Player Matchup

Yemoja
Yemoja
AboveAllWinner
Yemoja
Level 29
God Stats
3W - 3L
1,667 SR
Queue Stats
4W - 6L
1,460 Elo+
Party 3
Skadi
Skadi
BishopTibbs23
Skadi
Level 59
God Stats
1W - 2L
1,522 SR
Queue Stats
5W - 10L
1,403 Elo+
Party 3
King Arthur
King Arthur
Djtechniqe
King Arthur
Level 80
God Stats
1W - 2L
1,555 SR
Queue Stats
3W - 8L
1,377 Elo+
Party 3
Cthulhu
Cthulhu
FreedDistress14
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,493 Elo+
Party 3
Lancelot
Lancelot
SubtotalBeast
Lancelot
Level 80
God Stats
1W - 2L
1,474 SR
Queue Stats
2W - 5L
1,369 Elo+
Party 3
Team Averages
Level 71
1,544 SR
1,420 Elo+

VS

Team Averages
Level 76
1,585 SR
1,522 Elo+
Sobek
Sobek
BBachmann
Sobek
Level 101
God Stats
7W - 6L
1,504 SR
Queue Stats
142W - 137L
1,567 Elo+
Party 1
Heimdallr
Heimdallr
Helligithwing
Heimdallr
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 60L
1,494 Elo+
Party 2
Mercury
Mercury
ToastNDEggs
Mercury
Level 81
God Stats
2W - 1L
1,843 SR
Queue Stats
199W - 171L
1,561 Elo+
Party 2
Surtr
Surtr
Wh1temamba
Surtr
Level 48
God Stats
23W - 21L
1,597 SR
Queue Stats
280W - 292L
1,506 Elo+
Party 1
Ra
Ra
YngviFrey0
Ra
Level 123
God Stats
17W - 17L
1,479 SR
Queue Stats
350W - 338L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,825
488
4,477
7,015
4,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 2 / 2
6,278
448
3,686
7,173
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Djtechniqe
King Arthur
11
0 / 8 / 1
6,148
439
5,864
14,255
7,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 1 / 0
7,665
548
8,580
12,196
11,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
SubtotalBeast
Lancelot
12
2 / 5 / 1
7,120
509
5,012
14,792
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BBachmann
Sobek
11
1 / 1 / 8
7,248
518
4,558
13,096
13,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Helligithwing
Heimdallr
13
2 / 2 / 2
7,293
521
5,598
6,624
2,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ToastNDEggs
Mercury
14
2 / 0 / 5
8,204
586
7,269
10,481
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
15
4 / 0 / 0
9,256
661
7,611
12,434
7,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 1 / 2
8,881
634
12,017
9,363
4,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
17
17
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Sobek
BBachmann
Sobek
1
1
8
5
L
0
2
2
0.5
L
King Arthur
Djtechniqe
King Arthur
0
8
1
0.06
L
1
1
0
1
W
Heimdallr
Helligithwing
Heimdallr
2
2
2
1.5
L
Lancelot
SubtotalBeast
Lancelot
2
5
1
0.5
W
Mercury
ToastNDEggs
Mercury
2
0
5
4.5
W
Surtr
4
0
0
4
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,619
Damage
37,053
55,431
Taken
51,998
33,408
Mitigated
32,639
10,123
Healing
16,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,477
717
1,575
1,960
7,015
4,836
298
1,641
5,374
32,153
0
W
Sobek
BBachmann
Sobek
4,558
1,084
0
3,582
13,096
13,583
155
2,286
10,734
14,287
0
L
3,686
1,415
0
967
7,173
2,458
70
1,258
5,839
0
33,986
L
King Arthur
Djtechniqe
King Arthur
5,864
1,001
0
457
14,255
7,737
0
8,770
5,307
0
37,860
L
8,580
609
0
2,460
12,196
11,869
0
1,652
10,544
48,602
817
W
Heimdallr
Helligithwing
Heimdallr
5,598
2,457
0
1,251
6,624
2,602
69
1,724
4,900
0
46,139
L
Lancelot
SubtotalBeast
Lancelot
5,012
669
0
2,704
14,792
6,508
0
3,635
11,144
0
57,936
W
Mercury
ToastNDEggs
Mercury
7,269
3,223
0
1,604
10,481
4,282
301
1,785
8,610
0
80,568
W
Surtr
7,611
3,057
0
4,683
12,434
7,674
92
4,013
7,887
1,075
68,847
W
12,017
1,716
1,336
3,830
9,363
4,498
256
1,632
7,469
70,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,036
Gold Earned
40,882
342
Minions Killed
437
0
Camps Cleared
0
1,351,611
Distance Traveled
1,444,204
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,825
488
42
3
0
260,115
2
W
Sobek
7,248
518
19
1
0
296,128
0
L
Skadi
6,278
448
45
3
0
275,442
0
L
King Arthur
6,148
439
60
4
0
248,937
0
L
Cthulhu
7,665
548
107
8
0
274,688
5
W
Heimdallr
7,293
521
69
5
0
251,187
0
L
Lancelot
7,120
509
88
6
0
292,429
0
W
Mercury
8,204
586
108
8
0
341,720
0
W
Surtr
9,256
661
118
8
0
267,135
1
W
Ra
8,881
634
123
9
0
288,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role