Player Matchup

Charon
Charon
DemonicRGN
Charon
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,331 Elo+
Solo
Gilgamesh
Gilgamesh
Doku Bear
Gilgamesh
Level 24
God Stats
11W - 6L
1,646 SR
Queue Stats
17W - 17L
1,301 Elo+
Party 2
Thanatos
Thanatos
Jarrvn
Thanatos
Level 29
God Stats
2W - 3L
1,694 SR
Queue Stats
38W - 47L
1,354 Elo+
Party 2
Baron Samedi
Baron Samedi
Time4Twice
Baron Samedi
Level 66
God Stats
1W - 3L
1,709 SR
Queue Stats
151W - 129L
1,394 Elo+
Party 2
Danzaburou
Danzaburou
restlyss
Danzaburou
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 162L
1,364 Elo+
Party 2
Team Averages
Level 39
1,610 SR
1,349 Elo+

VS

Team Averages
Level 88
1,465 SR
1,428 Elo+
Hachiman
Hachiman
AS7RBoy
Hachiman
Level 105
God Stats
18W - 25L
1,416 SR
Queue Stats
307W - 311L
1,402 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
C-A-Y-A-O
Morgan Le Fay
Level 98
God Stats
88W - 85L
1,598 SR
Queue Stats
340W - 362L
1,475 Elo+
Solo
Bacchus
Bacchus
Expecto_Patronot
Bacchus
Level 108
God Stats
6W - 5L
1,639 SR
Queue Stats
176W - 175L
1,467 Elo+
Solo
Fenrir
Fenrir
moonless_slime3
Fenrir
Level 25
God Stats
3W - 4L
1,301 SR
Queue Stats
37W - 50L
1,399 Elo+
Party 1
Ravana
Ravana
zMxri-
Ravana
Level 105
God Stats
8W - 8L
1,375 SR
Queue Stats
76W - 86L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DemonicRGN
Charon
10
0 / 3 / 1
6,879
459
6,867
11,337
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Doku Bear
Gilgamesh
10
0 / 6 / 1
6,710
447
2,985
15,518
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Jarrvn
Thanatos
12
4 / 8 / 0
7,741
516
8,758
19,169
9,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baron Samedi
Time4Twice
Baron Samedi
11
0 / 5 / 2
6,882
459
5,718
10,619
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
restlyss
Danzaburou
11
0 / 7 / 0
7,123
475
4,953
14,314
5,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AS7RBoy
Hachiman
15
5 / 0 / 2
8,860
591
8,529
8,809
3,417
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
C-A-Y-A-O
Morgan Le Fay
14
4 / 2 / 7
8,834
589
7,594
9,802
4,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
2 / 0 / 10
8,628
575
5,913
8,195
8,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
9 / 1 / 5
9,436
629
13,037
13,637
6,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ravana
zMxri-
Ravana
16
9 / 1 / 1
10,584
706
14,418
8,505
8,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
4
Kills
29
29
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AS7RBoy
Hachiman
5
0
2
6
W
Morgan Le Fay
C-A-Y-A-O
Morgan Le Fay
4
2
7
3.75
L
Charon
DemonicRGN
Charon
0
3
1
0.17
L
Gilgamesh
Doku Bear
Gilgamesh
0
6
1
0.08
W
2
0
10
7
L
Thanatos
Jarrvn
Thanatos
4
8
0
0.5
L
Baron Samedi
Time4Twice
Baron Samedi
0
5
2
0.2
W
9
1
5
11.5
L
Danzaburou
restlyss
Danzaburou
0
7
0
0
W
Ravana
zMxri-
Ravana
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,281
Damage
49,491
70,957
Taken
48,948
35,214
Mitigated
31,384
17,962
Healing
18,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AS7RBoy
Hachiman
8,529
5,039
0
3,713
8,809
3,417
3,279
2,318
6,491
23
73,914
W
Morgan Le Fay
C-A-Y-A-O
Morgan Le Fay
7,594
1,272
0
2,902
9,802
4,896
541
3,255
6,387
61,045
4,576
L
Charon
DemonicRGN
Charon
6,867
546
187
2,946
11,337
8,776
0
3,192
8,145
35,484
0
L
Gilgamesh
Doku Bear
Gilgamesh
2,985
1,095
0
2,825
15,518
7,496
0
968
14,550
0
34,104
W
5,913
446
2,136
2,541
8,195
8,662
58
2,906
5,200
29,864
0
L
Thanatos
Jarrvn
Thanatos
8,758
3,646
0
6,497
19,169
9,516
680
3,759
15,410
0
46,447
L
Baron Samedi
Time4Twice
Baron Samedi
5,718
649
449
1,622
10,619
4,106
43
3,251
7,368
39,365
0
W
13,037
3,438
0
3,206
13,637
6,405
464
4,213
9,134
0
52,392
L
Danzaburou
restlyss
Danzaburou
4,953
2,855
0
3,436
14,314
5,320
0
2,674
11,640
0
44,440
W
Ravana
zMxri-
Ravana
14,418
3,668
0
3,991
8,505
8,004
209
0
8,305
1,035
81,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
46,342
332
Minions Killed
429
0
Camps Cleared
0
1,360,279
Distance Traveled
1,498,610
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,860
591
108
7
0
258,319
0
W
Morgan Le Fay
8,834
589
90
6
0
286,372
3
L
Charon
6,879
459
49
3
0
300,224
1
L
Gilgamesh
6,710
447
61
4
0
231,979
0
W
Bacchus
8,628
575
34
2
0
308,420
2
L
Thanatos
7,741
516
68
5
0
301,550
0
L
Baron Samedi
6,882
459
69
5
0
247,439
2
W
Fenrir
9,436
629
69
5
0
361,020
0
L
Danzaburou
7,123
475
85
6
0
279,087
0
W
Ravana
10,584
706
128
9
0
284,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role