Player Matchup

Anhur
Anhur
Aghi
Anhur
Level 41
God Stats
7W - 1L
1,796 SR
Queue Stats
333W - 328L
1,495 Elo+
Solo
Sol
Sol
BAS3M
Sol
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 121L
1,462 Elo+
Solo
Bacchus
Bacchus
CRACKERZ 89
Bacchus
Level 158
God Stats
8W - 1L
1,938 SR
Queue Stats
382W - 378L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
JackJacsonville
Baron Samedi
Level 83
God Stats
4W - 5L
1,255 SR
Queue Stats
811W - 819L
1,535 Elo+
Solo
Geb
Geb
dravecjebeast
Geb
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 24L
1,592 Elo+
Solo
Team Averages
Level 87
1,598 SR
1,528 Elo+

VS

Team Averages
Level 172
1,655 SR
1,529 Elo+
Athena
Athena
Andras39
Athena
Level 203
God Stats
0W - 2L
1,499 SR
Queue Stats
31W - 36L
1,492 Elo+
Solo
Hou Yi
Hou Yi
DrTibex
Hou Yi
Level 192
God Stats
2W - 2L
1,544 SR
Queue Stats
133W - 135L
1,527 Elo+
Solo
Fenrir
Fenrir
Obijohnmyhomie
Fenrir
Level 192
God Stats
6W - 6L
1,719 SR
Queue Stats
500W - 499L
1,568 Elo+
Solo
Cupid
Cupid
Papitao
Cupid
Level 141
God Stats
2W - 1L
1,879 SR
Queue Stats
128W - 105L
1,561 Elo+
Solo
Neith
Neith
intruderr
Neith
Level 130
God Stats
9W - 8L
1,635 SR
Queue Stats
331W - 345L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aghi
Anhur
16
4 / 2 / 9
9,158
833
11,849
11,660
11,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
BAS3M
Sol
15
4 / 2 / 12
9,201
836
18,429
14,564
6,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
CRACKERZ 89
Bacchus
16
1 / 1 / 16
10,007
910
9,652
13,510
21,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
JackJacsonville
Baron Samedi
16
7 / 2 / 7
9,690
881
15,039
12,666
8,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 2 / 13
10,394
945
9,465
15,857
23,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Andras39
Athena
15
2 / 5 / 6
8,620
784
5,716
18,643
23,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
DrTibex
Hou Yi
17
3 / 2 / 3
8,486
771
14,595
9,447
4,816
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 4
7,904
719
8,396
16,287
21,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
Papitao
Cupid
13
1 / 5 / 4
7,565
688
11,780
13,183
7,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
intruderr
Neith
15
2 / 5 / 4
8,301
755
13,410
14,080
7,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
30
21
Kills
9
9
Deaths
21
57
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aghi
Anhur
4
2
9
4.25
L
Athena
Andras39
Athena
2
5
6
1
W
Sol
BAS3M
Sol
4
2
12
5
W
Bacchus
CRACKERZ 89
Bacchus
1
1
16
9
L
Hou Yi
DrTibex
Hou Yi
3
2
3
2.25
W
Baron Samedi
JackJacsonville
Baron Samedi
7
2
7
5.25
L
1
4
4
0.75
L
Cupid
Papitao
Cupid
1
5
4
0.6
W
5
2
13
5.75
L
Neith
intruderr
Neith
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,434
Damage
53,897
68,257
Taken
71,640
70,659
Mitigated
64,818
29,572
Healing
21,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aghi
Anhur
11,849
5,615
1,488
1,582
11,660
11,084
1,202
1,661
9,712
0
25,523
L
Athena
Andras39
Athena
5,716
1,447
1,132
2,486
18,643
23,739
0
15,030
3,381
8,556
0
W
Sol
BAS3M
Sol
18,429
6,073
2,439
5,757
14,564
6,818
4,323
1,423
12,947
30,805
0
W
Bacchus
CRACKERZ 89
Bacchus
9,652
599
1,343
3,700
13,510
21,340
866
1,322
12,089
15,684
0
L
Hou Yi
DrTibex
Hou Yi
14,595
4,180
1,102
1,902
9,447
4,816
0
5,664
3,631
0
35,629
W
Baron Samedi
JackJacsonville
Baron Samedi
15,039
830
5,130
4,175
12,666
8,330
1,406
886
11,717
28,386
0
L
8,396
1,126
1,229
3,059
16,287
21,914
49
10,485
5,571
0
12,040
L
Cupid
Papitao
Cupid
11,780
4,878
3,795
3,286
13,183
7,032
1,350
9,589
3,573
0
20,547
W
9,465
1,160
0
3,958
15,857
23,087
159
653
15,204
15,172
0
L
Neith
intruderr
Neith
13,410
546
312
3,277
14,080
7,317
0
10,928
2,795
0
29,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,450
Gold Earned
40,876
117
Minions Killed
116
0
Camps Cleared
0
1,006,393
Distance Traveled
1,059,145
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,158
833
32
3
0
173,790
0
L
Athena
8,620
784
8
1
0
202,863
0
W
Sol
9,201
836
27
2
0
208,078
0
W
Bacchus
10,007
910
18
2
0
227,981
0
L
Hou Yi
8,486
771
45
4
0
216,829
0
W
Baron Samedi
9,690
881
38
3
0
189,405
0
L
Fenrir
7,904
719
8
1
0
210,748
0
L
Cupid
7,565
688
21
2
0
198,623
0
W
Geb
10,394
945
2
0
0
207,139
0
L
Neith
8,301
755
34
3
0
230,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role