Player Matchup

Danzaburou
Danzaburou
GalileoGalindo23
Danzaburou
Level 106
God Stats
2W - 7L
1,500 SR
Queue Stats
75W - 89L
1,404 Elo+
Solo
Jormungandr
Jormungandr
HabituaLineStepp
Jormungandr
Level 72
God Stats
85W - 74L
1,600 SR
Queue Stats
252W - 273L
1,415 Elo+
Solo
Thor
Thor
Hs Addhesive
Thor
Level 122
God Stats
39W - 56L
1,382 SR
Queue Stats
432W - 417L
1,394 Elo+
Solo
Set
Set
SilentShadow876
Set
Level 102
God Stats
1W - 1L
1,733 SR
Queue Stats
14W - 14L
1,474 Elo+
Solo
Anubis
Anubis
boombhole
Anubis
Level 111
God Stats
35W - 48L
1,438 SR
Queue Stats
1,051W - 1,039L
1,380 Elo+
Solo
Team Averages
Level 103
1,531 SR
1,413 Elo+

VS

Team Averages
Level 104
1,553 SR
1,465 Elo+
Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ANIME5797
Chang'e
Level 69
God Stats
1W - 2L
1,822 SR
Queue Stats
46W - 48L
1,469 Elo+
Party 1
Chaac
Chaac
SeverusWar
Chaac
Level 125
God Stats
9W - 5L
1,644 SR
Queue Stats
294W - 317L
1,442 Elo+
Solo
Aphrodite
Aphrodite
mimbs91
Aphrodite
Level 64
God Stats
13W - 18L
1,301 SR
Queue Stats
53W - 52L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GalileoGalindo23
Danzaburou
11
1 / 5 / 1
7,202
480
4,554
12,091
4,279
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
HabituaLineStepp
Jormungandr
11
1 / 6 / 1
6,916
461
5,624
14,872
11,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 5 / 2
8,400
560
8,071
13,142
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 5 / 1
7,616
508
4,027
10,303
5,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
boombhole
Anubis
12
0 / 6 / 2
7,544
503
4,544
11,225
4,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
11 / 0 / 4
9,464
631
12,906
9,067
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
 
Izanami
14
7 / 2 / 3
8,745
583
12,914
10,545
4,723
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ANIME5797
Chang'e
14
3 / 1 / 2
8,395
560
3,639
7,906
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
15
4 / 2 / 4
9,348
623
9,340
12,527
9,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
mimbs91
Aphrodite
13
2 / 1 / 6
8,265
551
2,761
8,751
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
27
27
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
0
4
13
W
Izanami
 
Izanami
7
2
3
4.25
W
Chang'e
ANIME5797
Chang'e
3
1
2
4
L
Danzaburou
GalileoGalindo23
Danzaburou
1
5
1
0.3
L
Jormungandr
HabituaLineStepp
Jormungandr
1
6
1
0.25
L
4
5
2
1
W
Chaac
4
2
4
3
L
0
5
1
0.1
L
Anubis
boombhole
Anubis
0
6
2
0.17
W
Aphrodite
mimbs91
Aphrodite
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
41,560
61,633
Taken
48,796
31,500
Mitigated
26,731
11,318
Healing
21,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,906
9,017
0
3,642
9,067
4,386
743
2,266
6,801
0
57,731
W
Izanami
 
Izanami
12,914
9,049
0
2,444
10,545
4,723
2,071
3,368
7,177
0
73,965
W
Chang'e
ANIME5797
Chang'e
3,639
522
181
4,137
7,906
2,445
1,421
2,421
5,485
57,599
0
L
Danzaburou
GalileoGalindo23
Danzaburou
4,554
1,440
0
3,003
12,091
4,279
106
796
11,295
0
46,137
L
Jormungandr
HabituaLineStepp
Jormungandr
5,624
2,255
256
2,158
14,872
11,290
1,011
2,654
12,218
39,037
0
L
8,071
948
0
978
13,142
5,333
0
712
12,365
0
44,856
W
Chaac
9,340
597
0
3,321
12,527
9,398
521
95
12,432
0
69,343
L
4,027
1,032
0
1,272
10,303
5,708
0
0
10,213
0
48,918
L
Anubis
boombhole
Anubis
4,544
487
0
3,651
11,225
4,890
334
2,266
8,959
65,495
0
W
Aphrodite
mimbs91
Aphrodite
2,761
1,347
2,641
5,482
8,751
5,779
763
3,282
5,469
20,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
44,217
402
Minions Killed
440
0
Camps Cleared
0
1,349,441
Distance Traveled
1,501,768
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,464
631
73
5
0
358,491
3
W
Izanami
8,745
583
133
9
0
282,763
0
W
Chang'e
8,395
560
108
7
0
292,335
0
L
Danzaburou
7,202
480
60
4
0
273,284
0
L
Jormungandr
6,916
461
65
4
0
268,856
3
L
Thor
8,400
560
61
4
0
305,637
3
W
Chaac
9,348
623
98
7
0
288,810
0
L
Set
7,616
508
106
7
0
280,410
0
L
Anubis
7,544
503
110
7
0
221,254
3
W
Aphrodite
8,265
551
28
2
0
279,369
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role