Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
McPippington
Ymir
Level 128
God Stats
3W - 1L
1,460 SR
Queue Stats
779W - 758L
1,384 Elo+
Solo
Chiron
Chiron
XIAL_Angel
Chiron
Level 156
God Stats
9W - 9L
1,469 SR
Queue Stats
343W - 358L
1,459 Elo+
Solo
Kukulkan
Kukulkan
ZEUS355
Kukulkan
Level 171
God Stats
5W - 2L
1,546 SR
Queue Stats
209W - 209L
1,405 Elo+
Solo
Charybdis
Charybdis
weariestleech45
Charybdis
Level 157
God Stats
2W - 8L
1,378 SR
Queue Stats
474W - 501L
1,533 Elo+
Solo
Team Averages
Level 148
1,471 SR
1,456 Elo+

VS

Team Averages
Level 98
1,422 SR
1,545 Elo+
Ullr
Ullr
BlankxTatsuya
Ullr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,763 Elo+
Solo
Geb
Geb
LETHALxLION
Geb
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 80L
1,519 Elo+
Solo
Artemis
Artemis
Makesureitsloud
Artemis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,444 Elo+
Solo
Kumbhakarna
Kumbhakarna
TRILLA99
Kumbhakarna
Level 123
God Stats
3W - 6L
1,109 SR
Queue Stats
696W - 661L
1,511 Elo+
Solo
Bellona
Bellona
dwntwnjns35
Bellona
Level 89
God Stats
5W - 4L
1,500 SR
Queue Stats
388W - 378L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 0 / 11
8,850
885
16,300
7,636
3,838
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 9
8,121
812
9,158
12,702
14,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
XIAL_Angel
Chiron
14
3 / 1 / 9
7,796
780
11,975
9,028
4,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ZEUS355
Kukulkan
15
3 / 0 / 13
8,449
845
8,919
5,402
2,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
weariestleech45
Charybdis
13
1 / 1 / 12
7,656
766
9,579
8,147
4,061
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,265
727
6,514
8,239
3,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 3
7,733
773
10,111
14,091
11,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 3 / 1
7,173
717
9,402
9,659
4,813
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
TRILLA99
Kumbhakarna
13
1 / 3 / 1
7,468
747
4,558
15,121
14,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
dwntwnjns35
Bellona
11
0 / 6 / 1
6,427
643
8,463
15,218
14,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
17
Kills
4
4
Deaths
17
54
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
11
11.5
L
1
3
1
0.5
L
1
2
3
1.25
L
1
3
1
0.5
W
4
2
9
4.25
L
Kumbhakarna
TRILLA99
Kumbhakarna
1
3
1
0.5
W
Chiron
XIAL_Angel
Chiron
3
1
9
7.5
W
Kukulkan
ZEUS355
Kukulkan
3
0
13
9.5
L
Bellona
dwntwnjns35
Bellona
0
6
1
0.08
W
Charybdis
weariestleech45
Charybdis
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,931
Damage
39,048
42,915
Taken
62,328
30,186
Mitigated
49,024
16,263
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,300
5,481
908
873
7,636
3,838
582
2,030
5,458
32,916
0
L
6,514
785
1,271
423
8,239
3,521
0
5,211
2,810
0
19,487
L
10,111
531
3,153
4,303
14,091
11,247
0
6,701
6,855
20,192
0
L
9,402
3,096
262
703
9,659
4,813
0
5,251
4,312
0
20,112
W
9,158
1,495
1,405
1,664
12,702
14,913
182
4,141
8,387
11,995
0
L
Kumbhakarna
TRILLA99
Kumbhakarna
4,558
33
1,364
3,060
15,121
14,890
0
7,927
6,592
11,352
0
W
Chiron
XIAL_Angel
Chiron
11,975
4,144
2,323
1,535
9,028
4,431
272
4,010
4,902
0
19,600
W
Kukulkan
ZEUS355
Kukulkan
8,919
1,666
2,308
1,060
5,402
2,943
305
1,722
3,444
20,127
0
L
Bellona
dwntwnjns35
Bellona
8,463
1,785
1,379
1,881
15,218
14,553
0
8,555
6,222
0
13,040
W
Charybdis
weariestleech45
Charybdis
9,579
3,374
2,733
1,454
8,147
4,061
903
3,000
5,081
0
18,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
36,066
118
Minions Killed
89
0
Camps Cleared
0
914,081
Distance Traveled
916,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,850
885
28
3
0
212,715
0
L
Ullr
7,265
727
32
3
0
183,593
0
L
Geb
7,733
773
12
1
0
210,928
0
L
Artemis
7,173
717
21
2
0
158,428
0
W
Ymir
8,121
812
8
1
0
163,947
0
L
Kumbhakarna
7,468
747
10
1
0
186,469
0
W
Chiron
7,796
780
22
2
0
175,964
0
W
Kukulkan
8,449
845
27
3
0
203,015
0
L
Bellona
6,427
643
14
1
0
177,255
0
W
Charybdis
7,656
766
33
3
0
158,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role