Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
GudNeim
Sun Wukong
Level 140
God Stats
2W - 2L
1,702 SR
Queue Stats
119W - 97L
1,533 Elo+
Solo
Jormungandr
Jormungandr
MrNobleDcheese
Jormungandr
Level 72
God Stats
3W - 4L
1,544 SR
Queue Stats
424W - 448L
1,498 Elo+
Solo
Nemesis
Nemesis
Teufel6666
Nemesis
Level 29
God Stats
1W - 1L
1,731 SR
Queue Stats
14W - 22L
1,350 Elo+
Party 1
Team Averages
Level 70
1,595 SR
1,476 Elo+

VS

Team Averages
Level 110
1,552 SR
1,401 Elo+
Ymir
Ymir
GudVan08
Ymir
Level 55
God Stats
3W - 1L
1,479 SR
Queue Stats
60W - 37L
1,479 Elo+
Solo
Mulan
Mulan
HolzVanBaumwalt
Mulan
Level 150
God Stats
10W - 6L
1,758 SR
Queue Stats
118W - 148L
1,472 Elo+
Solo
Baba Yaga
Baba Yaga
Polciaa
Baba Yaga
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 32L
1,216 Elo+
Solo
Thor
Thor
TTV_zekster131
Thor
Level 66
God Stats
9W - 8L
1,427 SR
Queue Stats
136W - 127L
1,434 Elo+
Solo
Hou Yi
Hou Yi
gagagleizes
Hou Yi
Level 158
God Stats
8W - 5L
1,593 SR
Queue Stats
131W - 148L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 7 / 0
6,970
498
7,665
12,904
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
 
Artemis
12
1 / 4 / 0
6,846
489
7,077
8,274
3,462
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
GudNeim
Sun Wukong
14
3 / 1 / 0
8,435
603
10,970
14,168
12,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
MrNobleDcheese
Jormungandr
10
0 / 2 / 2
6,647
475
8,865
12,710
11,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Teufel6666
Nemesis
10
1 / 5 / 1
6,068
433
3,157
9,173
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 0 / 7
7,440
531
4,302
11,562
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 2 / 4
7,782
556
8,465
14,086
9,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
Polciaa
Baba Yaga
12
3 / 3 / 7
7,364
526
9,763
8,825
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 1
7,618
544
7,223
13,351
9,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
12
4 / 2 / 1
7,143
510
6,900
8,356
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
9
Kills
19
19
Deaths
9
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
7
0
0.57
L
Artemis
 
Artemis
1
4
0
0.25
L
Sun Wukong
GudNeim
Sun Wukong
3
1
0
3
W
Ymir
2
0
7
5.5
W
6
2
4
4
L
Jormungandr
MrNobleDcheese
Jormungandr
0
2
2
0.5
W
Baba Yaga
Polciaa
Baba Yaga
3
3
7
2.17
W
4
2
1
2.25
L
Nemesis
Teufel6666
Nemesis
1
5
1
0.3
W
Hou Yi
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,734
Damage
36,653
57,229
Taken
56,180
35,998
Mitigated
34,454
7,874
Healing
20,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,665
1,204
40
1,815
12,904
4,569
430
5,637
7,267
37,066
0
L
Artemis
 
Artemis
7,077
2,445
0
1,592
8,274
3,462
0
670
7,604
0
46,264
L
Sun Wukong
GudNeim
Sun Wukong
10,970
2,644
0
2,537
14,168
12,695
0
1,203
12,965
0
69,913
W
Ymir
4,302
488
0
4,346
11,562
8,168
0
4,272
7,134
18,518
0
W
8,465
1,310
0
8,225
14,086
9,615
0
2,786
11,300
31
57,461
L
Jormungandr
MrNobleDcheese
Jormungandr
8,865
1,695
0
1,738
12,710
11,479
0
3,535
9,115
41,765
337
W
Baba Yaga
Polciaa
Baba Yaga
9,763
841
0
2,133
8,825
3,811
0
6,279
2,546
48,622
0
W
7,223
1,846
0
3,023
13,351
9,599
0
1,039
12,312
0
48,527
L
Nemesis
Teufel6666
Nemesis
3,157
1,519
0
152
9,173
3,793
0
3,073
6,100
0
30,984
W
Hou Yi
6,900
3,205
0
3,216
8,356
3,261
785
1,720
6,636
0
50,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,966
Gold Earned
37,347
344
Minions Killed
333
0
Camps Cleared
0
1,349,825
Distance Traveled
1,321,051
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,970
498
60
4
0
253,116
0
L
Artemis
6,846
489
73
5
0
248,277
0
L
Sun Wukong
8,435
603
108
8
0
262,654
4
W
Ymir
7,440
531
21
2
0
261,663
0
W
Mulan
7,782
556
88
6
0
290,103
0
L
Jormungandr
6,647
475
55
4
0
274,731
3
W
Baba Yaga
7,364
526
67
5
0
265,408
1
W
Thor
7,618
544
77
6
0
268,386
0
L
Nemesis
6,068
433
48
3
0
311,047
0
W
Hou Yi
7,143
510
80
6
0
235,491
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role