Player Matchup

Sobek
Sobek
EllaAmaDondo
Sobek
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 37L
1,447 Elo+
Party 1
Agni
Agni
EllaAmaLosCholos
Agni
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 37L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
RugbyGod640
Nu Wa
Level 107
God Stats
13W - 5L
1,753 SR
Queue Stats
411W - 413L
1,437 Elo+
Solo
The Morrigan
The Morrigan
XxTheFearLordxX
The Morrigan
Level 123
God Stats
1W - 0L
1,408 SR
Queue Stats
48W - 34L
1,492 Elo+
Solo
Lancelot
Lancelot
nef007
Lancelot
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
443W - 426L
1,506 Elo+
Solo
Team Averages
Level 99
1,532 SR
1,466 Elo+

VS

Team Averages
Level 114
1,504 SR
1,542 Elo+
Ullr
Ullr
Anonymouz-420
Ullr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 77L
1,504 Elo+
Solo
Sobek
Sobek
Another111
Sobek
Level 100
God Stats
0W - 2L
1,312 SR
Queue Stats
339W - 326L
1,414 Elo+
Solo
Kuzenbo
Kuzenbo
DLTX BLK DEATH
Kuzenbo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,903 Elo+
Solo
Danzaburou
Danzaburou
TechPsych
Danzaburou
Level 96
God Stats
7W - 2L
1,706 SR
Queue Stats
236W - 235L
1,469 Elo+
Solo
Raijin
Raijin
allshotout
Raijin
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 211L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 18
11,641
776
12,563
17,062
19,105
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
1 / 7 / 20
10,464
698
10,491
11,218
4,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
4 / 3 / 20
11,600
773
19,919
9,155
4,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
XxTheFearLordxX
The Morrigan
20
12 / 3 / 17
13,214
881
19,872
12,658
7,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
nef007
Lancelot
20
13 / 4 / 19
13,554
904
23,953
18,815
17,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 11 / 4
8,909
594
5,934
22,266
9,426
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
17
3 / 10 / 6
10,133
676
9,716
25,948
34,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
13 / 6 / 5
11,553
770
10,761
27,038
32,964
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Danzaburou
TechPsych
Danzaburou
18
2 / 7 / 7
10,568
705
14,736
18,252
8,228
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Raijin
allshotout
Raijin
9
1 / 2 / 2
7,830
522
847
4,904
1,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
44
36
Kills
20
22
Deaths
36
94
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
11
4
0.27
L
Sobek
3
10
6
0.6
L
13
6
5
2.58
W
6
5
18
3
W
1
7
20
1.57
W
4
3
20
4.67
L
Danzaburou
TechPsych
Danzaburou
2
7
7
0.79
W
The Morrigan
XxTheFearLordxX
The Morrigan
12
3
17
6.83
L
Raijin
allshotout
Raijin
1
2
2
1
W
Lancelot
nef007
Lancelot
13
4
19
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,798
Damage
41,994
68,908
Taken
98,408
52,693
Mitigated
86,450
16,638
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,934
3,418
1,617
2,301
22,266
9,426
0
16,093
5,889
0
23,351
L
Sobek
9,716
247
181
2,873
25,948
34,424
0
13,611
11,782
25,893
0
L
10,761
2,519
51
6,134
27,038
32,964
103
13,750
13,109
23,367
0
W
12,563
1,312
775
2,111
17,062
19,105
840
3,429
13,493
23,572
0
W
10,491
755
751
842
11,218
4,728
1,807
3,451
7,739
26,564
0
W
19,919
4,313
655
1,575
9,155
4,571
2,219
4,063
5,024
44,338
0
L
Danzaburou
TechPsych
Danzaburou
14,736
3,157
147
4,006
18,252
8,228
165
12,522
5,584
0
51,434
W
The Morrigan
XxTheFearLordxX
The Morrigan
19,872
4,803
1,206
3,487
12,658
7,138
1,835
5,045
7,541
41,417
4,411
L
Raijin
allshotout
Raijin
847
62
0
0
4,904
1,408
0
4,638
266
2,498
0
W
Lancelot
nef007
Lancelot
23,953
4,472
1,911
3,325
18,815
17,151
902
5,067
13,555
0
37,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,473
Gold Earned
48,993
193
Minions Killed
131
0
Camps Cleared
0
1,380,778
Distance Traveled
925,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,909
594
30
2
0
194,843
0
L
Sobek
10,133
676
14
1
0
230,985
0
L
Kuzenbo
11,553
770
10
1
0
240,483
0
W
Sobek
11,641
776
25
2
0
279,385
0
W
Agni
10,464
698
28
2
0
263,694
0
W
Nu Wa
11,600
773
51
3
0
255,082
0
L
Danzaburou
10,568
705
75
5
0
231,256
0
W
The Morrigan
13,214
881
56
4
0
262,216
0
L
Raijin
7,830
522
2
0
0
28,312
0
W
Lancelot
13,554
904
33
2
0
320,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role