Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Paden1446
Ra
Level 88
God Stats
3W - 4L
1,775 SR
Queue Stats
284W - 246L
1,477 Elo+
Party 2
Medusa
Medusa
elhuevodemidor
Medusa
Level 86
God Stats
5W - 4L
1,540 SR
Queue Stats
169W - 160L
1,471 Elo+
Party 3
Nike
Nike
xX_ElMaTaDoR_777
Nike
Level 59
God Stats
2W - 1L
1,768 SR
Queue Stats
114W - 136L
1,434 Elo+
Party 3
Team Averages
Level 76
1,617 SR
1,476 Elo+

VS

Team Averages
Level 56
1,536 SR
1,325 Elo+
Rama
Rama
ArlenBoxing-1197
Rama
Level 102
God Stats
1W - 1L
1,799 SR
Queue Stats
87W - 73L
1,300 Elo+
Party 1
Charon
Charon
KAKEIndustries
Charon
Level 68
God Stats
5W - 2L
1,755 SR
Queue Stats
192W - 195L
1,442 Elo+
Solo
Ao Kuang
Ao Kuang
Orangepanther82
Ao Kuang
Level 55
God Stats
1W - 7L
1,326 SR
Queue Stats
25W - 34L
1,338 Elo+
Party 1
Chaac
Chaac
Xplasma17
Chaac
Level 29
God Stats
0W - 2L
1,242 SR
Queue Stats
5W - 6L
1,234 Elo+
Party 1
Merlin
Merlin
jugglebutt97
Merlin
Level 26
God Stats
0W - 4L
1,557 SR
Queue Stats
43W - 35L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 1
7,034
639
3,859
8,033
3,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
 
Jormungandr
9
1 / 0 / 4
6,144
559
4,166
7,578
5,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 0 / 2
7,265
660
4,883
3,908
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 4 / 2
5,199
473
3,217
9,166
3,044
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
6,158
560
7,244
11,616
6,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 1
5,214
474
5,647
7,734
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 2 / 3
5,608
510
3,572
7,507
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
9
3 / 1 / 0
5,474
498
2,740
6,949
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Xplasma17
Chaac
11
2 / 0 / 1
5,963
542
7,326
12,577
12,292
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
10
0 / 3 / 0
5,082
462
1,487
5,825
1,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
7
8
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
1
5.5
W
Jormungandr
 
Jormungandr
1
0
4
3
L
2
3
1
0.83
L
0
2
3
0.75
L
Ao Kuang
3
1
0
3
W
3
0
2
4
L
Chaac
Xplasma17
Chaac
2
0
1
2.5
W
0
4
2
0.25
L
Merlin
0
3
0
0
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,369
Damage
20,772
40,301
Taken
40,592
20,083
Mitigated
24,297
11,638
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,859
1,081
0
1,458
8,033
3,626
0
356
7,677
0
48,140
W
Jormungandr
 
Jormungandr
4,166
1,755
0
2,440
7,578
5,748
143
1,754
5,776
28,728
0
L
5,647
4,797
0
935
7,734
2,386
533
2,037
5,657
0
32,423
L
3,572
312
0
1,516
7,507
5,449
248
2,808
4,675
18,611
0
L
Ao Kuang
2,740
622
78
1,389
6,949
2,171
0
1,004
5,833
24,080
0
W
4,883
464
471
1,735
3,908
1,572
0
1,757
2,151
56,872
0
L
Chaac
Xplasma17
Chaac
7,326
2,165
0
3,198
12,577
12,292
0
12
12,565
0
38,356
W
3,217
1,306
155
1,884
9,166
3,044
782
3,484
5,654
0
29,839
L
Merlin
1,487
232
0
1,443
5,825
1,999
0
2,830
2,756
34,954
0
W
7,244
2,069
0
3,495
11,616
6,093
0
372
11,244
0
47,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,800
Gold Earned
27,341
344
Minions Killed
233
0
Camps Cleared
0
1,102,900
Distance Traveled
1,120,800
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,034
639
79
7
0
234,940
1
W
Jormungandr
6,144
559
46
4
0
204,996
2
L
Rama
5,214
474
62
6
0
206,223
4
L
Charon
5,608
510
19
2
0
222,669
2
L
Ao Kuang
5,474
498
45
4
0
246,045
0
W
Ra
7,265
660
101
9
0
240,299
0
L
Chaac
5,963
542
47
4
0
242,038
0
W
Medusa
5,199
473
53
5
0
217,138
0
L
Merlin
5,082
462
60
5
0
203,825
0
W
Nike
6,158
560
65
6
0
205,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role