Player Matchup

Jing Wei
Jing Wei
DarthGhost55
Jing Wei
Level 67
God Stats
16W - 17L
1,486 SR
Queue Stats
124W - 134L
1,435 Elo+
Party 1
Thanatos
Thanatos
Eren_Yeager_2412
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 2
Tiamat
Tiamat
GREYW0LFN7
Tiamat
Level 27
God Stats
1W - 2L
1,321 SR
Queue Stats
12W - 9L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
MoodiBluez
Sun Wukong
Level 42
God Stats
1W - 1L
1,714 SR
Queue Stats
9W - 9L
1,508 Elo+
Party 2
Surtr
Surtr
youngboytj2003
Surtr
Level 60
God Stats
5W - 5L
1,686 SR
Queue Stats
9W - 24L
1,301 Elo+
Solo
Team Averages
Level 40
1,541 SR
1,391 Elo+

VS

Team Averages
Level 115
1,544 SR
1,466 Elo+
Heimdallr
Heimdallr
Garouni
Heimdallr
Level 157
God Stats
1W - 0L
1,864 SR
Queue Stats
126W - 136L
1,446 Elo+
Solo
Nox
Nox
Insect Baby
Nox
Level 63
God Stats
3W - 3L
1,627 SR
Queue Stats
75W - 73L
1,497 Elo+
Solo
Neith
Neith
Master Beef8214
Neith
Level 67
God Stats
2W - 2L
1,193 SR
Queue Stats
20W - 28L
1,404 Elo+
Solo
Chang'e
Chang'e
Red8Soil
Chang'e
Level 139
God Stats
8W - 6L
1,579 SR
Queue Stats
14W - 13L
1,490 Elo+
Party 3
Charon
Charon
Sphinx8005
Charon
Level 147
God Stats
5W - 4L
1,459 SR
Queue Stats
168W - 155L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarthGhost55
Jing Wei
15
0 / 4 / 0
9,029
903
8,583
13,506
6,572
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
0 / 5 / 0
8,987
899
2,143
9,252
4,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
GREYW0LFN7
Tiamat
14
0 / 2 / 0
9,037
904
9,401
14,324
10,710
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
MoodiBluez
Sun Wukong
14
0 / 2 / 0
9,082
908
6,922
10,335
8,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
0 / 4 / 0
9,295
930
6,350
15,214
14,121
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

185

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Garouni
Heimdallr
16
4 / 0 / 7
10,055
1,006
6,721
2,584
1,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 0 / 6
11,230
1,123
13,758
7,738
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 0 / 12
10,717
1,072
10,440
6,455
2,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Red8Soil
Chang'e
16
2 / 0 / 15
11,442
1,144
16,766
15,482
12,270
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Sphinx8005
Charon
16
1 / 0 / 14
10,087
1,009
9,243
4,363
5,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
71
0
Kills
17
17
Deaths
0
0
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DarthGhost55
Jing Wei
0
4
0
0
L
0
5
0
0
L
Tiamat
GREYW0LFN7
Tiamat
0
2
0
0
W
Heimdallr
Garouni
Heimdallr
4
0
7
7.5
W
7
0
6
10
W
3
0
12
9
L
Sun Wukong
MoodiBluez
Sun Wukong
0
2
0
0
W
Chang'e
Red8Soil
Chang'e
2
0
15
9.5
W
Charon
Sphinx8005
Charon
1
0
14
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,399
Damage
56,928
62,631
Taken
36,622
43,891
Mitigated
25,712
5,316
Healing
15,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DarthGhost55
Jing Wei
8,583
6,690
0
0
13,506
6,572
0
8,023
5,483
0
22,442
L
2,143
535
0
1,742
9,252
4,451
0
6,303
2,949
0
11,818
L
Tiamat
GREYW0LFN7
Tiamat
9,401
302
0
760
14,324
10,710
0
9,071
5,253
30,854
0
W
Heimdallr
Garouni
Heimdallr
6,721
2,937
0
620
2,584
1,419
0
335
2,249
0
15,130
W
13,758
1,745
0
286
7,738
4,005
0
2,442
5,296
32,959
0
W
10,440
6,241
0
1,145
6,455
2,681
0
1,761
4,648
0
33,305
L
Sun Wukong
MoodiBluez
Sun Wukong
6,922
1,046
194
1,158
10,335
8,037
0
7,284
3,051
0
28,766
W
Chang'e
Red8Soil
Chang'e
16,766
826
4,334
8,369
15,482
12,270
0
3,807
11,579
43,007
0
W
Charon
Sphinx8005
Charon
9,243
1,434
0
276
4,363
5,337
0
1,195
3,168
27,565
0
L
6,350
1,295
199
1,263
15,214
14,121
0
9,154
6,059
118
26,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,430
Gold Earned
53,531
201
Minions Killed
235
5
Camps Cleared
8
905,720
Distance Traveled
791,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,029
903
18
2
1
183,488
0
L
Thanatos
8,987
899
27
3
0
161,112
0
L
Tiamat
9,037
904
50
5
3
192,377
0
W
Heimdallr
10,055
1,006
17
2
4
54,241
0
W
Nox
11,230
1,123
52
5
1
182,625
0
W
Neith
10,717
1,072
67
7
3
170,648
0
L
Sun Wukong
9,082
908
46
5
1
180,570
0
W
Chang'e
11,442
1,144
68
7
0
210,876
0
W
Charon
10,087
1,009
31
3
0
173,544
0
L
Surtr
9,295
930
60
6
0
188,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role