Player Matchup

Hercules
Hercules
DeusWill
Hercules
Level 88
God Stats
4W - 15L
1,187 SR
Queue Stats
433W - 407L
1,431 Elo+
Solo
Aphrodite
Aphrodite
Ircos
Aphrodite
Level 93
God Stats
5W - 4L
1,525 SR
Queue Stats
151W - 133L
1,551 Elo+
Party 1
Sol
Sol
LadyPlague
Sol
Level 105
God Stats
7W - 3L
1,620 SR
Queue Stats
164W - 155L
1,542 Elo+
Party 1
He Bo
He Bo
MAmaterasu96
He Bo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 36L
1,403 Elo+
Solo
Bacchus
Bacchus
PORTEX2857
Bacchus
Level 108
God Stats
5W - 1L
1,725 SR
Queue Stats
231W - 233L
1,420 Elo+
Solo
Team Averages
Level 92
1,511 SR
1,469 Elo+

VS

Team Averages
Level 69
1,532 SR
1,403 Elo+
Charon
Charon
Blackwaxtiger
Charon
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 187L
1,531 Elo+
Solo
Yu Huang
Yu Huang
DeLaRosaBJJ
Yu Huang
Level 93
God Stats
0W - 1L
1,346 SR
Queue Stats
1W - 7L
1,254 Elo+
Party 2
Hel
Hel
ItsAstrid
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,222 Elo+
Solo
Martichoras
Martichoras
King_Slow01
Martichoras
Level 87
God Stats
10W - 5L
1,813 SR
Queue Stats
440W - 428L
1,494 Elo+
Solo
Lancelot
Lancelot
ghoultillmay
Lancelot
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeusWill
Hercules
20
6 / 1 / 11
11,813
695
18,017
25,320
21,220
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
Ircos
Aphrodite
19
0 / 2 / 17
11,304
665
15,505
23,900
15,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 13
12,050
709
17,050
12,802
5,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
5 / 3 / 16
12,212
718
24,847
14,962
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PORTEX2857
Bacchus
20
8 / 1 / 12
12,539
738
13,163
26,240
36,107
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 5
12,391
729
19,620
29,082
41,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
DeLaRosaBJJ
Yu Huang
18
1 / 5 / 5
10,546
620
21,256
17,726
10,834
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 3 / 6
10,249
603
4,221
15,154
11,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Martichoras
King_Slow01
Martichoras
19
0 / 2 / 7
10,708
630
25,821
13,261
8,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
ghoultillmay
Lancelot
15
3 / 7 / 1
9,814
577
13,124
22,978
19,612
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
32
23
Kills
8
8
Deaths
23
69
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
Yu Huang
DeLaRosaBJJ
Yu Huang
1
5
5
0.7
W
Hercules
DeusWill
Hercules
6
1
11
11.5
W
Aphrodite
Ircos
Aphrodite
0
2
17
4.25
L
1
3
6
1.33
L
Martichoras
King_Slow01
Martichoras
0
2
7
1.75
W
4
1
13
10.5
W
5
3
16
4.33
W
Bacchus
PORTEX2857
Bacchus
8
1
12
14
L
Lancelot
ghoultillmay
Lancelot
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,582
Damage
84,042
103,224
Taken
98,201
84,901
Mitigated
91,300
74,007
Healing
38,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,620
2,241
570
5,091
29,082
41,281
173
20,533
8,115
40,365
0
L
Yu Huang
DeLaRosaBJJ
Yu Huang
21,256
3,391
1,338
1,110
17,726
10,834
57
12,431
5,151
35,989
0
W
Hercules
DeusWill
Hercules
18,017
3,463
1,196
12,307
25,320
21,220
868
12,764
11,672
0
25,082
W
Aphrodite
Ircos
Aphrodite
15,505
2,140
25,920
17,554
23,900
15,884
1,654
11,708
12,036
39,579
0
L
4,221
2,206
12,033
8,336
15,154
11,075
788
10,612
4,490
10,449
0
L
Martichoras
King_Slow01
Martichoras
25,821
4,780
1,234
4,399
13,261
8,498
35
9,335
3,878
0
54,430
W
17,050
1,925
2,118
6,300
12,802
5,478
3,157
6,131
6,531
50,409
0
W
24,847
669
1,017
2,220
14,962
6,212
1,767
6,727
8,151
39,891
0
W
Bacchus
PORTEX2857
Bacchus
13,163
1,560
701
4,674
26,240
36,107
440
6,882
19,302
22,519
0
L
Lancelot
ghoultillmay
Lancelot
13,124
1,613
0
4,159
22,978
19,612
0
17,527
5,295
0
19,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,918
Gold Earned
53,708
198
Minions Killed
170
0
Camps Cleared
0
1,736,575
Distance Traveled
1,482,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
12,391
729
36
2
0
293,827
0
L
Yu Huang
10,546
620
48
3
0
274,790
0
W
Hercules
11,813
695
13
1
0
390,082
0
W
Aphrodite
11,304
665
63
4
0
309,953
0
L
Hel
10,249
603
14
1
0
277,311
0
L
Martichoras
10,708
630
58
3
0
313,488
0
W
Sol
12,050
709
59
3
0
327,614
0
W
He Bo
12,212
718
35
2
0
363,240
0
W
Bacchus
12,539
738
28
2
0
345,686
0
L
Lancelot
9,814
577
14
1
0
322,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role