Player Matchup

Sun Wukong
Sun Wukong
Platinum I
Canttouch4
Sun Wukong
Platinum I
Level 158
God Stats
19W - 18L
1,803 SR
Queue Stats
807W - 790L
1,785 MMR
Solo
Atlas
Atlas
Platinum V
Delta-Raptor-13
Atlas
Platinum V
Level 188
God Stats
1W - 0L
1,638 SR
Queue Stats
29W - 21L
1,777 MMR
Party 1
Agni
Agni
Platinum V
FeederELTE
Agni
Platinum V
Level 186
God Stats
27W - 18L
1,725 SR
Queue Stats
764W - 761L
1,814 MMR
Solo
Hachiman
Hachiman
Gold III
Frank West877
Hachiman
Gold III
Level 156
God Stats
1W - 0L
1,725 SR
Queue Stats
35W - 21L
1,801 MMR
Solo
Ne Zha
Ne Zha
Platinum III
trainkillerTOM
Ne Zha
Platinum III
Level 192
God Stats
1W - 0L
1,613 SR
Queue Stats
40W - 29L
1,782 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 176
1,701 SR
1,792 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,487 SR
1,723 MMR
Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
King Arthur
King Arthur
Platinum IV
Criminal_V1n3
King Arthur
Platinum IV
Level 159
God Stats
18W - 29L
1,473 SR
Queue Stats
492W - 478L
1,770 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Lonely XVII
Nu Wa
Platinum V
Level 85
God Stats
9W - 6L
1,264 SR
Queue Stats
74W - 56L
1,801 MMR
Party 3
Bakasura
Bakasura
Platinum III
RoyalT2400
Bakasura
Platinum III
Level 159
God Stats
14W - 10L
1,677 SR
Queue Stats
754W - 726L
1,891 MMR
Party 2
Geb
Geb
Gold IV
Waaav
Geb
Gold IV
Level 35
God Stats
2W - 2L
1,521 SR
Queue Stats
18W - 14L
1,651 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Canttouch4
Sun Wukong
14
6 / 5 / 1
9,023
602
11,355
20,148
17,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 9
7,661
511
5,635
10,481
7,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 0 / 12
8,560
571
8,455
5,448
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Frank West877
Hachiman
14
1 / 2 / 5
7,823
522
6,888
9,322
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 2
9,090
606
8,334
13,681
5,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Baba YagaJanusJormungandr

VS

Bans
RavanaAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 4 / 2
7,149
477
6,191
9,380
2,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Criminal_V1n3
King Arthur
14
6 / 3 / 1
8,670
578
14,338
14,727
13,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 3
7,142
476
6,502
9,778
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
RoyalT2400
Bakasura
14
3 / 5 / 3
8,136
542
8,186
17,444
7,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
Waaav
Geb
10
1 / 2 / 3
6,844
456
3,093
6,764
4,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
19
Kills
11
11
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
4
2
0.5
W
Sun Wukong
Canttouch4
Sun Wukong
6
5
1
1.3
L
King Arthur
Criminal_V1n3
King Arthur
6
3
1
2.17
W
2
2
9
3.25
W
3
0
12
9
W
Hachiman
Frank West877
Hachiman
1
2
5
1.75
L
0
5
3
0.3
L
Bakasura
RoyalT2400
Bakasura
3
5
3
0.9
L
Geb
Waaav
Geb
1
2
3
1.25
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,667
Damage
38,310
59,080
Taken
58,093
35,854
Mitigated
31,252
18,909
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,191
2,386
0
612
9,380
2,995
0
2,152
7,165
0
44,840
W
Sun Wukong
Canttouch4
Sun Wukong
11,355
3,021
0
5,871
20,148
17,011
0
2,156
17,726
0
64,030
L
King Arthur
Criminal_V1n3
King Arthur
14,338
2,028
0
1,450
14,727
13,762
0
775
13,952
2,626
62,308
W
5,635
3,061
1,773
2,333
10,481
7,367
0
2,284
7,505
20,697
0
W
8,455
486
0
1,361
5,448
2,052
0
2,925
2,259
63,877
0
W
Hachiman
Frank West877
Hachiman
6,888
2,489
0
4,507
9,322
3,683
0
942
7,906
0
64,083
L
6,502
2,123
0
2,151
9,778
3,259
0
4,328
5,450
63,706
0
L
Bakasura
RoyalT2400
Bakasura
8,186
5,295
0
3,966
17,444
7,136
0
3,555
13,709
0
69,188
L
Geb
Waaav
Geb
3,093
798
0
1,849
6,764
4,100
0
3,116
3,648
11,657
0
W
8,334
3,277
0
3,064
13,681
5,741
0
2,735
10,066
0
88,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,157
Gold Earned
37,941
472
Minions Killed
431
0
Camps Cleared
0
1,504,956
Distance Traveled
1,283,494
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,149
477
87
6
0
204,424
2
W
Sun Wukong
9,023
602
105
7
0
283,464
0
L
King Arthur
8,670
578
96
6
0
271,812
2
W
Atlas
7,661
511
29
2
0
287,222
4
W
Agni
8,560
571
123
8
0
327,823
0
W
Hachiman
7,823
522
102
7
0
276,041
3
L
Nu Wa
7,142
476
110
7
0
250,069
2
L
Bakasura
8,136
542
117
8
0
296,787
0
L
Geb
6,844
456
21
1
0
260,402
5
W
Ne Zha
9,090
606
113
8
0
330,406
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role