Player Matchup

Bastet
Bastet
BunnyGirlGamerXO
Bastet
Level 89
God Stats
76W - 54L
1,556 SR
Queue Stats
79W - 64L
1,531 Elo+
Party 2
Artemis
Artemis
Dyoser
Artemis
Level 151
God Stats
3W - 0L
1,897 SR
Queue Stats
72W - 35L
1,708 Elo+
Solo
Charon
Charon
EAC Tost
Charon
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 56L
1,380 Elo+
Solo
Horus
Horus
V-I-P-Trix
Horus
Level 109
God Stats
14W - 4L
1,769 SR
Queue Stats
562W - 568L
1,461 Elo+
Solo
Ra
Ra
psilophyte
Ra
Level 76
God Stats
10W - 12L
1,618 SR
Queue Stats
37W - 36L
1,515 Elo+
Party 2
Team Averages
Level 109
1,668 SR
1,519 Elo+

VS

Team Averages
Level 142
1,633 SR
1,516 Elo+
Cupid
Cupid
Iam_JTM
Cupid
Level 89
God Stats
47W - 41L
1,891 SR
Queue Stats
361W - 417L
1,551 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mamako2
Kumbhakarna
Level 156
God Stats
54W - 71L
1,462 SR
Queue Stats
441W - 469L
1,514 Elo+
Solo
Merlin
Merlin
Maurruche
Merlin
Level 166
God Stats
9W - 15L
1,417 SR
Queue Stats
319W - 395L
1,476 Elo+
Party 1
Chang'e
Chang'e
jony_em
Chang'e
Level 145
God Stats
10W - 8L
1,627 SR
Queue Stats
324W - 350L
1,584 Elo+
Solo
Ra
Ra
zCHEWBOYz
Ra
Level 156
God Stats
2W - 6L
1,766 SR
Queue Stats
142W - 180L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 1 / 25
12,651
1,406
25,347
15,947
8,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
Dyoser
Artemis
18
12 / 2 / 15
12,018
1,335
17,867
11,036
5,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
EAC Tost
Charon
19
4 / 0 / 36
12,099
1,344
12,153
10,535
15,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
19
13 / 1 / 32
12,688
1,410
16,043
14,623
16,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 0 / 29
11,044
1,227
18,254
7,699
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

312

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Iam_JTM
Cupid
16
2 / 10 / 1
10,513
1,168
10,866
24,567
8,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Mamako2
Kumbhakarna
14
0 / 0 / 0
8,435
937
0
0
0
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Maurruche
Merlin
15
1 / 14 / 2
10,001
1,111
20,713
24,944
8,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
jony_em
Chang'e
14
1 / 12 / 1
9,455
1,051
13,637
23,716
16,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 15 / 4
9,296
1,033
8,669
21,691
6,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

188
Kill Participation
12
51
Kills
4
4
Deaths
51
137
Assists
8
Player
Kills
Deaths
Assists
KDA
W
17
1
25
29.5
W
Artemis
Dyoser
Artemis
12
2
15
9.75
W
Charon
EAC Tost
Charon
4
0
36
22
L
Cupid
Iam_JTM
Cupid
2
10
1
0.25
L
Kumbhakarna
Mamako2
Kumbhakarna
0
0
0
0
L
Merlin
Maurruche
Merlin
1
14
2
0.14
W
Horus
13
1
32
29
L
Chang'e
jony_em
Chang'e
1
12
1
0.13
W
5
0
29
19.5
L
0
15
4
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,664
Damage
53,885
59,840
Taken
94,918
48,493
Mitigated
39,935
16,454
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,347
9,466
0
2,936
15,947
8,170
0
11,284
4,354
0
36,644
W
Artemis
Dyoser
Artemis
17,867
10,967
0
3,071
11,036
5,559
0
8,046
2,892
0
48,302
W
Charon
EAC Tost
Charon
12,153
2,973
0
956
10,535
15,005
0
6,518
3,342
19,855
0
L
Cupid
Iam_JTM
Cupid
10,866
5,668
0
517
24,567
8,327
0
8,035
15,959
0
25,156
L
Kumbhakarna
Mamako2
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
Maurruche
Merlin
20,713
726
145
3,112
24,944
8,733
0
7,046
16,974
50,626
0
W
Horus
16,043
6,200
2,258
4,364
14,623
16,009
0
8,280
5,688
0
19,663
L
Chang'e
jony_em
Chang'e
13,637
1,090
1,399
3,125
23,716
16,094
0
8,579
14,795
25,473
465
W
18,254
881
1,956
913
7,699
3,750
0
6,768
811
35,223
0
L
8,669
712
531
1,613
21,691
6,781
0
6,085
15,016
20,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,500
Gold Earned
47,700
166
Minions Killed
158
10
Camps Cleared
1
1,059,941
Distance Traveled
577,147
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,651
1,406
26
3
1
234,246
0
W
Artemis
12,018
1,335
65
7
6
166,623
0
W
Charon
12,099
1,344
9
1
1
201,083
0
L
Cupid
10,513
1,168
35
4
0
165,294
0
L
Kumbhakarna
8,435
937
0
0
0
0
0
L
Merlin
10,001
1,111
68
8
1
157,990
0
W
Horus
12,688
1,410
15
2
1
223,427
5
L
Chang'e
9,455
1,051
29
3
0
122,623
0
W
Ra
11,044
1,227
51
6
1
234,562
0
L
Ra
9,296
1,033
26
3
0
131,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role