Player Matchup

Nu Wa
Nu Wa
Gold V
Anderson 2016
Nu Wa
Gold V
Level 143
God Stats
38W - 25L
1,627 SR
Queue Stats
167W - 191L
1,397 MMR
Party 3
Kuzenbo
Kuzenbo
Gold V
ELiTExPrODiGY808
Kuzenbo
Gold V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 45L
1,417 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
HolyWarrior29
Sun Wukong
Gold IV
Level 128
God Stats
73W - 59L
1,607 SR
Queue Stats
153W - 163L
1,487 MMR
Party 3
Loki
Loki
Gold I
Vearz_Vanny
Loki
Gold I
Level 180
God Stats
33W - 25L
1,624 SR
Queue Stats
422W - 427L
1,729 MMR
Party 2
Hachiman
Hachiman
Gold IV
rubendelao
Hachiman
Gold IV
Level 157
God Stats
24W - 11L
1,676 SR
Queue Stats
395W - 404L
1,419 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,607 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 168
1,501 SR
1,502 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Xing Tian
Xing Tian
Gold IV
Antonio_frostice
Xing Tian
Gold IV
Level 163
God Stats
23W - 32L
1,506 SR
Queue Stats
194W - 221L
1,512 MMR
Solo
Nemesis
Nemesis
Silver III
Ole MudTooth
Nemesis
Silver III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,188
553
5,899
3,117
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 2
6,879
529
4,706
9,544
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
HolyWarrior29
Sun Wukong
13
2 / 1 / 2
7,957
612
7,548
9,222
5,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 2
8,024
617
5,824
9,172
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
rubendelao
Hachiman
13
2 / 0 / 2
7,784
599
5,965
6,281
2,065
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThanatosBakasuraKali

VS

Bans
MartichorasBaba YagaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 3 / 0
6,546
504
3,318
6,572
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
 
Bacchus
11
1 / 3 / 0
6,352
489
5,720
14,093
14,500
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
 
Izanami
11
0 / 3 / 0
6,292
484
4,861
8,552
2,852
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
11
0 / 0 / 0
6,428
494
2,140
9,366
6,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
Ole MudTooth
Nemesis
12
0 / 1 / 0
6,385
491
3,010
8,212
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
L
Bacchus
 
Bacchus
1
3
0
0.33
L
Izanami
 
Izanami
0
3
0
0
W
2
0
2
3
L
Xing Tian
0
0
0
0
W
1
0
2
2
W
Sun Wukong
HolyWarrior29
Sun Wukong
2
1
2
3
L
Nemesis
Ole MudTooth
Nemesis
0
1
0
0
W
3
0
2
4
W
Hachiman
rubendelao
Hachiman
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
19,049
37,336
Taken
46,795
21,966
Mitigated
29,300
15,146
Healing
11,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,318
1,002
0
552
6,572
2,788
0
2,155
4,369
67,193
0
L
Bacchus
 
Bacchus
5,720
453
0
2,377
14,093
14,500
0
1,243
12,772
40,834
400
L
Izanami
 
Izanami
4,861
4,085
0
2,275
8,552
2,852
0
1,592
6,918
0
59,508
W
5,899
1,763
0
380
3,117
1,013
113
1,230
1,755
57,645
0
L
Xing Tian
2,140
289
2,254
3,401
9,366
6,053
0
3,725
5,457
21,677
0
W
4,706
2,021
0
2,409
9,544
9,393
30
2,555
6,856
23,259
0
W
Sun Wukong
HolyWarrior29
Sun Wukong
7,548
1,311
0
2,734
9,222
5,945
0
4,648
4,574
61
59,940
L
Nemesis
Ole MudTooth
Nemesis
3,010
506
0
869
8,212
3,107
0
1,533
6,575
0
62,493
W
5,824
1,861
0
5,720
9,172
3,550
0
1,661
7,471
0
70,626
W
Hachiman
rubendelao
Hachiman
5,965
3,454
0
3,903
6,281
2,065
0
866
5,415
0
62,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,832
Gold Earned
32,003
467
Minions Killed
448
0
Camps Cleared
0
1,349,288
Distance Traveled
1,290,141
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,546
504
132
10
0
273,818
6
L
Bacchus
6,352
489
68
5
0
219,831
2
L
Izanami
6,292
484
118
9
0
224,562
3
W
Nu Wa
7,188
553
113
9
0
250,555
6
L
Xing Tian
6,428
494
31
2
0
264,191
8
W
Kuzenbo
6,879
529
29
2
0
267,520
0
W
Sun Wukong
7,957
612
103
8
0
257,604
2
L
Nemesis
6,385
491
99
8
0
307,739
1
W
Loki
8,024
617
110
8
0
325,005
1
W
Hachiman
7,784
599
112
9
0
248,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role