Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ConqRah
King Arthur
Level 107
God Stats
3W - 6L
1,757 SR
Queue Stats
129W - 112L
1,443 Elo+
Party 3
Baron Samedi
Baron Samedi
KingKnez
Baron Samedi
Level 121
God Stats
8W - 10L
1,522 SR
Queue Stats
329W - 307L
1,553 Elo+
Party 2
Merlin
Merlin
Your1Last1Shadow
Merlin
Level 126
God Stats
3W - 9L
1,168 SR
Queue Stats
390W - 365L
1,506 Elo+
Solo
Izanami
Izanami
lilthai02
Izanami
Level 48
God Stats
24W - 15L
1,802 SR
Queue Stats
126W - 107L
1,451 Elo+
Party 3
Team Averages
Level 117
1,550 SR
1,491 Elo+

VS

Team Averages
Level 92
1,507 SR
1,494 Elo+
Pele
Pele
HangeZisBae
Pele
Level 69
God Stats
1W - 1L
1,335 SR
Queue Stats
47W - 44L
1,489 Elo+
Party 1
Mulan
Mulan
JuuzouSuzaya
Mulan
Level 106
God Stats
3W - 2L
1,515 SR
Queue Stats
169W - 157L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
MJF912
Danzaburou
Level 7
God Stats
14W - 12L
1,588 SR
Queue Stats
14W - 12L
1,392 Elo+
Party 1
Charon
Charon
MasterC12
Charon
Level 126
God Stats
26W - 17L
1,582 SR
Queue Stats
283W - 277L
1,506 Elo+
Solo
Chronos
Chronos
SirSilvertree
Chronos
Level 151
God Stats
5W - 4L
1,517 SR
Queue Stats
324W - 290L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 5 / 1
6,778
521
7,857
13,250
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
ConqRah
King Arthur
12
0 / 5 / 0
6,449
496
5,869
15,540
12,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
KingKnez
Baron Samedi
9
1 / 5 / 1
6,353
489
4,839
13,543
10,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 0
8,060
620
4,164
8,180
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
lilthai02
Izanami
11
0 / 3 / 1
6,434
495
5,028
8,330
2,666
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
7,595
584
6,045
10,929
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
6 / 0 / 1
9,099
700
14,307
15,514
13,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
MJF912
Danzaburou
12
1 / 2 / 7
7,241
557
7,672
9,077
3,579
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
MasterC12
Charon
11
3 / 0 / 5
7,228
556
4,941
9,187
6,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
16
5 / 1 / 2
9,380
722
6,057
7,274
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
20
21
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
5
1
0.5
L
King Arthur
ConqRah
King Arthur
0
5
0
0
W
5
1
5
7.5
W
6
0
1
6.5
L
Baron Samedi
KingKnez
Baron Samedi
1
5
1
0.3
W
Danzaburou
MJF912
Danzaburou
1
2
7
2.25
W
Charon
MasterC12
Charon
3
0
5
5.5
W
Chronos
5
1
2
6
L
1
3
0
0.33
L
Izanami
lilthai02
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,757
Damage
39,022
58,843
Taken
51,981
34,085
Mitigated
30,943
11,654
Healing
14,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,857
1,006
0
1,771
13,250
5,317
0
3,096
10,060
0
51,505
L
King Arthur
ConqRah
King Arthur
5,869
760
0
1,735
15,540
12,371
0
70
15,470
0
43,961
W
6,045
2,310
0
2,345
10,929
4,078
0
1,077
9,852
0
56,842
W
14,307
3,127
0
3,730
15,514
13,742
395
1,347
14,167
0
68,866
L
Baron Samedi
KingKnez
Baron Samedi
4,839
749
553
3,269
13,543
10,630
338
2,363
11,180
21,311
0
W
Danzaburou
MJF912
Danzaburou
7,672
3,377
0
2,454
9,077
3,579
588
2,777
6,300
0
51,269
W
Charon
MasterC12
Charon
4,941
501
1,718
2,329
9,187
6,581
0
1,307
7,880
18,647
0
W
Chronos
6,057
3,052
0
1,977
7,274
2,963
772
2,635
4,639
73,627
0
L
4,164
286
0
2,080
8,180
3,101
0
3,538
4,534
70,850
0
L
Izanami
lilthai02
Izanami
5,028
3,480
0
2,246
8,330
2,666
775
1,813
6,517
0
45,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,074
Gold Earned
40,543
386
Minions Killed
442
0
Camps Cleared
0
1,275,282
Distance Traveled
1,310,659
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,778
521
83
6
0
314,658
0
L
King Arthur
6,449
496
70
5
0
250,267
2
W
Pele
7,595
584
80
6
0
307,199
3
W
Mulan
9,099
700
113
9
0
215,660
2
L
Baron Samedi
6,353
489
14
1
0
241,874
0
W
Danzaburou
7,241
557
81
6
0
230,521
0
W
Charon
7,228
556
11
1
0
282,529
7
W
Chronos
9,380
722
157
12
0
274,750
0
L
Merlin
8,060
620
132
10
0
239,467
2
L
Izanami
6,434
495
87
7
0
229,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role