Player Matchup

Hun Batz
Hun Batz
GalaxyDeadShot
Hun Batz
Level 122
God Stats
4W - 8L
1,448 SR
Queue Stats
318W - 285L
1,499 Elo+
Solo
Bakasura
Bakasura
SetoKaiba666lol
Bakasura
Level 143
God Stats
39W - 27L
1,670 SR
Queue Stats
940W - 883L
1,525 Elo+
Solo
Agni
Agni
SirWongSlap
Agni
Level 127
God Stats
4W - 2L
1,813 SR
Queue Stats
302W - 274L
1,482 Elo+
Solo
Neith
Neith
Smith 9 Wesson
Neith
Level 147
God Stats
0W - 1L
1,969 SR
Queue Stats
19W - 19L
1,484 Elo+
Solo
Ares
Ares
lAmHaze
Ares
Level 113
God Stats
4W - 7L
1,500 SR
Queue Stats
196W - 151L
1,575 Elo+
Solo
Team Averages
Level 130
1,680 SR
1,513 Elo+

VS

Team Averages
Level 121
1,594 SR
1,512 Elo+
Charon
Charon
Beausus
Charon
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 131L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
EraseY0urSocial
Baron Samedi
Level 116
God Stats
63W - 32L
1,725 SR
Queue Stats
288W - 262L
1,526 Elo+
Solo
Hun Batz
Hun Batz
Markeyno
Hun Batz
Level 126
God Stats
2W - 3L
1,535 SR
Queue Stats
137W - 121L
1,479 Elo+
Party 1
King Arthur
King Arthur
YaboiSTR
King Arthur
Level 105
God Stats
3W - 2L
1,622 SR
Queue Stats
48W - 42L
1,532 Elo+
Party 1
Rama
Rama
patotron
Rama
Level 120
God Stats
4W - 2L
1,586 SR
Queue Stats
164W - 152L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
2 / 1 / 2
7,190
479
4,129
10,527
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
15
1 / 1 / 0
9,200
613
8,530
15,330
8,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 4 / 1
7,738
516
7,622
8,840
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 3
7,572
505
6,888
7,608
2,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
lAmHaze
Ares
11
0 / 2 / 4
7,299
487
7,432
13,502
10,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Beausus
Charon
13
2 / 1 / 4
8,195
546
8,108
14,905
14,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
EraseY0urSocial
Baron Samedi
13
5 / 5 / 1
8,314
554
12,239
14,681
7,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Markeyno
Hun Batz
15
2 / 0 / 1
8,127
542
8,750
12,484
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
YaboiSTR
King Arthur
14
0 / 0 / 3
7,952
530
6,204
11,728
8,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
16
1 / 0 / 1
9,066
604
3,821
7,867
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
10
10
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charon
Beausus
Charon
2
1
4
4
W
Baron Samedi
EraseY0urSocial
Baron Samedi
5
5
1
1.1
L
Hun Batz
2
1
2
3
W
Hun Batz
Markeyno
Hun Batz
2
0
1
2.5
L
Bakasura
1
1
0
1
L
3
4
1
0.88
L
0
2
3
0.75
W
King Arthur
YaboiSTR
King Arthur
0
0
3
1.5
L
Ares
lAmHaze
Ares
0
2
4
1
W
Rama
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,601
Damage
39,122
55,807
Taken
61,665
29,137
Mitigated
39,517
11,086
Healing
17,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Beausus
Charon
8,108
1,955
0
3,808
14,905
14,595
0
5,363
9,296
30,205
0
W
Baron Samedi
EraseY0urSocial
Baron Samedi
12,239
548
721
3,505
14,681
7,274
0
6,878
7,700
71,945
0
L
Hun Batz
4,129
803
0
511
10,527
4,066
0
2,762
7,765
0
44,579
W
Hun Batz
Markeyno
Hun Batz
8,750
1,477
0
2,249
12,484
5,087
0
1,017
11,213
0
87,836
L
Bakasura
8,530
6,626
0
6,631
15,330
8,071
896
3,090
12,240
0
66,867
L
7,622
513
0
847
8,840
3,229
0
3,789
5,051
46,085
0
L
6,888
2,002
0
1,828
7,608
2,814
81
2,818
4,790
0
52,152
W
King Arthur
YaboiSTR
King Arthur
6,204
845
0
2,010
11,728
8,845
0
1,055
10,398
0
65,040
L
Ares
lAmHaze
Ares
7,432
926
0
1,269
13,502
10,957
0
7,614
5,536
22,350
0
W
Rama
3,821
3,407
0
5,581
7,867
3,716
1,383
393
7,474
0
83,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,999
Gold Earned
41,654
429
Minions Killed
540
0
Camps Cleared
0
1,508,551
Distance Traveled
1,551,197
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,195
546
38
3
0
306,237
0
W
Baron Samedi
8,314
554
118
8
0
275,826
4
L
Hun Batz
7,190
479
69
5
0
310,304
1
W
Hun Batz
8,127
542
121
8
0
368,872
2
L
Bakasura
9,200
613
158
11
0
354,988
0
L
Agni
7,738
516
79
5
0
287,800
3
L
Neith
7,572
505
81
5
0
270,703
0
W
King Arthur
7,952
530
111
7
0
306,403
0
L
Ares
7,299
487
42
3
0
284,756
3
W
Rama
9,066
604
152
10
0
293,859
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role