Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hachiman
Hachiman
Asildur31
Hachiman
Level 120
God Stats
2W - 2L
1,341 SR
Queue Stats
35W - 25L
1,602 Elo+
Party 4
Nike
Nike
Compatgaming
Nike
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 290L
1,405 Elo+
Party 2
He Bo
He Bo
II DK ll
He Bo
Level 100
God Stats
4W - 3L
1,163 SR
Queue Stats
323W - 301L
1,397 Elo+
Party 2
Nemesis
Nemesis
Piece of D
Nemesis
Level 114
God Stats
27W - 21L
1,532 SR
Queue Stats
378W - 351L
1,496 Elo+
Party 2
Team Averages
Level 108
1,407 SR
1,480 Elo+

VS

Team Averages
Level 99
1,518 SR
1,508 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Apollo9781
Pele
Level 66
God Stats
5W - 2L
1,500 SR
Queue Stats
298W - 263L
1,496 Elo+
Party 1
Kali
Kali
BlasinAsian
Kali
Level 103
God Stats
3W - 3L
1,591 SR
Queue Stats
291W - 267L
1,503 Elo+
Party 1
Charon
Charon
BottomKing69
Charon
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,576 Elo+
Party 3
Ullr
Ullr
ll-Drexzy-ll
Ullr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 118L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 5
7,335
489
5,500
10,778
7,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Asildur31
Hachiman
14
5 / 1 / 4
8,491
566
10,019
10,009
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 3 / 2
8,203
547
13,081
16,404
14,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
II DK ll
He Bo
12
3 / 6 / 2
7,510
501
5,515
11,769
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Piece of D
Nemesis
12
2 / 4 / 5
7,201
480
8,193
12,100
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
7 / 3 / 5
9,027
602
13,140
8,451
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 6 / 0
8,428
562
11,692
17,161
9,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
2 / 2 / 8
8,652
577
6,750
16,320
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
12
1 / 2 / 8
7,673
512
6,521
9,936
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 5 / 0
7,166
478
1,681
9,179
3,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
18
Kills
16
16
Deaths
18
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
5
2.75
W
Nu Wa
 
Nu Wa
7
3
5
3.17
W
5
6
0
0.83
L
Hachiman
Asildur31
Hachiman
5
1
4
7
W
2
2
8
3
W
Charon
1
2
8
2.5
L
5
3
2
2
L
He Bo
II DK ll
He Bo
3
6
2
0.67
L
Nemesis
Piece of D
Nemesis
2
4
5
1.13
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,308
Damage
39,784
61,060
Taken
61,047
33,034
Mitigated
30,381
12,080
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,500
1,142
1,666
3,151
10,778
7,304
0
3,633
7,145
0
29,917
W
Nu Wa
 
Nu Wa
13,140
2,734
0
709
8,451
3,292
915
2,894
5,557
58,886
0
W
11,692
2,966
0
4,860
17,161
9,330
0
1,131
16,030
0
61,483
L
Hachiman
Asildur31
Hachiman
10,019
4,560
0
3,944
10,009
3,722
772
3,247
6,762
0
63,862
W
6,750
3,629
0
6,022
16,320
7,284
420
1,684
14,328
0
57,809
W
Charon
6,521
1,009
0
936
9,936
6,961
0
172
9,580
23,437
0
L
13,081
1,096
0
1,576
16,404
14,153
0
2,949
13,455
327
60,066
L
He Bo
II DK ll
He Bo
5,515
451
0
640
11,769
3,621
0
6,033
5,736
41,585
0
L
Nemesis
Piece of D
Nemesis
8,193
3,010
0
1,103
12,100
4,234
0
4,033
7,939
0
55,285
W
1,681
597
0
775
9,179
3,514
2,628
0
9,155
0
42,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,740
Gold Earned
40,946
362
Minions Killed
358
0
Camps Cleared
0
1,418,479
Distance Traveled
1,467,907
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,335
489
29
2
0
267,254
3
W
Nu Wa
9,027
602
88
6
0
258,692
0
W
Pele
8,428
562
84
6
0
284,386
0
L
Hachiman
8,491
566
93
6
0
276,684
0
W
Kali
8,652
577
85
6
0
354,361
0
W
Charon
7,673
512
25
2
0
317,440
3
L
Nike
8,203
547
101
7
0
273,923
4
L
He Bo
7,510
501
59
4
0
253,334
0
L
Nemesis
7,201
480
80
5
0
347,284
0
W
Ullr
7,166
478
76
5
0
253,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role