Player Matchup

Freya
Freya
 
Freya
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AgusGamer25
Nemesis
Level 120
God Stats
1W - 1L
1,468 SR
Queue Stats
94W - 85L
1,477 Elo+
Party 2
Atlas
Atlas
DanilegoPlays
Atlas
Level 148
God Stats
6W - 10L
1,531 SR
Queue Stats
222W - 200L
1,556 Elo+
Party 1
Persephone
Persephone
DialgaGamer22
Persephone
Level 141
God Stats
7W - 14L
1,476 SR
Queue Stats
137W - 120L
1,575 Elo+
Party 1
Chernobog
Chernobog
juegoallolyque
Chernobog
Level 27
God Stats
1W - 4L
1,288 SR
Queue Stats
33W - 33L
1,444 Elo+
Party 2
Team Averages
Level 102
1,453 SR
1,510 Elo+

VS

Team Averages
Level 110
1,533 SR
1,504 Elo+
Sobek
Sobek
 
Sobek
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
APAKKAPO
Ix Chel
Level 106
God Stats
5W - 3L
1,459 SR
Queue Stats
239W - 222L
1,538 Elo+
Solo
Ravana
Ravana
IJIAIZIZIYI
Ravana
Level 159
God Stats
6W - 4L
1,668 SR
Queue Stats
282W - 238L
1,498 Elo+
Solo
Hachiman
Hachiman
Tu_Mama914
Hachiman
Level 109
God Stats
52W - 52L
1,535 SR
Queue Stats
837W - 809L
1,527 Elo+
Solo
Loki
Loki
Yan_Hunter_MSM
Loki
Level 68
God Stats
31W - 28L
1,504 SR
Queue Stats
268W - 251L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
4
0 / 1 / 0
4,845
323
42
3,054
764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
AgusGamer25
Nemesis
13
4 / 3 / 1
8,045
536
8,813
13,550
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 6 / 1
6,532
435
4,514
14,160
11,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
DialgaGamer22
Persephone
10
0 / 5 / 0
6,568
438
3,886
9,017
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
juegoallolyque
Chernobog
12
1 / 2 / 0
6,955
464
3,797
9,777
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 0 / 6
8,557
570
4,637
10,505
10,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
APAKKAPO
Ix Chel
14
6 / 2 / 0
8,683
579
10,305
9,400
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
14
3 / 1 / 4
8,773
585
10,711
7,080
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Tu_Mama914
Hachiman
15
1 / 1 / 1
9,230
615
5,148
6,836
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 1 / 9
8,459
564
5,332
11,154
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
5
Kills
17
17
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
0
0
W
Sobek
 
Sobek
3
0
6
6
W
Ix Chel
APAKKAPO
Ix Chel
6
2
0
3
L
Nemesis
AgusGamer25
Nemesis
4
3
1
1.5
L
0
6
1
0.08
L
Persephone
DialgaGamer22
Persephone
0
5
0
0
W
Ravana
3
1
4
5
W
Hachiman
Tu_Mama914
Hachiman
1
1
1
1.5
W
4
1
9
8.5
L
Chernobog
juegoallolyque
Chernobog
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
36,133
49,558
Taken
44,975
23,412
Mitigated
24,249
6,603
Healing
17,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
42
0
0
815
3,054
764
0
67
2,987
8,095
0
W
Sobek
 
Sobek
4,637
393
0
3,805
10,505
10,284
108
1,465
8,862
26,388
0
W
Ix Chel
APAKKAPO
Ix Chel
10,305
1,941
373
1,722
9,400
3,768
972
3,229
5,985
60,520
0
L
Nemesis
AgusGamer25
Nemesis
8,813
4,835
0
1,286
13,550
5,136
0
2,969
10,581
0
65,356
L
4,514
956
0
1,000
14,160
11,642
0
3,679
10,481
33,166
261
L
Persephone
DialgaGamer22
Persephone
3,886
423
0
771
9,017
2,788
0
5,608
3,391
38,359
0
W
Ravana
10,711
2,973
0
3,379
7,080
3,068
562
1,384
5,547
0
63,517
W
Hachiman
Tu_Mama914
Hachiman
5,148
3,410
0
3,480
6,836
2,925
4,103
132
6,678
0
81,669
W
5,332
1,545
0
4,523
11,154
4,204
0
1,419
9,586
0
65,006
L
Chernobog
juegoallolyque
Chernobog
3,797
2,234
0
2,731
9,777
3,082
0
2,602
7,175
0
38,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,945
Gold Earned
43,702
341
Minions Killed
469
0
Camps Cleared
0
1,264,138
Distance Traveled
1,552,074
166
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,845
323
16
1
0
197,476
162
W
Sobek
8,557
570
31
2
0
318,361
0
W
Ix Chel
8,683
579
108
7
0
297,818
0
L
Nemesis
8,045
536
89
6
0
334,660
0
L
Atlas
6,532
435
70
5
0
243,025
0
L
Persephone
6,568
438
83
6
0
252,735
4
W
Ravana
8,773
585
95
6
0
341,100
7
W
Hachiman
9,230
615
138
9
0
254,746
4
W
Loki
8,459
564
97
6
0
340,049
4
L
Chernobog
6,955
464
83
6
0
236,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role