Player Matchup

Achilles
Achilles
BoxKnight64
Achilles
Level 54
God Stats
3W - 5L
1,490 SR
Queue Stats
73W - 76L
1,483 Elo+
Party 2
Hel
Hel
Lordz_Of_Truth
Hel
Level 140
God Stats
0W - 2L
1,268 SR
Queue Stats
195W - 176L
1,495 Elo+
Party 2
Bellona
Bellona
Rashel
Bellona
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,461 Elo+
Solo
Apollo
Apollo
Razorcc21
Apollo
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 84L
1,500 Elo+
Party 1
Athena
Athena
TLOU-danicc
Athena
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,131 Elo+
Party 1
Team Averages
Level 60
1,452 SR
1,414 Elo+

VS

Team Averages
Level 91
1,586 SR
1,505 Elo+
Bacchus
Bacchus
CharlieDelta0Z
Bacchus
Level 63
God Stats
91W - 76L
1,605 SR
Queue Stats
120W - 115L
1,542 Elo+
Party 3
Mulan
Mulan
Elhad69
Mulan
Level 88
God Stats
47W - 34L
1,475 SR
Queue Stats
149W - 137L
1,478 Elo+
Solo
Danzaburou
Danzaburou
PlastiK V10
Danzaburou
Level 168
God Stats
88W - 64L
1,522 SR
Queue Stats
793W - 751L
1,493 Elo+
Solo
Charon
Charon
Ulquiorra_Chiffe
Charon
Level 104
God Stats
2W - 0L
1,650 SR
Queue Stats
65W - 50L
1,468 Elo+
Solo
Nemesis
Nemesis
xI_iReject_Ix
Nemesis
Level 34
God Stats
5W - 2L
1,675 SR
Queue Stats
137W - 119L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoxKnight64
Achilles
14
1 / 2 / 2
7,958
468
5,876
15,412
7,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 0
8,510
501
7,729
10,715
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Rashel
Bellona
13
0 / 4 / 0
8,147
479
10,781
16,161
11,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Razorcc21
Apollo
13
1 / 1 / 2
7,514
442
5,988
10,584
4,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Athena
12
1 / 1 / 1
7,766
457
2,987
11,435
8,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
8,572
504
4,903
12,443
12,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
Elhad69
Mulan
16
5 / 0 / 0
9,980
587
13,031
16,816
13,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
PlastiK V10
Danzaburou
16
2 / 0 / 5
9,315
548
6,381
10,812
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 0
9,160
539
10,231
10,553
5,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
16
2 / 1 / 5
9,558
562
8,435
14,148
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
11
11
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
BoxKnight64
Achilles
1
2
2
1
W
1
1
6
4
W
Mulan
Elhad69
Mulan
5
0
0
5
L
0
3
0
0
W
Danzaburou
PlastiK V10
Danzaburou
2
0
5
4.5
L
Bellona
Rashel
Bellona
0
4
0
0
L
Apollo
Razorcc21
Apollo
1
1
2
2
L
Athena
1
1
1
1.5
W
1
1
0
1
W
Nemesis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,361
Damage
42,981
64,307
Taken
64,772
35,762
Mitigated
41,942
21,315
Healing
28,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BoxKnight64
Achilles
5,876
2,421
0
1,363
15,412
7,492
0
2,037
13,375
0
70,754
W
4,903
537
0
2,142
12,443
12,701
113
4,224
8,219
25,826
589
W
Mulan
Elhad69
Mulan
13,031
2,457
0
7,708
16,816
13,324
155
1,681
15,135
0
83,144
L
7,729
661
910
4,407
10,715
4,086
0
517
10,198
77,648
0
W
Danzaburou
PlastiK V10
Danzaburou
6,381
1,885
0
6,022
10,812
3,810
480
6,326
4,486
0
87,653
L
Bellona
Rashel
Bellona
10,781
4,542
0
3,952
16,161
11,354
0
0
16,161
0
63,890
L
Apollo
Razorcc21
Apollo
5,988
3,291
0
5,342
10,584
4,534
0
7,216
3,368
0
58,627
L
Athena
2,987
374
1,753
3,588
11,435
8,296
0
4,775
6,660
17,763
0
W
10,231
2,493
0
4,603
10,553
5,783
832
1,121
9,432
71,947
0
W
Nemesis
8,435
4,342
0
7,779
14,148
6,324
28
2,505
11,643
0
96,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,895
Gold Earned
46,585
483
Minions Killed
548
0
Camps Cleared
0
1,579,348
Distance Traveled
1,731,176
4
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,958
468
92
5
0
372,354
1
W
Bacchus
8,572
504
30
2
0
345,168
5
W
Mulan
9,980
587
121
7
0
326,761
6
L
Hel
8,510
501
140
8
0
292,943
1
W
Danzaburou
9,315
548
132
8
0
347,159
1
L
Bellona
8,147
479
123
7
0
258,441
0
L
Apollo
7,514
442
96
6
0
313,339
0
L
Athena
7,766
457
32
2
0
342,271
2
W
Charon
9,160
539
134
8
0
315,178
4
W
Nemesis
9,558
562
131
8
0
396,910
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role