Player Matchup

Thor
Thor
 
Thor
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Chwro
Ah Muzen Cab
Level 79
God Stats
0W - 2L
1,316 SR
Queue Stats
121W - 135L
1,480 Elo+
Party 1
Ra
Ra
Cresolos
Ra
Level 154
God Stats
0W - 2L
1,761 SR
Queue Stats
29W - 34L
1,475 Elo+
Party 1
Charon
Charon
OMGITSGenesis
Charon
Level 159
God Stats
8W - 9L
1,531 SR
Queue Stats
159W - 221L
1,441 Elo+
Party 1
Team Averages
Level 128
1,522 SR
1,479 Elo+

VS

Team Averages
Level 83
1,567 SR
1,527 Elo+
Pele
Pele
BowomHK
Pele
Level 53
God Stats
13W - 9L
1,708 SR
Queue Stats
324W - 296L
1,511 Elo+
Party 2
Hades
Hades
Didi5505
Hades
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,557 Elo+
Solo
Achilles
Achilles
Moxii_20
Achilles
Level 97
God Stats
13W - 11L
1,663 SR
Queue Stats
272W - 240L
1,530 Elo+
Party 2
Fafnir
Fafnir
notZIRC
Fafnir
Level 105
God Stats
28W - 24L
1,571 SR
Queue Stats
1,084W - 1,015L
1,493 Elo+
Party 2
Izanami
Izanami
orlandoboys
Izanami
Level 128
God Stats
5W - 4L
1,392 SR
Queue Stats
180W - 160L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 3 / 2
6,768
521
5,433
11,218
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
 
Horus
10
0 / 6 / 2
5,990
461
1,683
12,464
7,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Chwro
Ah Muzen Cab
11
0 / 4 / 0
6,459
497
2,848
9,233
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 4 / 2
6,387
491
5,482
7,687
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 2 / 0
6,282
483
5,464
9,869
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
BowomHK
Pele
13
4 / 0 / 8
7,666
590
6,536
8,898
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Didi5505
Hades
12
4 / 4 / 4
7,338
564
7,258
12,891
6,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Moxii_20
Achilles
14
8 / 1 / 1
9,155
704
10,098
8,425
6,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fafnir
notZIRC
Fafnir
11
0 / 0 / 10
7,279
560
3,192
8,689
9,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
orlandoboys
Izanami
13
3 / 0 / 6
7,741
595
7,969
7,480
3,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
19
19
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
2
1
L
Horus
 
Horus
0
6
2
0.17
W
Pele
BowomHK
Pele
4
0
8
8
L
Ah Muzen Cab
Chwro
Ah Muzen Cab
0
4
0
0
L
2
4
2
0.75
W
Hades
Didi5505
Hades
4
4
4
1.5
W
Achilles
Moxii_20
Achilles
8
1
1
8.5
L
1
2
0
0.5
W
Fafnir
notZIRC
Fafnir
0
0
10
5
W
Izanami
orlandoboys
Izanami
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
35,053
50,471
Taken
46,383
25,208
Mitigated
28,463
10,644
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,433
349
0
4,478
11,218
4,154
0
1,436
9,502
0
45,653
L
Horus
 
Horus
1,683
632
40
2,717
12,464
7,211
0
425
11,305
0
27,234
W
Pele
BowomHK
Pele
6,536
1,195
0
1,221
8,898
3,506
0
1,869
6,750
0
56,902
L
Ah Muzen Cab
Chwro
Ah Muzen Cab
2,848
1,005
0
658
9,233
3,087
969
1,589
7,644
0
45,864
L
5,482
397
240
888
7,687
3,043
0
3,745
3,900
36,433
0
W
Hades
Didi5505
Hades
7,258
989
496
5,769
12,891
6,574
344
4,607
7,861
51,065
0
W
Achilles
Moxii_20
Achilles
10,098
2,628
0
3,752
8,425
6,141
384
481
7,605
0
67,038
L
5,464
917
0
1,623
9,869
7,713
0
3,359
6,510
23,570
0
W
Fafnir
notZIRC
Fafnir
3,192
847
0
2,566
8,689
9,159
18
2,039
6,565
16,369
0
W
Izanami
orlandoboys
Izanami
7,969
4,911
0
3,012
7,480
3,083
1,034
1,276
6,202
0
70,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,886
Gold Earned
39,179
277
Minions Killed
438
0
Camps Cleared
0
1,265,911
Distance Traveled
1,333,657
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,768
521
65
5
0
268,906
2
L
Horus
5,990
461
37
3
0
261,597
0
W
Pele
7,666
590
91
7
0
306,082
2
L
Ah Muzen Cab
6,459
497
79
6
0
227,005
0
L
Ra
6,387
491
72
6
0
256,299
1
W
Hades
7,338
564
88
7
0
243,354
2
W
Achilles
9,155
704
101
8
0
267,511
0
L
Charon
6,282
483
24
2
0
252,104
0
W
Fafnir
7,279
560
27
2
0
266,452
5
W
Izanami
7,741
595
131
10
0
250,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role