Player Matchup

Ares
Ares
 
Ares
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
CordedLamb3585
Tiamat
Level 93
God Stats
6W - 9L
1,383 SR
Queue Stats
231W - 228L
1,415 Elo+
Solo
Hercules
Hercules
Sergini2005
Hercules
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 52L
1,367 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silent_Spiv
Ah Muzen Cab
Level 129
God Stats
13W - 14L
1,536 SR
Queue Stats
166W - 175L
1,405 Elo+
Solo
Team Averages
Level 87
1,484 SR
1,437 Elo+

VS

Team Averages
Level 75
1,555 SR
1,381 Elo+
Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DKSTYRANT007
Mercury
Level 78
God Stats
5W - 5L
1,755 SR
Queue Stats
190W - 195L
1,363 Elo+
Solo
Surtr
Surtr
Jiren92-
Surtr
Level 31
God Stats
2W - 3L
1,495 SR
Queue Stats
7W - 15L
1,329 Elo+
Solo
Danzaburou
Danzaburou
RafterThor
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,283 Elo+
Party 1
Thoth
Thoth
Stealthunt
Thoth
Level 96
God Stats
1W - 1L
1,527 SR
Queue Stats
73W - 67L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 1 / 3
6,334
528
3,701
9,347
7,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
 
Mercury
10
0 / 1 / 5
6,177
515
4,189
9,255
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 0 / 1
7,978
665
7,217
7,478
4,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Sergini2005
Hercules
10
0 / 2 / 0
6,075
506
1,863
6,174
3,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Silent_Spiv
Ah Muzen Cab
13
4 / 1 / 1
7,389
616
9,377
7,157
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 1 / 1
5,760
480
4,038
11,343
10,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
DKSTYRANT007
Mercury
10
0 / 3 / 1
5,548
462
4,546
9,573
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Jiren92-
Surtr
9
2 / 0 / 0
5,664
472
3,012
5,293
3,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
RafterThor
Danzaburou
8
0 / 4 / 0
5,135
428
3,514
8,392
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
9
1 / 5 / 0
5,337
445
5,288
6,517
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
4
5
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
3
3.5
W
Mercury
 
Mercury
0
1
5
2.5
L
Fafnir
 
Fafnir
1
1
1
1.5
W
7
0
1
7.5
L
Mercury
DKSTYRANT007
Mercury
0
3
1
0.17
L
Surtr
Jiren92-
Surtr
2
0
0
2
L
Danzaburou
RafterThor
Danzaburou
0
4
0
0
W
Hercules
Sergini2005
Hercules
0
2
0
0
W
Ah Muzen Cab
Silent_Spiv
Ah Muzen Cab
4
1
1
4.5
L
Thoth
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,347
Damage
20,398
39,411
Taken
41,118
20,788
Mitigated
22,379
7,948
Healing
7,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,701
511
252
1,362
9,347
7,128
31
3,467
5,880
17,960
0
W
Mercury
 
Mercury
4,189
1,973
0
1,125
9,255
2,910
0
1,688
7,567
0
39,146
L
Fafnir
 
Fafnir
4,038
2,141
0
3,234
11,343
10,357
6
3,471
7,580
15,513
0
W
7,217
736
0
3,050
7,478
4,698
0
3,392
4,086
55,705
0
L
Mercury
DKSTYRANT007
Mercury
4,546
1,755
0
625
9,573
3,382
0
2,698
6,727
0
39,326
L
Surtr
Jiren92-
Surtr
3,012
1,580
0
1,121
5,293
3,934
0
155
5,138
348
20,541
L
Danzaburou
RafterThor
Danzaburou
3,514
1,429
0
2,076
8,392
2,736
0
1,340
7,028
0
26,931
W
Hercules
Sergini2005
Hercules
1,863
878
0
913
6,174
3,361
563
69
6,105
0
27,999
W
Ah Muzen Cab
Silent_Spiv
Ah Muzen Cab
9,377
4,174
0
1,246
7,157
2,691
0
897
6,260
0
58,727
L
Thoth
5,288
255
0
120
6,517
1,970
0
2,651
3,598
30,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,953
Gold Earned
27,444
365
Minions Killed
207
0
Camps Cleared
0
1,207,436
Distance Traveled
1,077,843
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,334
528
21
2
0
238,473
0
W
Mercury
6,177
515
64
5
0
289,805
0
L
Fafnir
5,760
480
16
1
0
229,156
0
W
Tiamat
7,978
665
114
10
0
253,329
4
L
Mercury
5,548
462
64
5
0
273,377
0
L
Surtr
5,664
472
32
3
0
172,508
0
L
Danzaburou
5,135
428
43
4
0
179,279
0
W
Hercules
6,075
506
59
5
0
201,706
0
W
Ah Muzen Cab
7,389
616
107
9
0
224,123
0
L
Thoth
5,337
445
52
4
0
223,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role