Player Matchup

Kumbhakarna
Kumbhakarna
DIE4OETONGA44
Kumbhakarna
Level 59
God Stats
8W - 10L
1,576 SR
Queue Stats
45W - 106L
1,359 Elo+
Solo
Thor
Thor
grootdingus2159
Thor
Level 69
God Stats
11W - 10L
1,500 SR
Queue Stats
192W - 170L
1,513 Elo+
Solo
Sol
Sol
jaz312
Sol
Level 58
God Stats
13W - 9L
1,588 SR
Queue Stats
37W - 33L
1,642 Elo+
Solo
Team Averages
Level 62
1,555 SR
1,504 Elo+

VS

Team Averages
Level 32
1,509 SR
1,493 Elo+
Bellona
Bellona
Blade_Fiend_VY
Bellona
Level 33
God Stats
2W - 6L
1,349 SR
Queue Stats
90W - 97L
1,453 Elo+
Solo
Hachiman
Hachiman
I H8 R4nd0ms
Hachiman
Level 30
God Stats
0W - 1L
1,678 SR
Queue Stats
137W - 141L
1,525 Elo+
Solo
Agni
Agni
ennuisixfoe
Agni
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DIE4OETONGA44
Kumbhakarna
14
2 / 2 / 5
11,724
733
3,413
16,908
16,973
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 2 / 6
13,269
829
13,453
14,659
6,788
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
jaz312
Sol
16
6 / 2 / 7
13,368
836
21,510
13,248
5,278
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
10,984
687
10,569
14,533
13,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
I H8 R4nd0ms
Hachiman
14
4 / 5 / 1
11,825
739
8,005
15,042
5,441
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 5 / 4
10,908
682
11,427
14,347
5,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
6
6
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Kumbhakarna
DIE4OETONGA44
Kumbhakarna
2
2
5
2.25
L
Hachiman
I H8 R4nd0ms
Hachiman
4
5
1
0.9
L
1
5
4
0.6
W
6
2
6
4.5
W
Sol
jaz312
Sol
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,376
Damage
30,001
44,815
Taken
43,922
29,039
Mitigated
24,894
12,032
Healing
707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,569
1,442
0
100
14,533
13,926
0
7,831
6,570
0
31,429
W
Kumbhakarna
DIE4OETONGA44
Kumbhakarna
3,413
132
0
1,922
16,908
16,973
252
3,792
13,116
25,188
321
L
Hachiman
I H8 R4nd0ms
Hachiman
8,005
4,727
0
500
15,042
5,441
0
8,625
6,389
0
26,230
L
11,427
394
0
107
14,347
5,527
0
8,734
5,535
50,710
0
W
13,453
579
0
4,222
14,659
6,788
516
3,518
11,141
0
55,799
W
Sol
jaz312
Sol
21,510
10,336
0
5,888
13,248
5,278
2,046
4,832
8,370
82,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,361
Gold Earned
33,717
206
Minions Killed
133
0
Camps Cleared
0
913,847
Distance Traveled
781,755
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,984
687
47
3
0
220,979
0
W
Kumbhakarna
11,724
733
39
2
0
303,347
0
L
Hachiman
11,825
739
26
2
0
250,167
0
L
Agni
10,908
682
60
4
0
310,609
0
W
Thor
13,269
829
71
4
0
325,900
0
W
Sol
13,368
836
96
6
0
284,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role