
11,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
21
21
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
7
3
0.64
W
11
2
4
6.5
W
3
1
2
4
W
4
0
3
5.5
L
Charon
ChaosMPG
Charon
0
1
3
1.5
W
3
3
11
2.83
L
Bakasura
IlILoyeralIl
Bakasura
1
6
1
0.25
W
Aphrodite
0
2
8
2
L
1
6
1
0.25
L
Jing Wei
deaky2233
Jing Wei
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,118
Damage
63,938
87,147
Taken
77,152
47,594
Mitigated
45,188
22,334
Healing
42,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,103
425
0
2,830
15,913
4,905
0
10,034
5,879
70,345
0
W
25,110
1,418
0
9,870
16,375
9,198
273
4,121
11,297
107,578
0
W
9,557
4,150
886
2,225
10,953
5,391
695
3,278
7,633
0
64,927
W
10,045
1,937
500
9,385
11,366
6,905
276
1,768
9,386
81,419
0
L
Charon
ChaosMPG
Charon
8,231
774
0
2,423
10,276
7,857
23
2,518
7,758
21,607
0
W
13,972
7,621
0
8,176
23,614
11,792
0
5,106
18,052
0
92,314
L
Bakasura
IlILoyeralIl
Bakasura
9,111
7,196
0
7,757
24,923
10,217
0
10,634
14,289
30
82,669
W
Aphrodite
5,254
1,722
4,162
7,217
14,844
11,902
108
5,982
8,701
40,797
0
L
7,066
1,267
0
2,063
22,311
18,265
0
14,352
7,959
0
38,164
L
Jing Wei
deaky2233
Jing Wei
12,607
9,753
0
7,261
13,724
6,350
732
2,944
10,780
0
89,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,027
Gold Earned
50,948
489
Minions Killed
575
0
Camps Cleared
0
1,842,805
Distance Traveled
1,813,673
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,646
508
118
6
0
365,327
0
W
Anubis
11,767
619
157
8
0
348,398
0
W
Cupid
8,928
470
125
7
0
337,492
3
W
Hades
10,519
554
137
7
0
301,194
0
L
Charon
8,207
432
31
2
0
345,139
4
W
Kali
10,661
561
113
6
0
455,576
2
L
Bakasura
9,296
489
158
8
0
435,914
0
W
Aphrodite
9,073
478
43
2
0
371,013
5
L
Tyr
8,032
423
54
3
0
335,954
0
L
Jing Wei
8,846
466
128
7
0
360,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role