Player Matchup

Charybdis
Charybdis
Dragonkin5789
Charybdis
Level 49
God Stats
7W - 2L
1,676 SR
Queue Stats
107W - 114L
1,349 Elo+
Solo
Tsukuyomi
Tsukuyomi
Elfychooo
Tsukuyomi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 52L
1,483 Elo+
Party 1
Charon
Charon
Nagashika
Charon
Level 176
God Stats
17W - 20L
1,397 SR
Queue Stats
168W - 226L
1,465 Elo+
Party 1
Kali
Kali
Veeegs
Kali
Level 89
God Stats
57W - 63L
1,544 SR
Queue Stats
340W - 347L
1,517 Elo+
Party 2
Hera
Hera
Xonjee
Hera
Level 109
God Stats
1W - 2L
1,220 SR
Queue Stats
419W - 410L
1,528 Elo+
Party 2
Team Averages
Level 90
1,467 SR
1,469 Elo+

VS

Team Averages
Level 88
1,520 SR
1,506 Elo+
Xing Tian
Xing Tian
Deliciate
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 235L
1,537 Elo+
Solo
Thanatos
Thanatos
Djdwreck
Thanatos
Level 104
God Stats
53W - 47L
1,526 SR
Queue Stats
378W - 365L
1,490 Elo+
Solo
Hera
Hera
GingaNinja8888
Hera
Level 97
God Stats
15W - 7L
1,679 SR
Queue Stats
295W - 293L
1,529 Elo+
Solo
Fenrir
Fenrir
TH3ANDRIODD
Fenrir
Level 84
God Stats
0W - 2L
1,255 SR
Queue Stats
66W - 66L
1,494 Elo+
Solo
Medusa
Medusa
lightbulbe
Medusa
Level 87
God Stats
2W - 5L
1,639 SR
Queue Stats
326W - 297L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dragonkin5789
Charybdis
15
0 / 9 / 1
9,319
518
6,092
13,366
4,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Elfychooo
Tsukuyomi
16
2 / 2 / 1
9,674
537
12,595
16,926
11,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Charon
Nagashika
Charon
13
1 / 0 / 3
9,105
506
8,116
8,227
9,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
Veeegs
Kali
18
5 / 0 / 5
10,750
597
9,659
14,165
6,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Xonjee
Hera
16
4 / 1 / 4
10,359
576
10,202
8,022
2,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Deliciate
Xing Tian
14
3 / 1 / 3
9,236
513
6,941
16,373
16,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Djdwreck
Thanatos
15
2 / 3 / 1
8,912
495
4,569
16,834
7,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 2 / 0
9,237
513
4,653
8,683
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
0 / 4 / 2
8,416
468
11,120
18,465
16,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
lightbulbe
Medusa
16
7 / 2 / 1
10,273
571
10,655
14,324
6,444
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
12
12
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Deliciate
Xing Tian
3
1
3
4.5
L
Thanatos
Djdwreck
Thanatos
2
3
1
0.83
W
Charybdis
Dragonkin5789
Charybdis
0
9
1
0.06
W
Tsukuyomi
Elfychooo
Tsukuyomi
2
2
1
1.25
L
0
2
0
0
W
Charon
Nagashika
Charon
1
0
3
2.5
L
Fenrir
0
4
2
0.25
W
Kali
Veeegs
Kali
5
0
5
7.5
W
Hera
Xonjee
Hera
4
1
4
6
L
Medusa
lightbulbe
Medusa
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,664
Damage
37,938
60,706
Taken
74,679
34,423
Mitigated
50,356
13,037
Healing
24,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Deliciate
Xing Tian
6,941
442
2,581
2,690
16,373
16,020
0
6,056
10,136
34,852
0
L
Thanatos
Djdwreck
Thanatos
4,569
687
0
11,430
16,834
7,909
0
2,654
14,109
0
92,295
W
Charybdis
Dragonkin5789
Charybdis
6,092
3,379
0
1,842
13,366
4,040
1,507
537
12,829
0
64,696
W
Tsukuyomi
Elfychooo
Tsukuyomi
12,595
2,862
0
5,845
16,926
11,149
270
1,295
15,631
0
86,284
L
4,653
768
0
1,500
8,683
3,395
0
3,771
4,716
92,294
0
W
Charon
Nagashika
Charon
8,116
1,333
0
1,629
8,227
9,624
175
3,088
5,087
29,794
0
L
Fenrir
11,120
1,113
0
1,020
18,465
16,588
0
2,659
15,706
668
60,686
W
Kali
Veeegs
Kali
9,659
4,437
0
2,971
14,165
6,634
454
3,074
11,001
0
101,230
W
Hera
Xonjee
Hera
10,202
1,761
0
750
8,022
2,976
315
3,453
4,403
75,366
0
L
Medusa
lightbulbe
Medusa
10,655
5,284
0
5,180
14,324
6,444
1,863
3,060
11,232
0
87,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,207
Gold Earned
46,074
561
Minions Killed
606
0
Camps Cleared
0
1,892,960
Distance Traveled
1,732,351
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,236
513
25
1
0
370,444
1
L
Thanatos
8,912
495
128
7
0
371,390
6
W
Charybdis
9,319
518
116
6
0
306,067
0
W
Tsukuyomi
9,674
537
112
6
0
394,123
4
L
Hera
9,237
513
195
11
0
331,902
0
W
Charon
9,105
506
37
2
0
362,181
2
L
Fenrir
8,416
468
100
6
0
328,519
0
W
Kali
10,750
597
136
8
0
446,356
0
W
Hera
10,359
576
160
9
0
384,233
0
L
Medusa
10,273
571
158
9
0
330,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role