Player Matchup

He Bo
He Bo
 
He Bo
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
FerrumVulpes901
Geb
Level 25
God Stats
1W - 2L
1,313 SR
Queue Stats
83W - 142L
1,375 Elo+
Party 1
Cupid
Cupid
LupusEtUrsus
Cupid
Level 106
God Stats
2W - 3L
1,517 SR
Queue Stats
209W - 275L
1,386 Elo+
Party 1
Surtr
Surtr
Tcdozer
Surtr
Level 27
God Stats
1W - 2L
1,392 SR
Queue Stats
2W - 4L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
kjnvakjbsfad
Baron Samedi
Level 123
God Stats
3W - 4L
1,671 SR
Queue Stats
481W - 535L
1,458 Elo+
Party 1
Team Averages
Level 115
1,479 SR
1,460 Elo+

VS

Team Averages
Level 137
1,642 SR
1,491 Elo+
Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DV Gooney
Ra
Level 124
God Stats
2W - 0L
1,962 SR
Queue Stats
61W - 46L
1,580 Elo+
Solo
Heimdallr
Heimdallr
Dirty Gravity
Heimdallr
Level 144
God Stats
3W - 4L
1,650 SR
Queue Stats
70W - 115L
1,409 Elo+
Solo
Eset
Eset
Grim6589
Eset
Level 115
God Stats
1W - 5L
1,293 SR
Queue Stats
214W - 228L
1,382 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SolracR2D2
Ah Muzen Cab
Level 156
God Stats
7W - 5L
1,806 SR
Queue Stats
251W - 230L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 2 / 0
7,041
640
4,500
6,391
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 4
5,641
513
3,871
9,366
5,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 3 / 1
5,648
513
2,021
6,645
1,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Tcdozer
Surtr
11
1 / 5 / 1
6,359
578
5,950
13,863
12,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
kjnvakjbsfad
Baron Samedi
10
0 / 3 / 0
5,474
498
4,513
5,295
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
8 / 0 / 4
8,393
763
8,386
6,241
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 2
6,354
578
3,651
6,019
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
Dirty Gravity
Heimdallr
12
1 / 3 / 3
6,820
620
4,130
7,484
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
10
2 / 1 / 5
6,955
632
4,207
6,831
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SolracR2D2
Ah Muzen Cab
13
5 / 2 / 0
7,924
720
8,822
10,161
4,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
17
17
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
2
0
2.5
W
Anubis
 
Anubis
8
0
4
10
W
1
1
2
2
W
Heimdallr
Dirty Gravity
Heimdallr
1
3
3
0.83
L
0
4
4
0.5
W
Eset
2
1
5
4.5
L
1
3
1
0.5
W
Ah Muzen Cab
SolracR2D2
Ah Muzen Cab
5
2
0
2.5
L
Surtr
Tcdozer
Surtr
1
5
1
0.3
L
Baron Samedi
kjnvakjbsfad
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,855
Damage
29,196
41,560
Taken
36,736
23,517
Mitigated
17,804
7,983
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,500
43
0
2,517
6,391
1,627
0
2,350
3,973
52,132
0
W
Anubis
 
Anubis
8,386
266
0
2,410
6,241
3,293
474
2,314
3,927
60,840
0
W
3,651
203
432
2,015
6,019
2,489
282
3,752
2,267
45,080
0
W
Heimdallr
Dirty Gravity
Heimdallr
4,130
1,593
0
2,615
7,484
2,943
344
2,048
5,436
0
46,782
L
3,871
314
0
1,368
9,366
5,835
0
5,985
3,299
18,854
0
W
Eset
4,207
475
158
1,668
6,831
4,789
547
4,707
2,124
16,790
0
L
2,021
1,312
109
1,437
6,645
1,927
0
2,455
4,190
0
30,561
W
Ah Muzen Cab
SolracR2D2
Ah Muzen Cab
8,822
4,411
0
1,690
10,161
4,290
293
358
9,803
0
64,214
L
Surtr
Tcdozer
Surtr
5,950
2,326
0
1,375
13,863
12,008
0
1,131
12,732
375
36,065
L
Baron Samedi
kjnvakjbsfad
Baron Samedi
4,513
136
195
982
5,295
2,120
0
4,219
1,076
37,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,163
Gold Earned
36,446
306
Minions Killed
403
0
Camps Cleared
0
1,188,484
Distance Traveled
1,107,568
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,041
640
87
8
0
281,629
0
W
Anubis
8,393
763
90
8
0
246,916
0
W
Ra
6,354
578
89
8
0
243,089
0
W
Heimdallr
6,820
620
86
8
0
206,601
0
L
Geb
5,641
513
20
2
0
249,057
3
W
Eset
6,955
632
16
1
0
220,300
2
L
Cupid
5,648
513
52
5
0
226,256
0
W
Ah Muzen Cab
7,924
720
122
11
0
190,662
0
L
Surtr
6,359
578
64
6
0
216,127
0
L
Baron Samedi
5,474
498
83
8
0
215,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role