Player Matchup

Atlas
Atlas
 
Atlas
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
A Little Snipey
Bellona
Level 49
God Stats
4W - 3L
1,566 SR
Queue Stats
183W - 171L
1,456 Elo+
Solo
Izanami
Izanami
GameYard
Izanami
Level 12
God Stats
1W - 2L
1,541 SR
Queue Stats
1W - 3L
1,383 Elo+
Party 2
Fenrir
Fenrir
Mushu Mercy
Fenrir
Level 127
God Stats
6W - 5L
1,627 SR
Queue Stats
22W - 34L
1,339 Elo+
Party 2
Persephone
Persephone
peachieVodka
Persephone
Level 24
God Stats
5W - 10L
1,365 SR
Queue Stats
14W - 29L
1,279 Elo+
Party 2
Team Averages
Level 59
1,520 SR
1,391 Elo+

VS

Team Averages
Level 39
1,463 SR
1,442 Elo+
Hachiman
Hachiman
 
Hachiman
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
AlloyBronya
Nemesis
Level 37
God Stats
13W - 15L
1,313 SR
Queue Stats
441W - 398L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
ShedOfBodies
Sun Wukong
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
441W - 434L
1,466 Elo+
Solo
Sol
Sol
Spar3 Ch8nge
Sol
Level 49
God Stats
4W - 5L
1,502 SR
Queue Stats
396W - 343L
1,486 Elo+
Solo
Maui
Maui
The-Detroit-Jew
Maui
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 23L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 1 / 2
4,729
473
2,277
6,173
3,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 1 / 0
3,844
384
1,677
3,001
2,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
GameYard
Izanami
8
3 / 2 / 2
5,273
527
2,634
5,261
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
9
4 / 3 / 3
5,804
580
5,679
8,272
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
peachieVodka
Persephone
9
1 / 4 / 0
5,561
556
2,130
6,296
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 1
4,698
470
3,701
5,698
1,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
AlloyBronya
Nemesis
10
7 / 1 / 1
6,613
661
4,882
6,132
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ShedOfBodies
Sun Wukong
11
2 / 0 / 2
6,885
689
3,691
6,450
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 3
7,162
716
4,596
4,916
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 3 / 2
5,293
529
1,467
7,825
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
8
Kills
12
11
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
2
1
W
Hachiman
 
Hachiman
0
3
1
0.17
L
0
1
0
0
W
Nemesis
AlloyBronya
Nemesis
7
1
1
7.5
L
Izanami
GameYard
Izanami
3
2
2
2
L
Fenrir
4
3
3
1.83
W
Sun Wukong
ShedOfBodies
Sun Wukong
2
0
2
3
W
3
1
3
4.5
W
0
3
2
0.33
L
Persephone
peachieVodka
Persephone
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,397
Damage
18,337
29,003
Taken
31,021
12,764
Mitigated
14,175
7,582
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,277
998
188
1,898
6,173
3,702
0
1,285
4,804
11,773
0
W
Hachiman
 
Hachiman
3,701
3,061
0
993
5,698
1,507
148
883
4,815
0
19,263
L
1,677
699
0
1,069
3,001
2,247
0
49
2,952
0
7,075
W
Nemesis
AlloyBronya
Nemesis
4,882
2,874
0
3,393
6,132
2,053
283
793
5,339
0
25,987
L
Izanami
GameYard
Izanami
2,634
1,757
0
872
5,261
1,581
0
466
4,795
0
27,441
L
Fenrir
5,679
1,333
0
2,598
8,272
3,204
0
1,857
6,415
0
26,745
W
Sun Wukong
ShedOfBodies
Sun Wukong
3,691
893
0
2,491
6,450
3,344
280
93
6,185
0
45,129
W
4,596
1,600
0
1,575
4,916
1,568
2,253
1,337
3,579
48,378
0
W
1,467
717
0
935
7,825
5,703
48
1,301
6,524
17,819
0
L
Persephone
peachieVodka
Persephone
2,130
329
0
957
6,296
2,030
0
2,538
3,733
29,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,211
Gold Earned
30,651
157
Minions Killed
259
0
Camps Cleared
0
815,567
Distance Traveled
949,284
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,729
473
18
2
0
183,496
0
W
Hachiman
4,698
470
24
2
0
173,702
0
L
Bellona
3,844
384
10
1
0
67,391
0
W
Nemesis
6,613
661
44
4
0
229,901
0
L
Izanami
5,273
527
45
5
0
172,602
2
L
Fenrir
5,804
580
34
3
0
216,846
0
W
Sun Wukong
6,885
689
90
9
0
181,266
1
W
Sol
7,162
716
79
8
0
188,562
0
W
Maui
5,293
529
22
2
0
175,853
0
L
Persephone
5,561
556
50
5
0
175,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role