Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ICY-_-BopZ
Ah Muzen Cab
Level 55
God Stats
4W - 3L
1,462 SR
Queue Stats
241W - 234L
1,387 Elo+
Party 2
Sobek
Sobek
OneAngryHobbit
Sobek
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,470 Elo+
Party 1
Tyr
Tyr
TheJorb
Tyr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,442 Elo+
Party 1
Guan Yu
Guan Yu
backwoodsty
Guan Yu
Level 72
God Stats
2W - 3L
1,290 SR
Queue Stats
224W - 224L
1,465 Elo+
Solo
Anubis
Anubis
megakillerkush
Anubis
Level 83
God Stats
3W - 1L
1,699 SR
Queue Stats
67W - 78L
1,382 Elo+
Party 2
Team Averages
Level 62
1,490 SR
1,429 Elo+

VS

Team Averages
Level 84
1,529 SR
1,453 Elo+
Chiron
Chiron
 
Chiron
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
KyFIy
Jormungandr
Level 59
God Stats
0W - 1L
1,599 SR
Queue Stats
4W - 13L
1,279 Elo+
Solo
Mulan
Mulan
PrincessPurrfect
Mulan
Level 55
God Stats
1W - 2L
1,442 SR
Queue Stats
134W - 128L
1,400 Elo+
Party 3
Horus
Horus
TOGxBitoScaletta
Horus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 208L
1,421 Elo+
Party 3
Geb
Geb
yubarta000
Geb
Level 126
God Stats
0W - 1L
1,602 SR
Queue Stats
9W - 6L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ICY-_-BopZ
Ah Muzen Cab
16
2 / 0 / 14
8,977
898
8,276
5,244
3,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 3 / 13
8,968
897
5,443
10,922
11,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
17
6 / 3 / 12
9,492
949
9,607
15,815
17,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
backwoodsty
Guan Yu
15
3 / 3 / 12
9,076
908
6,366
12,591
10,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
7 / 3 / 12
9,464
946
20,068
10,108
6,489
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 4 / 8
7,801
780
8,545
9,096
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
KyFIy
Jormungandr
15
6 / 6 / 3
8,603
860
13,577
14,848
7,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 4 / 7
7,519
752
6,649
11,817
7,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 2 / 4
7,571
757
4,236
7,802
5,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 3 / 8
7,425
743
9,744
12,039
6,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
42
19
Kills
12
12
Deaths
19
63
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
4
8
1.5
W
Ah Muzen Cab
ICY-_-BopZ
Ah Muzen Cab
2
0
14
9
L
Jormungandr
KyFIy
Jormungandr
6
6
3
1.25
W
1
3
13
2.5
L
1
4
7
1.13
L
2
2
4
2
W
Tyr
6
3
12
4
W
Guan Yu
backwoodsty
Guan Yu
3
3
12
3
W
7
3
12
4.33
L
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,760
Damage
42,751
54,680
Taken
55,602
48,481
Mitigated
31,161
20,637
Healing
16,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
8,545
5,544
1,163
1,613
9,096
3,547
0
3,418
5,563
0
17,175
W
Ah Muzen Cab
ICY-_-BopZ
Ah Muzen Cab
8,276
1,909
804
743
5,244
3,047
910
2,763
2,361
0
23,710
L
Jormungandr
KyFIy
Jormungandr
13,577
2,302
211
1,515
14,848
7,496
0
5,754
8,688
28,703
0
W
5,443
885
0
1,473
10,922
11,471
252
4,545
5,609
6,758
317
L
6,649
1,340
235
1,347
11,817
7,929
0
5,993
5,824
0
12,260
L
4,236
1,184
1,480
3,369
7,802
5,597
0
3,831
3,696
848
6,367
W
Tyr
9,607
741
1,410
2,547
15,815
17,255
220
6,211
8,786
0
16,923
W
Guan Yu
backwoodsty
Guan Yu
6,366
127
6,146
5,223
12,591
10,219
284
5,494
7,001
0
11,626
W
20,068
588
483
1,808
10,108
6,489
365
4,243
5,471
37,895
0
L
9,744
441
814
4,325
12,039
6,592
0
6,008
5,953
18,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,977
Gold Earned
38,919
114
Minions Killed
108
0
Camps Cleared
0
994,518
Distance Traveled
807,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,801
780
21
2
0
136,027
0
W
Ah Muzen Cab
8,977
898
38
4
0
197,997
0
L
Jormungandr
8,603
860
39
4
0
174,882
0
W
Sobek
8,968
897
3
0
0
195,804
0
L
Mulan
7,519
752
19
2
0
142,661
0
L
Horus
7,571
757
10
1
0
132,832
0
W
Tyr
9,492
949
9
1
0
230,773
0
W
Guan Yu
9,076
908
13
1
0
184,823
0
W
Anubis
9,464
946
51
5
0
185,121
0
L
Geb
7,425
743
19
2
0
220,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role