Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
GetToThaCorner
Hou Yi
Level 126
God Stats
1W - 2L
1,560 SR
Queue Stats
113W - 122L
1,542 Elo+
Solo
Nemesis
Nemesis
Gunnyg77
Nemesis
Level 158
God Stats
2W - 6L
1,421 SR
Queue Stats
508W - 440L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Shmelkor
Cthulhu
Level 120
God Stats
5W - 2L
1,608 SR
Queue Stats
130W - 111L
1,549 Elo+
Solo
Bellona
Bellona
Subakki
Bellona
Level 110
God Stats
0W - 3L
1,185 SR
Queue Stats
167W - 218L
1,419 Elo+
Solo
Team Averages
Level 132
1,455 SR
1,507 Elo+

VS

Team Averages
Level 105
1,568 SR
1,524 Elo+
Scylla
Scylla
HΟRK
Scylla
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,414 Elo+
Party 1
Ymir
Ymir
Jínx3d
Ymir
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 6L
1,380 Elo+
Party 1
Izanami
Izanami
Remiix_Cyborg_
Izanami
Level 65
God Stats
18W - 15L
1,665 SR
Queue Stats
398W - 370L
1,519 Elo+
Solo
Loki
Loki
stidly
Loki
Level 254
God Stats
17W - 3L
1,897 SR
Queue Stats
534W - 228L
1,749 Elo+
Solo
Achilles
Achilles
windytarsier333
Achilles
Level 117
God Stats
9W - 8L
1,279 SR
Queue Stats
74W - 54L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 2 / 0
4,042
674
2,705
3,221
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
1 / 0 / 0
3,575
596
2,454
3,611
1,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Gunnyg77
Nemesis
7
0 / 1 / 1
3,848
641
1,160
4,713
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
Shmelkor
Cthulhu
5
0 / 0 / 1
3,628
605
2,568
3,284
1,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Subakki
Bellona
5
1 / 1 / 0
3,701
617
925
3,515
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HΟRK
Scylla
7
0 / 0 / 1
3,862
644
1,033
2,169
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Jínx3d
Ymir
5
0 / 1 / 0
3,442
574
1,704
5,137
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

6
0 / 0 / 0
3,745
624
1,934
3,868
1,051
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Loki
stidly
Loki
8
2 / 0 / 1
4,505
751
2,677
5,542
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
8
2 / 1 / 0
4,500
750
2,064
3,729
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
4
4
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
1
0
0
1
L
Nemesis
Gunnyg77
Nemesis
0
1
1
0.5
W
Scylla
HΟRK
Scylla
0
0
1
0.5
W
Ymir
Jínx3d
Ymir
0
1
0
0
W
0
0
0
0
L
Cthulhu
Shmelkor
Cthulhu
0
0
1
0.5
L
Bellona
Subakki
Bellona
1
1
0
1
W
Loki
stidly
Loki
2
0
1
2.5
W
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,812
Damage
9,412
18,344
Taken
20,445
6,947
Mitigated
8,423
6,806
Healing
8,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,705
363
0
923
3,221
882
0
615
2,606
27,519
0
L
2,454
1,532
0
938
3,611
1,024
0
927
2,684
0
17,056
L
Nemesis
Gunnyg77
Nemesis
1,160
315
0
986
4,713
1,329
0
418
4,295
0
21,067
W
Scylla
HΟRK
Scylla
1,033
335
0
720
2,169
687
0
1,540
629
19,986
0
W
Ymir
Jínx3d
Ymir
1,704
815
0
1,556
5,137
2,664
0
1,552
3,585
7,618
0
W
1,934
977
0
2,035
3,868
1,051
0
866
3,002
0
25,839
L
Cthulhu
Shmelkor
Cthulhu
2,568
263
548
1,768
3,284
1,558
0
777
2,507
12,324
0
L
Bellona
Subakki
Bellona
925
266
0
1,643
3,515
2,154
0
0
3,515
0
11,918
W
Loki
stidly
Loki
2,677
511
0
3,679
5,542
1,759
0
1,315
4,227
0
31,609
W
Achilles
2,064
208
0
930
3,729
2,262
0
0
3,729
0
23,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,794
Gold Earned
20,054
161
Minions Killed
187
0
Camps Cleared
0
537,708
Distance Traveled
580,649
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,042
674
55
9
0
102,302
0
L
Hou Yi
3,575
596
29
5
0
102,592
0
L
Nemesis
3,848
641
41
7
0
142,598
0
W
Scylla
3,862
644
40
7
0
113,593
0
W
Ymir
3,442
574
12
2
0
110,543
0
W
Izanami
3,745
624
46
8
0
99,535
2
L
Cthulhu
3,628
605
21
4
0
121,817
1
L
Bellona
3,701
617
15
3
0
68,399
0
W
Loki
4,505
751
54
9
0
150,615
0
W
Achilles
4,500
750
35
6
0
106,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role