Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DemensedGalaxy
Ra
Level 192
God Stats
4W - 3L
1,668 SR
Queue Stats
214W - 233L
1,453 Elo+
Party 1
Guan Yu
Guan Yu
DoctorPeppie
Guan Yu
Level 128
God Stats
1W - 2L
1,652 SR
Queue Stats
43W - 84L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Winter_Blood
Morgan Le Fay
Level 157
God Stats
16W - 26L
1,445 SR
Queue Stats
316W - 362L
1,552 Elo+
Party 1
Charon
Charon
tattootwitch
Charon
Level 159
God Stats
11W - 7L
1,548 SR
Queue Stats
125W - 146L
1,455 Elo+
Party 1
Team Averages
Level 149
1,563 SR
1,477 Elo+

VS

Team Averages
Level 94
1,572 SR
1,461 Elo+
Awilix
Awilix
Alan6419
Awilix
Level 100
God Stats
47W - 44L
1,492 SR
Queue Stats
136W - 134L
1,484 Elo+
Solo
Hades
Hades
Alm1ghtyGosling
Hades
Level 135
God Stats
337W - 327L
1,618 SR
Queue Stats
419W - 490L
1,567 Elo+
Solo
Artio
Artio
Celes-VI
Artio
Level 148
God Stats
16W - 11L
1,692 SR
Queue Stats
490W - 453L
1,552 Elo+
Solo
Serqet
Serqet
Dethmon
Serqet
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,272 Elo+
Solo
Cupid
Cupid
MarinusCalgar
Cupid
Level 54
God Stats
43W - 42L
1,560 SR
Queue Stats
170W - 178L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 2 / 6
7,051
1,410
7,688
6,433
2,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 0 / 6
7,687
1,537
9,517
2,424
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
DoctorPeppie
Guan Yu
12
2 / 2 / 6
6,636
1,327
3,076
7,186
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Winter_Blood
Morgan Le Fay
12
2 / 0 / 8
7,240
1,448
5,462
2,630
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
12
0 / 1 / 8
6,591
1,318
4,180
5,367
2,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

385

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Alan6419
Awilix
9
0 / 0 / 0
5,438
1,088
0
409
161
11
3 / 4 / 2
7,054
1,411
8,788
9,827
4,954
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
Celes-VI
Artio
11
0 / 3 / 5
6,422
1,284
3,827
12,196
11,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
Dethmon
Serqet
11
1 / 2 / 3
6,561
1,312
3,561
7,378
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 3
6,909
1,382
5,524
5,071
1,872
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
10
Kills
5
5
Deaths
10
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
6
2.5
L
Awilix
Alan6419
Awilix
0
0
0
0
L
3
4
2
1
L
Artio
Celes-VI
Artio
0
3
5
0.83
W
4
0
6
7
L
Serqet
Dethmon
Serqet
1
2
3
1.25
W
Guan Yu
DoctorPeppie
Guan Yu
2
2
6
2.5
L
1
1
3
2.5
W
Morgan Le Fay
Winter_Blood
Morgan Le Fay
2
0
8
6
W
Charon
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,923
Damage
21,700
24,040
Taken
34,881
12,488
Mitigated
21,882
4,832
Healing
4,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,688
4,202
0
653
6,433
2,177
0
3,441
2,648
0
15,979
L
Awilix
Alan6419
Awilix
0
0
0
0
409
161
0
381
28
0
0
L
8,788
174
235
731
9,827
4,954
0
5,309
4,317
17,845
0
L
Artio
Celes-VI
Artio
3,827
323
345
2,003
12,196
11,407
0
5,881
5,955
9,278
0
W
9,517
1,121
501
192
2,424
832
0
1,379
981
23,709
0
L
Serqet
Dethmon
Serqet
3,561
720
0
0
7,378
3,488
0
4,472
2,824
0
11,214
W
Guan Yu
DoctorPeppie
Guan Yu
3,076
659
654
947
7,186
5,603
0
3,104
3,920
0
7,120
L
5,524
2,456
546
744
5,071
1,872
0
1,903
3,041
0
20,806
W
Morgan Le Fay
Winter_Blood
Morgan Le Fay
5,462
898
0
276
2,630
999
0
1,284
1,258
20,518
0
W
Charon
4,180
223
805
804
5,367
2,877
0
3,156
2,211
7,914
506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
32,384
122
Minions Killed
93
8
Camps Cleared
4
573,390
Distance Traveled
437,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,051
1,410
25
5
4
104,674
0
L
Awilix
5,438
1,088
0
0
0
283
0
L
Hades
7,054
1,411
26
5
0
110,299
0
L
Artio
6,422
1,284
6
1
1
93,786
0
W
Ra
7,687
1,537
47
9
2
123,050
0
L
Serqet
6,561
1,312
17
3
0
127,152
0
W
Guan Yu
6,636
1,327
12
2
0
115,290
0
L
Cupid
6,909
1,382
44
9
3
106,474
0
W
Morgan Le Fay
7,240
1,448
37
7
2
108,564
0
W
Charon
6,591
1,318
1
0
0
121,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role