Player Matchup

Sol
Sol
CLOÂCINA
Sol
Level 144
God Stats
2W - 1L
1,459 SR
Queue Stats
57W - 55L
1,422 Elo+
Party 2
Fenrir
Fenrir
Infinite__Plays
Fenrir
Level 103
God Stats
2W - 2L
1,530 SR
Queue Stats
466W - 470L
1,452 Elo+
Party 2
Ix Chel
Ix Chel
TecitoConPan
Ix Chel
Level 88
God Stats
2W - 0L
1,691 SR
Queue Stats
98W - 97L
1,475 Elo+
Solo
Ares
Ares
TheInferiorMario
Ares
Level 154
God Stats
13W - 15L
1,711 SR
Queue Stats
127W - 164L
1,534 Elo+
Party 2
Loki
Loki
ZevSK2001
Loki
Level 109
God Stats
4W - 6L
1,363 SR
Queue Stats
467W - 487L
1,416 Elo+
Party 2
Team Averages
Level 120
1,551 SR
1,460 Elo+

VS

Team Averages
Level 100
1,553 SR
1,434 Elo+
Artemis
Artemis
Obxchris
Artemis
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 11L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
Octopusis
Gilgamesh
Level 33
God Stats
4W - 1L
1,833 SR
Queue Stats
65W - 79L
1,381 Elo+
Party 1
Baron Samedi
Baron Samedi
Pepegasm
Baron Samedi
Level 117
God Stats
0W - 1L
1,760 SR
Queue Stats
79W - 93L
1,482 Elo+
Party 1
He Bo
He Bo
Shiku Hikan
He Bo
Level 191
God Stats
11W - 17L
1,386 SR
Queue Stats
354W - 322L
1,415 Elo+
Solo
Fenrir
Fenrir
înzy
Fenrir
Level 123
God Stats
0W - 2L
1,288 SR
Queue Stats
143W - 156L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 0
7,258
660
9,960
9,955
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 4 / 8
6,471
588
4,980
11,277
7,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
TecitoConPan
Ix Chel
12
1 / 1 / 6
6,859
624
5,069
5,957
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 0 / 2
7,825
711
8,471
10,195
7,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
11
3 / 1 / 4
6,750
614
4,180
8,071
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Obxchris
Artemis
10
1 / 4 / 3
5,698
518
6,171
9,590
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Octopusis
Gilgamesh
8
0 / 5 / 0
5,047
459
2,754
9,144
5,147
Baron Samedi
Pepegasm
Baron Samedi
10
3 / 2 / 1
6,293
572
3,443
4,697
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

12
3 / 3 / 2
6,722
611
7,018
8,813
3,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
înzy
Fenrir
7
1 / 5 / 2
5,511
501
3,518
12,854
8,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
8
8
Deaths
19
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
0
3
W
2
4
8
1.5
L
Artemis
Obxchris
Artemis
1
4
3
0.63
L
Gilgamesh
Octopusis
Gilgamesh
0
5
0
0
L
Baron Samedi
Pepegasm
Baron Samedi
3
2
1
1.75
L
3
3
2
1.33
W
Ix Chel
TecitoConPan
Ix Chel
1
1
6
4
W
7
0
2
8
W
Loki
3
1
4
5
L
Fenrir
înzy
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,660
Damage
22,904
45,455
Taken
45,098
22,872
Mitigated
22,065
15,695
Healing
11,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,960
5,694
0
5,914
9,955
3,478
1,717
1,520
8,382
57,252
0
W
4,980
1,074
0
2,469
11,277
7,266
38
3,571
7,624
0
10,129
L
Artemis
Obxchris
Artemis
6,171
3,308
0
2,617
9,590
3,470
0
5,854
3,736
0
32,679
L
Gilgamesh
Octopusis
Gilgamesh
2,754
1,157
0
1,285
9,144
5,147
0
5,636
3,488
0
22,372
L
Baron Samedi
Pepegasm
Baron Samedi
3,443
471
326
1,363
4,697
2,131
0
2,819
1,832
23,473
0
L
7,018
216
0
3,060
8,813
3,272
0
3,416
5,357
53,511
0
W
Ix Chel
TecitoConPan
Ix Chel
5,069
770
319
1,780
5,957
2,264
216
1,859
4,047
52,937
0
W
8,471
917
0
1,780
10,195
7,182
0
2,324
7,345
37,972
0
W
Loki
4,180
1,202
0
3,433
8,071
2,682
0
890
7,131
0
39,633
L
Fenrir
înzy
Fenrir
3,518
1,049
0
3,217
12,854
8,045
0
5,633
7,115
0
15,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,163
Gold Earned
29,271
340
Minions Killed
249
0
Camps Cleared
0
1,152,972
Distance Traveled
971,500
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,258
660
89
8
0
212,762
3
W
Fenrir
6,471
588
8
1
0
243,365
0
L
Artemis
5,698
518
46
4
0
204,313
0
L
Gilgamesh
5,047
459
41
4
0
161,747
0
L
Baron Samedi
6,293
572
47
4
0
126,394
0
L
He Bo
6,722
611
92
8
0
251,329
0
W
Ix Chel
6,859
624
104
9
0
231,014
2
W
Ares
7,825
711
68
6
0
203,815
2
W
Loki
6,750
614
71
6
0
262,016
0
L
Fenrir
5,511
501
23
2
0
227,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role