Player Matchup

Fenrir
Fenrir
Hinokame V
Fenrir
Level 76
God Stats
2W - 0L
1,269 SR
Queue Stats
29W - 33L
1,486 Elo+
Party 2
Ah Puch
Ah Puch
Zeag-88
Ah Puch
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,343 Elo+
Party 2
Charon
Charon
thorsgame
Charon
Level 134
God Stats
2W - 3L
1,343 SR
Queue Stats
61W - 66L
1,544 Elo+
Party 2
Team Averages
Level 79
1,371 SR
1,458 Elo+

VS

Team Averages
Level 125
1,583 SR
1,531 Elo+
Agni
Agni
DaddyTaco809
Agni
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,514 Elo+
Party 1
Izanami
Izanami
JuanDL2712
Izanami
Level 127
God Stats
4W - 2L
1,530 SR
Queue Stats
18W - 11L
1,587 Elo+
Solo
Charon
Charon
MythMan6155
Charon
Level 128
God Stats
5W - 6L
1,720 SR
Queue Stats
73W - 86L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hinokame V
Fenrir
11
2 / 3 / 1
9,067
697
4,643
9,067
4,391
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Zeag-88
Ah Puch
12
2 / 3 / 3
9,477
729
8,351
8,632
3,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
thorsgame
Charon
13
2 / 1 / 4
9,645
742
10,711
10,465
9,351
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
9,915
763
7,138
6,483
2,583
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JuanDL2712
Izanami
12
0 / 5 / 6
9,372
721
7,190
11,343
4,463
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
13
3 / 0 / 3
9,918
763
8,935
9,335
7,899
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
7
7
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
1
3
5.5
W
Fenrir
Hinokame V
Fenrir
2
3
1
0.83
L
Izanami
JuanDL2712
Izanami
0
5
6
0.6
L
Charon
3
0
3
4.5
W
Ah Puch
Zeag-88
Ah Puch
2
3
3
1.17
W
Charon
thorsgame
Charon
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,705
Damage
23,263
28,164
Taken
27,161
17,255
Mitigated
14,945
3,452
Healing
1,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,138
768
0
0
6,483
2,583
0
5,490
961
27,714
0
W
Fenrir
Hinokame V
Fenrir
4,643
316
204
1,100
9,067
4,391
0
5,628
3,439
0
19,918
L
Izanami
JuanDL2712
Izanami
7,190
5,365
0
150
11,343
4,463
0
5,969
5,374
0
50,764
L
Charon
8,935
1,523
0
971
9,335
7,899
0
5,976
3,025
28,350
650
W
Ah Puch
Zeag-88
Ah Puch
8,351
235
324
1,824
8,632
3,513
0
5,265
3,367
40,430
0
W
Charon
thorsgame
Charon
10,711
1,309
0
0
10,465
9,351
0
4,650
5,167
29,495
1,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
29,205
112
Minions Killed
201
0
Camps Cleared
0
712,405
Distance Traveled
695,736
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,915
763
45
3
0
239,567
0
W
Fenrir
9,067
697
26
2
0
243,053
0
L
Izanami
9,372
721
116
9
0
206,850
0
L
Charon
9,918
763
40
3
0
249,319
1
W
Ah Puch
9,477
729
56
4
0
233,003
6
W
Charon
9,645
742
30
2
0
236,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role