Player Matchup

Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver III
 
Kukulkan
Silver III
Level 284
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Kuzenb0main
Kuzenbo
Silver II
Level 150
God Stats
290W - 317L
1,531 SR
Queue Stats
1,537W - 1,586L
886 MMR
Solo
Thor
Thor
Silver II
Trevman615
Thor
Silver II
Level 122
God Stats
9W - 8L
1,422 SR
Queue Stats
107W - 127L
902 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 166
1,491 SR
1,258 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,502 SR
1,090 MMR
Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver V
HBKwame
Chiron
Silver V
Level 78
God Stats
7W - 18L
1,515 SR
Queue Stats
11W - 27L
1,076 MMR
Solo
Bacchus
Bacchus
Silver IV
Kaise1014
Bacchus
Silver IV
Level 181
God Stats
29W - 31L
1,514 SR
Queue Stats
802W - 827L
803 MMR
Solo
Pele
Pele
Silver III
OuTKasT-X
Pele
Silver III
Level 145
God Stats
6W - 5L
1,634 SR
Queue Stats
368W - 410L
797 MMR
Solo
Merlin
Merlin
Silver II
TheSleepe12
Merlin
Silver II
Level 103
God Stats
1W - 3L
1,345 SR
Queue Stats
34W - 42L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 0 / 3
9,344
623
9,040
13,323
14,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kukulkan
 
Kukulkan
14
4 / 1 / 2
8,617
574
5,279
5,839
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
15
1 / 0 / 1
8,550
570
2,849
6,365
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Kuzenb0main
Kuzenbo
13
1 / 0 / 2
7,806
520
4,033
9,900
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 1 / 4
8,803
587
10,877
11,467
4,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
BakasuraRavanaHadesAo Kuang

VS

Bans
CernunnosHerculesTsukuyomiKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 2 / 0
8,475
565
6,274
14,099
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
HBKwame
Chiron
12
0 / 2 / 0
6,815
454
3,817
6,248
2,239
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Kaise1014
Bacchus
11
0 / 1 / 2
6,905
460
4,738
8,523
7,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
10
2 / 5 / 0
6,737
449
5,182
14,113
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
14
0 / 3 / 2
7,104
474
4,156
8,469
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
2
2
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
W
Kukulkan
 
Kukulkan
4
1
2
5
W
Izanami
 
Izanami
1
0
1
1.5
L
Danzaburou
 
Danzaburou
0
2
0
0
L
Chiron
HBKwame
Chiron
0
2
0
0
L
Bacchus
Kaise1014
Bacchus
0
1
2
1
W
Kuzenbo
Kuzenb0main
Kuzenbo
1
0
2
2
L
Pele
2
5
0
0.4
L
Merlin
0
3
2
0.33
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,078
Damage
24,167
46,894
Taken
51,452
33,740
Mitigated
23,638
21,036
Healing
17,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,040
4,131
557
7,671
13,323
14,381
352
32
13,291
58,745
13,743
W
Kukulkan
 
Kukulkan
5,279
154
0
1,276
5,839
2,272
248
2,277
3,562
68,527
0
W
Izanami
 
Izanami
2,849
2,301
0
1,676
6,365
2,921
1,144
1,533
4,806
0
73,109
L
Danzaburou
 
Danzaburou
6,274
4,145
0
6,875
14,099
5,888
0
6,919
7,180
0
73,458
L
Chiron
HBKwame
Chiron
3,817
1,770
473
2,350
6,248
2,239
253
1,277
4,971
0
57,402
L
Bacchus
Kaise1014
Bacchus
4,738
506
1,096
2,009
8,523
7,307
0
2,187
6,336
20,080
0
W
Kuzenbo
Kuzenb0main
Kuzenbo
4,033
1,660
0
3,861
9,900
9,292
0
2,887
6,843
36,437
0
L
Pele
5,182
1,350
0
1,986
14,113
4,919
0
4,806
9,307
0
36,035
L
Merlin
4,156
158
0
2,560
8,469
3,285
0
2,412
6,057
56,222
0
W
10,877
2,466
0
5,995
11,467
4,874
64
2,036
9,431
0
74,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,120
Gold Earned
36,036
537
Minions Killed
406
0
Camps Cleared
0
1,411,286
Distance Traveled
1,410,296
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,344
623
127
8
0
211,106
5
W
Kukulkan
8,617
574
118
8
0
305,772
6
W
Izanami
8,550
570
129
9
0
298,803
4
L
Danzaburou
8,475
565
134
9
0
271,554
0
L
Chiron
6,815
454
111
7
0
291,521
8
L
Bacchus
6,905
460
15
1
0
280,286
1
W
Kuzenbo
7,806
520
59
4
0
279,539
0
L
Pele
6,737
449
40
3
0
279,021
1
L
Merlin
7,104
474
106
7
0
287,914
3
W
Thor
8,803
587
104
7
0
316,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role