Player Matchup

Anhur
Anhur
DECAFAFRICAN
Anhur
Level 63
God Stats
4W - 3L
1,917 SR
Queue Stats
52W - 44L
1,602 Elo+
Party 1
Discordia
Discordia
MP7GOLD
Discordia
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,620 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OmegaWars_X
Tsukuyomi
Level 127
God Stats
13W - 6L
1,731 SR
Queue Stats
321W - 315L
1,562 Elo+
Solo
Thanatos
Thanatos
Takeout131
Thanatos
Level 78
God Stats
4W - 7L
1,405 SR
Queue Stats
355W - 363L
1,575 Elo+
Solo
Kuzenbo
Kuzenbo
Tuskin5010
Kuzenbo
Level 84
God Stats
115W - 153L
1,426 SR
Queue Stats
1,215W - 1,263L
1,448 Elo+
Solo
Team Averages
Level 83
1,596 SR
1,562 Elo+

VS

Team Averages
Level 94
1,564 SR
1,385 Elo+
Vulcan
Vulcan
 
Vulcan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DrewMario
Loki
Level 31
God Stats
1W - 1L
1,770 SR
Queue Stats
2W - 11L
1,302 Elo+
Solo
Cupid
Cupid
Joytalcam
Cupid
Level 88
God Stats
0W - 1L
1,507 SR
Queue Stats
22W - 26L
1,156 Elo+
Solo
Cerberus
Cerberus
Niccmain
Cerberus
Level 120
God Stats
2W - 1L
1,495 SR
Queue Stats
16W - 15L
1,506 Elo+
Solo
Sol
Sol
mix_edsignals
Sol
Level 84
God Stats
19W - 16L
1,549 SR
Queue Stats
335W - 336L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 8
9,073
1,134
7,463
8,799
3,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
MP7GOLD
Discordia
15
1 / 1 / 13
8,876
1,110
12,288
4,690
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
OmegaWars_X
Tsukuyomi
14
3 / 3 / 8
9,275
1,159
4,748
11,442
7,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Takeout131
Thanatos
14
9 / 7 / 5
10,267
1,283
11,942
12,180
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Tuskin5010
Kuzenbo
15
2 / 2 / 9
9,370
1,171
8,313
12,574
18,719
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

256

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
6 / 3 / 6
10,255
1,282
19,221
7,642
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
13
1 / 1 / 3
7,561
945
2,965
2,787
824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
Joytalcam
Cupid
14
2 / 6 / 7
8,875
1,109
6,015
12,193
4,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Niccmain
Cerberus
14
1 / 6 / 10
9,257
1,157
6,773
15,405
14,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 3 / 5
9,503
1,188
9,142
9,706
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
45
19
Kills
14
14
Deaths
19
43
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
6
3
6
3
W
4
1
8
8
L
Loki
1
1
3
2.5
L
Cupid
Joytalcam
Cupid
2
6
7
0.92
W
Discordia
MP7GOLD
Discordia
1
1
13
7.5
L
Cerberus
Niccmain
Cerberus
1
6
10
1
W
Tsukuyomi
OmegaWars_X
Tsukuyomi
3
3
8
2.33
W
Thanatos
Takeout131
Thanatos
9
7
5
1.64
W
Kuzenbo
Tuskin5010
Kuzenbo
2
2
9
3.25
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,754
Damage
44,116
49,685
Taken
47,733
36,877
Mitigated
27,707
6,300
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
19,221
4,594
0
0
7,642
3,480
0
3,457
4,154
43,296
0
W
7,463
3,263
0
1,328
8,799
3,475
0
7,169
1,630
0
20,158
L
Loki
2,965
459
0
165
2,787
824
0
1,479
1,256
0
5,345
L
Cupid
Joytalcam
Cupid
6,015
2,633
86
856
12,193
4,708
0
6,382
5,811
0
28,936
W
Discordia
MP7GOLD
Discordia
12,288
632
0
0
4,690
1,814
0
2,708
1,930
30,455
0
L
Cerberus
Niccmain
Cerberus
6,773
509
1,314
2,186
15,405
14,824
0
5,031
10,070
9,849
0
W
Tsukuyomi
OmegaWars_X
Tsukuyomi
4,748
892
0
1,940
11,442
7,850
0
8,811
2,583
125
12,386
W
Thanatos
Takeout131
Thanatos
11,942
4,107
0
3,032
12,180
5,019
0
8,708
3,400
0
16,283
W
Kuzenbo
Tuskin5010
Kuzenbo
8,313
2,733
0
0
12,574
18,719
0
7,105
5,469
25,480
0
L
9,142
3,487
0
3,069
9,706
3,871
0
4,277
5,429
24,027
2,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,861
Gold Earned
45,451
132
Minions Killed
174
5
Camps Cleared
7
799,364
Distance Traveled
661,494
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,255
1,282
67
8
3
187,833
0
W
Anhur
9,073
1,134
30
4
1
155,272
0
L
Loki
7,561
945
8
1
0
67,367
0
L
Cupid
8,875
1,109
50
6
1
131,950
0
W
Discordia
8,876
1,110
39
5
1
160,187
0
L
Cerberus
9,257
1,157
8
1
0
128,975
0
W
Tsukuyomi
9,275
1,159
13
2
1
163,284
0
W
Thanatos
10,267
1,283
10
1
2
155,706
0
W
Kuzenbo
9,370
1,171
40
5
0
164,915
3
L
Sol
9,503
1,188
41
5
3
145,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role