Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HitmanWithaTie
Horus
Level 108
God Stats
6W - 2L
1,747 SR
Queue Stats
114W - 88L
1,606 Elo+
Solo
Thanatos
Thanatos
Jazze Senpai
Thanatos
Level 113
God Stats
21W - 24L
1,528 SR
Queue Stats
863W - 1,076L
1,453 Elo+
Solo
Ullr
Ullr
thebulI
Ullr
Level 127
God Stats
8W - 9L
1,458 SR
Queue Stats
169W - 161L
1,589 Elo+
Solo
Team Averages
Level 109
1,546 SR
1,530 Elo+

VS

Team Averages
Level 118
1,590 SR
1,521 Elo+
Achilles
Achilles
FrogsLegs
Achilles
Level 109
God Stats
1W - 2L
1,704 SR
Queue Stats
112W - 124L
1,520 Elo+
Solo
Pele
Pele
Gerbiphonics
Pele
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 89L
1,493 Elo+
Solo
Hel
Hel
TugiKun_95
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 102L
1,481 Elo+
Solo
Nu Wa
Nu Wa
YourPalMase
Nu Wa
Level 128
God Stats
2W - 4L
1,558 SR
Queue Stats
131W - 128L
1,497 Elo+
Solo
Izanami
Izanami
desecho_opcional
Izanami
Level 135
God Stats
29W - 17L
1,686 SR
Queue Stats
599W - 556L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
4 / 1 / 0
5,379
768
3,731
4,029
1,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
 
Ix Chel
8
2 / 1 / 0
4,446
635
3,521
3,099
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 1
4,231
604
1,824
4,973
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
Jazze Senpai
Thanatos
6
0 / 1 / 1
3,950
564
631
4,761
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
thebulI
Ullr
8
1 / 0 / 0
4,136
591
1,554
3,425
1,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FrogsLegs
Achilles
2
0 / 2 / 0
2,974
425
254
2,394
808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 1
4,659
666
1,849
4,399
1,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 2 / 1
4,075
582
2,178
4,376
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

8
1 / 2 / 1
4,495
642
2,058
3,420
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
3,757
537
2,267
3,318
925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
3
3
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
1
0
4
W
Ix Chel
 
Ix Chel
2
1
0
2
L
Achilles
FrogsLegs
Achilles
0
2
0
0
L
2
0
1
2.5
W
0
0
1
0.5
W
Thanatos
Jazze Senpai
Thanatos
0
1
1
0.5
L
0
2
1
0.25
L
1
2
1
0.75
L
0
1
0
0
W
Ullr
thebulI
Ullr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,261
Damage
8,606
20,287
Taken
17,907
7,476
Mitigated
6,338
9,575
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,731
747
0
2,187
4,029
1,634
68
724
3,291
29,487
0
W
Ix Chel
 
Ix Chel
3,521
732
196
1,042
3,099
865
0
828
2,207
29,202
0
L
Achilles
FrogsLegs
Achilles
254
0
0
290
2,394
808
0
1,406
849
0
3,848
L
1,849
539
0
776
4,399
1,321
0
1,394
2,931
0
18,354
W
1,824
1,131
680
2,531
4,973
2,397
0
816
4,143
0
12,950
W
Thanatos
Jazze Senpai
Thanatos
631
271
0
2,189
4,761
1,473
0
924
3,769
0
17,805
L
2,178
283
536
1,930
4,376
2,213
236
1,062
3,232
9,392
0
L
2,058
641
0
645
3,420
1,071
0
1,894
1,360
27,959
0
L
2,267
1,898
0
831
3,318
925
247
960
2,276
0
28,451
W
Ullr
thebulI
Ullr
1,554
392
0
750
3,425
1,107
0
854
2,571
0
27,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,142
Gold Earned
19,960
208
Minions Killed
170
0
Camps Cleared
0
715,016
Distance Traveled
556,297
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,379
768
53
8
0
149,761
0
W
Ix Chel
4,446
635
56
8
0
141,374
0
L
Achilles
2,974
425
4
1
0
54,992
0
L
Pele
4,659
666
37
5
0
144,772
0
W
Horus
4,231
604
18
3
0
157,976
2
W
Thanatos
3,950
564
37
5
0
122,133
0
L
Hel
4,075
582
18
3
0
125,439
0
L
Nu Wa
4,495
642
65
9
0
114,705
0
L
Izanami
3,757
537
46
7
0
116,389
0
W
Ullr
4,136
591
44
6
0
143,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role