Player Matchup

Ares
Ares
Platinum II
Daise1982
Ares
Platinum II
Level 82
God Stats
3W - 1L
1,900 SR
Queue Stats
87W - 60L
1,783 MMR
Party 2
Lancelot
Lancelot
Platinum I
pomegranateee
Lancelot
Platinum I
Level 89
God Stats
0W - 1L
1,525 SR
Queue Stats
88W - 60L
1,830 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum III
t0nnt0nn
Ao Kuang
Platinum III
Level 106
God Stats
0W - 2L
1,348 SR
Queue Stats
86W - 60L
1,706 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 92
1,591 SR
1,773 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 95
1,707 SR
1,775 MMR
Hera
Hera
Gold I
Anty7898
Hera
Gold I
Level 89
God Stats
9W - 3L
1,873 SR
Queue Stats
19W - 14L
1,840 MMR
Party 1
Chang'e
Chang'e
Gold III
NAtiveThugg818
Chang'e
Gold III
Level 114
God Stats
5W - 10L
1,491 SR
Queue Stats
38W - 46L
1,646 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
lBrazy
Sun Wukong
Gold I
Level 83
God Stats
10W - 4L
1,758 SR
Queue Stats
19W - 14L
1,840 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 5 / 5
9,596
640
7,839
20,265
20,741
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
pomegranateee
Lancelot
14
1 / 3 / 7
11,132
742
14,142
17,962
19,314
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
t0nnt0nn
Ao Kuang
14
7 / 4 / 1
11,728
782
18,873
21,668
16,032
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
MartichorasAchillesBaba YagaAphroditeHades

VS

Bans
AtlasXbalanqueMorgan Le FayAh Muzen CabHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
6 / 3 / 6
12,312
821
16,980
10,284
4,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 0 / 8
11,682
779
19,429
17,157
12,786
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
lBrazy
Sun Wukong
13
2 / 5 / 8
11,128
742
11,638
21,288
17,981
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
8
Kills
12
12
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
6
3
6
3
L
Ares
0
5
5
0.5
W
4
0
8
8
W
Sun Wukong
lBrazy
Sun Wukong
2
5
8
1.2
L
Lancelot
pomegranateee
Lancelot
1
3
7
1.5
L
Ao Kuang
t0nnt0nn
Ao Kuang
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,854
Damage
48,047
59,895
Taken
48,729
56,087
Mitigated
35,304
12,543
Healing
19,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
16,980
4,301
327
1,342
10,284
4,537
1,657
4,950
5,281
58,812
0
L
Ares
7,839
451
0
500
20,265
20,741
0
12,271
7,994
29,642
0
W
19,429
1,037
4,624
6,533
17,157
12,786
879
9,330
7,391
57,776
0
W
Sun Wukong
lBrazy
Sun Wukong
11,638
2,670
159
6,836
21,288
17,981
0
12,310
8,902
106
38,435
L
Lancelot
pomegranateee
Lancelot
14,142
3,208
556
4,219
17,962
19,314
0
10,150
7,710
0
49,852
L
Ao Kuang
t0nnt0nn
Ao Kuang
18,873
2,443
0
7,268
21,668
16,032
0
14,221
7,209
47,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,456
Gold Earned
35,122
135
Minions Killed
184
0
Camps Cleared
0
837,080
Distance Traveled
899,139
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,312
821
75
5
0
270,800
0
L
Ares
9,596
640
25
2
0
256,154
0
W
Chang'e
11,682
779
69
5
0
334,860
3
W
Sun Wukong
11,128
742
40
3
0
293,479
1
L
Lancelot
11,132
742
64
4
0
308,749
0
L
Ao Kuang
11,728
782
46
3
0
272,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role