Player Matchup

Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AlphaRaBit
Anubis
Level 109
God Stats
4W - 1L
1,598 SR
Queue Stats
228W - 218L
1,445 Elo+
Solo
Guan Yu
Guan Yu
Daibrui26
Guan Yu
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 18L
1,018 Elo+
Party 3
Khepri
Khepri
ToXiNoiD
Khepri
Level 101
God Stats
4W - 6L
1,336 SR
Queue Stats
180W - 170L
1,499 Elo+
Party 2
Serqet
Serqet
aragonesloco
Serqet
Level 62
God Stats
3W - 4L
1,478 SR
Queue Stats
155W - 157L
1,332 Elo+
Party 3
Team Averages
Level 70
1,483 SR
1,359 Elo+

VS

Team Averages
Level 79
1,565 SR
1,453 Elo+
Tiamat
Tiamat
IPhxnix_
Tiamat
Level 69
God Stats
2W - 1L
1,545 SR
Queue Stats
251W - 272L
1,425 Elo+
Party 1
Sol
Sol
I_Zero_Vi
Sol
Level 43
God Stats
4W - 5L
1,410 SR
Queue Stats
223W - 229L
1,384 Elo+
Party 1
Charybdis
Charybdis
KRiiM-MoO
Charybdis
Level 82
God Stats
3W - 5L
1,516 SR
Queue Stats
216W - 213L
1,463 Elo+
Party 4
Charon
Charon
Okabe_Rin_
Charon
Level 117
God Stats
3W - 1L
1,855 SR
Queue Stats
314W - 313L
1,548 Elo+
Party 4
Pele
Pele
vlCrunchy--
Pele
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 64L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 2 / 4
8,909
524
12,479
13,433
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
AlphaRaBit
Anubis
18
10 / 3 / 4
11,013
648
18,649
15,062
8,633
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Guan Yu
Daibrui26
Guan Yu
15
2 / 2 / 4
8,844
520
4,917
9,276
7,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
ToXiNoiD
Khepri
14
2 / 0 / 12
9,300
547
8,309
11,064
10,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
15
7 / 0 / 4
9,272
545
10,395
9,758
4,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
IPhxnix_
Tiamat
15
1 / 8 / 1
8,724
513
6,514
15,576
8,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 0
8,880
522
8,298
14,133
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
KRiiM-MoO
Charybdis
12
1 / 5 / 1
7,344
432
11,364
16,054
6,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Okabe_Rin_
Charon
12
1 / 4 / 0
7,677
452
5,251
18,873
13,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 5 / 2
8,705
512
8,209
18,199
6,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
28
Kills
7
7
Deaths
28
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
2
4
4.5
W
Anubis
AlphaRaBit
Anubis
10
3
4
4
W
Guan Yu
Daibrui26
Guan Yu
2
2
4
2
L
Tiamat
IPhxnix_
Tiamat
1
8
1
0.19
L
2
6
0
0.33
L
Charybdis
KRiiM-MoO
Charybdis
1
5
1
0.3
L
Charon
Okabe_Rin_
Charon
1
4
0
0.25
W
Khepri
ToXiNoiD
Khepri
2
0
12
8
W
Serqet
7
0
4
9
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,749
Damage
39,636
58,593
Taken
82,835
38,273
Mitigated
39,807
19,223
Healing
19,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,479
8,017
0
2,495
13,433
5,890
612
3,061
10,372
0
67,661
W
Anubis
AlphaRaBit
Anubis
18,649
750
0
9,592
15,062
8,633
38
5,870
8,685
91,670
0
W
Guan Yu
Daibrui26
Guan Yu
4,917
697
0
2,336
9,276
7,994
0
5,735
3,541
0
44,277
L
Tiamat
IPhxnix_
Tiamat
6,514
1,020
0
1,794
15,576
8,094
844
10,014
5,541
60,608
0
L
8,298
2,242
0
4,774
14,133
4,111
942
483
13,035
66,491
0
L
Charybdis
KRiiM-MoO
Charybdis
11,364
6,241
0
5,279
16,054
6,814
27
3,101
12,953
0
63,164
L
Charon
Okabe_Rin_
Charon
5,251
880
1,791
2,763
18,873
13,846
0
5,331
13,219
29,193
0
W
Khepri
ToXiNoiD
Khepri
8,309
1,737
0
2,575
11,064
10,971
0
2,473
8,539
26,478
0
W
Serqet
10,395
3,901
0
2,225
9,758
4,785
689
2,499
7,239
0
53,462
L
8,209
2,865
0
3,051
18,199
6,942
0
8,072
10,127
0
70,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,338
Gold Earned
41,330
412
Minions Killed
432
0
Camps Cleared
0
1,558,533
Distance Traveled
1,427,535
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,909
524
99
6
0
291,919
0
W
Anubis
11,013
648
149
9
0
285,448
4
W
Guan Yu
8,844
520
66
4
0
263,422
0
L
Tiamat
8,724
513
126
7
0
272,234
0
L
Sol
8,880
522
105
6
0
258,250
0
L
Charybdis
7,344
432
84
5
0
273,450
0
L
Charon
7,677
452
22
1
0
288,944
6
W
Khepri
9,300
547
27
2
0
337,853
6
W
Serqet
9,272
545
71
4
0
379,891
0
L
Pele
8,705
512
95
6
0
334,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role