Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
MMOODS
Baron Samedi
Level 157
God Stats
6W - 1L
1,755 SR
Queue Stats
556W - 213L
1,809 Elo+
Party 1
Bakasura
Bakasura
Musician
Bakasura
Level 179
God Stats
2W - 2L
1,515 SR
Queue Stats
368W - 212L
1,716 Elo+
Party 1
Baba Yaga
Baba Yaga
xXWhomstAreYouXx
Baba Yaga
Level 65
God Stats
4W - 4L
1,692 SR
Queue Stats
156W - 144L
1,385 Elo+
Solo
Team Averages
Level 131
1,592 SR
1,582 Elo+

VS

Team Averages
Level 107
1,551 SR
1,414 Elo+
Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Havoc11384
Artio
Level 89
God Stats
5W - 6L
1,514 SR
Queue Stats
218W - 224L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
Kaixuu_PrvnDrgn5
Sun Wukong
Level 117
God Stats
2W - 1L
1,724 SR
Queue Stats
10W - 23L
1,354 Elo+
Party 2
Chiron
Chiron
Samsonthecow
Chiron
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,337 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ScorchedWind
Morgan Le Fay
Level 156
God Stats
1W - 2L
1,519 SR
Queue Stats
11W - 23L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 0 / 1
8,179
818
7,789
6,969
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
 
Ao Kuang
12
2 / 0 / 1
7,326
733
6,821
6,849
3,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
MMOODS
Baron Samedi
9
3 / 0 / 5
6,665
667
7,282
10,197
8,710
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bakasura
Musician
Bakasura
14
6 / 0 / 2
7,906
791
8,789
12,887
6,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
9
0 / 0 / 5
5,318
532
4,730
5,360
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
0 / 2 / 0
4,408
441
3,285
6,368
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Artio
6
0 / 3 / 0
4,523
452
2,354
12,836
5,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Kaixuu_PrvnDrgn5
Sun Wukong
9
0 / 3 / 0
5,219
522
2,568
8,937
4,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
7
0 / 7 / 0
4,404
440
2,730
9,794
3,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
ScorchedWind
Morgan Le Fay
9
0 / 2 / 0
4,916
492
6,454
7,921
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
17
Kills
0
0
Deaths
17
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
1
6.5
W
Ao Kuang
 
Ao Kuang
2
0
1
2.5
L
Ravana
 
Ravana
0
2
0
0
L
Artio
0
3
0
0
L
Sun Wukong
Kaixuu_PrvnDrgn5
Sun Wukong
0
3
0
0
W
Baron Samedi
MMOODS
Baron Samedi
3
0
5
5.5
W
Bakasura
Musician
Bakasura
6
0
2
7
L
Chiron
0
7
0
0
L
Morgan Le Fay
ScorchedWind
Morgan Le Fay
0
2
0
0
W
Baba Yaga
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,411
Damage
17,391
42,262
Taken
45,856
23,030
Mitigated
17,680
20,101
Healing
11,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,789
4,079
0
4,694
6,969
2,676
420
804
6,137
0
66,670
W
Ao Kuang
 
Ao Kuang
6,821
827
0
3,442
6,849
3,496
0
14
6,835
55,228
0
L
Ravana
 
Ravana
3,285
1,498
0
2,267
6,368
2,148
0
1,289
4,641
0
19,394
L
Artio
2,354
777
1,313
2,915
12,836
5,666
0
5,427
6,665
8,751
0
L
Sun Wukong
Kaixuu_PrvnDrgn5
Sun Wukong
2,568
403
0
1,304
8,937
4,024
0
6,020
2,083
0
30,151
W
Baron Samedi
MMOODS
Baron Samedi
7,282
1,396
493
4,255
10,197
8,710
12
2,767
7,430
24,011
0
W
Bakasura
Musician
Bakasura
8,789
5,652
0
5,721
12,887
6,365
551
2,185
10,702
0
77,393
L
Chiron
2,730
836
167
788
9,794
3,189
0
2,447
7,347
0
17,038
L
Morgan Le Fay
ScorchedWind
Morgan Le Fay
6,454
763
0
2,601
7,921
2,653
0
2,972
4,109
44,190
0
W
Baba Yaga
4,730
781
50
1,446
5,360
1,783
244
3,072
2,288
26,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,394
Gold Earned
23,470
434
Minions Killed
223
0
Camps Cleared
0
1,063,083
Distance Traveled
1,095,235
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,179
818
125
13
0
197,248
0
W
Ao Kuang
7,326
733
96
10
0
216,277
0
L
Ravana
4,408
441
47
5
0
254,999
0
L
Artio
4,523
452
12
1
0
229,370
0
L
Sun Wukong
5,219
522
67
7
0
215,653
1
W
Baron Samedi
6,665
667
26
3
0
204,443
0
W
Bakasura
7,906
791
150
15
0
257,711
0
L
Chiron
4,404
440
36
4
0
193,281
0
L
Morgan Le Fay
4,916
492
61
6
0
201,932
0
W
Baba Yaga
5,318
532
37
4
0
187,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role