Player Matchup

Bacchus
Bacchus
Cat23Vv
Bacchus
Level 10
God Stats
2W - 4L
1,786 SR
Queue Stats
3W - 12L
1,745 Elo+
Party 1
Bellona
Bellona
GorgeousFoX
Bellona
Level 37
God Stats
2W - 1L
1,800 SR
Queue Stats
14W - 29L
1,375 Elo+
Party 1
Ix Chel
Ix Chel
Shirabe
Ix Chel
Level 104
God Stats
0W - 4L
1,161 SR
Queue Stats
102W - 88L
1,504 Elo+
Solo
Arachne
Arachne
happykids2015
Arachne
Level 14
God Stats
7W - 9L
1,719 SR
Queue Stats
13W - 26L
1,350 Elo+
Party 1
Artemis
Artemis
someonetokmyname
Artemis
Level 144
God Stats
10W - 16L
1,358 SR
Queue Stats
488W - 467L
1,478 Elo+
Solo
Team Averages
Level 62
1,565 SR
1,490 Elo+

VS

Team Averages
Level 90
1,626 SR
1,469 Elo+
Atlas
Atlas
DevilFireBear
Atlas
Level 106
God Stats
4W - 1L
1,541 SR
Queue Stats
209W - 209L
1,459 Elo+
Party 2
Thanatos
Thanatos
denic20003
Thanatos
Level 53
God Stats
2W - 1L
1,581 SR
Queue Stats
62W - 62L
1,469 Elo+
Solo
Anhur
Anhur
graphics7777
Anhur
Level 49
God Stats
5W - 7L
1,487 SR
Queue Stats
202W - 197L
1,462 Elo+
Solo
Yemoja
Yemoja
grootsbiscuits
Yemoja
Level 142
God Stats
23W - 16L
1,643 SR
Queue Stats
211W - 210L
1,459 Elo+
Party 2
Agni
Agni
kruskechi
Agni
Level 101
God Stats
15W - 10L
1,878 SR
Queue Stats
359W - 384L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cat23Vv
Bacchus
9
1 / 0 / 0
5,865
451
2,033
4,537
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
GorgeousFoX
Bellona
10
0 / 1 / 1
6,089
468
5,875
12,968
9,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ix Chel
Shirabe
Ix Chel
12
5 / 5 / 0
7,581
583
6,520
9,231
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
11
1 / 3 / 2
6,384
491
2,007
10,239
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 5 / 3
6,124
471
3,076
10,168
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,119
471
3,293
7,168
5,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
denic20003
Thanatos
12
4 / 2 / 2
7,393
569
5,534
10,142
4,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 1
6,964
536
3,452
7,848
2,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 1 / 0
6,877
529
8,105
7,989
5,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Agni
14
8 / 3 / 4
8,594
661
10,125
8,699
3,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
14
14
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cat23Vv
Bacchus
1
0
0
1
W
1
1
2
2
L
Bellona
GorgeousFoX
Bellona
0
1
1
0.5
L
Ix Chel
Shirabe
Ix Chel
5
5
0
1
W
Thanatos
denic20003
Thanatos
4
2
2
2.5
W
1
0
1
1.5
W
0
1
0
0
L
Arachne
1
3
2
0.67
W
Agni
8
3
4
3.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,511
Damage
30,509
47,143
Taken
41,846
21,551
Mitigated
20,858
10,952
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cat23Vv
Bacchus
2,033
151
0
872
4,537
3,376
0
1,414
3,123
10,491
0
W
3,293
1,660
0
2,128
7,168
5,550
80
1,618
5,550
17,208
0
L
Bellona
GorgeousFoX
Bellona
5,875
2,609
0
4,750
12,968
9,201
143
9,225
3,743
0
34,002
L
Ix Chel
Shirabe
Ix Chel
6,520
961
68
1,184
9,231
2,816
394
5,015
4,160
45,694
0
W
Thanatos
denic20003
Thanatos
5,534
1,917
0
5,532
10,142
4,042
0
3,230
6,868
0
41,421
W
3,452
1,809
0
3,952
7,848
2,816
631
1,141
6,707
0
50,119
W
8,105
2,176
339
3,136
7,989
5,115
225
486
7,503
46,884
0
L
Arachne
2,007
1,410
0
1,472
10,239
3,080
0
1,868
8,371
0
41,792
W
Agni
10,125
350
0
250
8,699
3,335
504
2,861
5,838
67,136
0
L
3,076
1,072
0
2,606
10,168
3,078
0
4,008
6,160
0
39,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
35,947
262
Minions Killed
337
0
Camps Cleared
0
1,125,287
Distance Traveled
1,204,369
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,865
451
14
1
0
195,265
0
W
Atlas
6,119
471
17
1
0
230,334
8
L
Bellona
6,089
468
51
4
0
236,307
0
L
Ix Chel
7,581
583
69
5
0
239,254
0
W
Thanatos
7,393
569
63
5
0
298,215
0
W
Anhur
6,964
536
90
7
0
228,722
1
W
Yemoja
6,877
529
67
5
0
182,108
5
L
Arachne
6,384
491
63
5
0
266,538
0
W
Agni
8,594
661
100
8
0
264,990
6
L
Artemis
6,124
471
65
5
0
187,923
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role